Underwhelming Tactics Minor Traits
Yea I don’t see tactic minor traits being that useful. I don’t even see the strength minor traits being useful either. We don’t gain any bonuses to dodging, besides evades, which every class gets.
Does anyone else feel like the minor traits in the Tactics tree is extremely situational? I never have any urge to put just 5 extra points into the Tactics for any of the minor traits. The extra armor for rezzing is nice and all, but you become a stationary target that is easily taken down in any sort of PvP scenario, and your dps goes into the toilet. We aren’t beefy enough to stop fighting in the frontline to pick up a downed comrade and risk our pile of HP that we can’t heal back. Being 25 into tactics doesn’t turn you into a resurrecting machine. You get a measly stack of might if you somehow survive an onslaught of your enemies attacking you in your hunched down state, as opposed to other classes that get heals, auras, wells, bubbles, and useful boons.
If we are going to put our life and damage on the line to help an ally out, we should either get some better form of defense while rezzing, a more significant boost in the healing rate, or a much better reward for how much we are risking and sacrificing in doing so. Even combining these traits would help, but still not solve how weak they are.
Yea I don’t see tactic minor traits being that useful. I don’t even see the strength minor traits being useful either. We don’t gain any bonuses to dodging, besides evades, which every class gets.
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