(edited by fssx.2978)
Universal build (Dungeon, WvW, PvE)
signet of might is the worst thing you can put because of the existence of FGJ, which gives more passive might and allows you to have almost constant fury instead of just half the time. Not to mention it’s AOE!
1 weapon set is >< I have GS as main weapon(because it’s amazing all-around) and switch second set all the time; I’m using dual axes to stack 25 stacks if I care, and then putting rifle/sword+shield/whatever depending on situation.
You will have to change your utilities around no matter what, and it’s easy to do anyways because you can do it on spot. Having bola in dungeons is completely kitten and as a warrior you should bring a banner of discipline(or a banner of strength if your pal warrior already has banner of disc) simply for the reason it gives as much precision as signet does, but it also gives 10% critical damage(more than twice as better, i’m pointing out that banner and shout give YOU more damage than signets), have some great spell buffs(pick-up banner, AOE fury and AOE swiftness anyone?) and of course buffs your entire party.
10 in tactics is an amazing addition to any warrior build just for ability to give 70 might to yourself and entire team in dungeons that you change on essential immobilize in WvW. I don’t think boon duration and health hurted somebody either.
I am advertising lyssa runes on warrior forums because of their synergy with SoR.
However, these are only optimal(in my opinion, don’t forget that) in WvW and PvP, not in dungeons(however there is a lot of great things you can do to boost your performance in dungeons, for example buying a powerful potion for relative dungeon and using it yields a 21%(!!!) increase in overall power while increasing your EXP gains by 10%
Why dual axes ? Why not better axe + shield ? The shield can help me good in WvW (yes I change weapons depending on where I am, but u saying everywhere use dual axes ? WvW, PvE, Dungeons ? In WvW yes its depending on situation). And when I have 2 axes so I should modify and Traits not? … And when should I use those axes? Should I use all the time and hatchets GS just simply a “situation” or both ongoing basis? … and “25 stack” its mean what ?
And how you think if i have a banner of disc ? If havent i should use both ?
10 in tactics… Where should i remove 10 points ? in defense ?
Sorry to bother you so :S
Thank you for help.
wvw related
you miss condition removal / you miss any form of stability/ invulnerability
200 armor when knocked back won’t help you a lot and 33% chance to cause vulnerability on critical at 50% critical chance is 1 out of 6 hits for 1% extra damage
It’s 25/30 or nothing for Arms, and always take the Bleeding Duration.
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You say me my wrongs… so can you help me ? and why bleeding duration if i not going con build ? And i havent nothing what can damage with bleed …
Ok i altered my universal build …. (i can change skills and weapons but traits etc…. i dont want change)
http://en.gw2codex.com/build/22795-universal-build-2-test – for WvW
(edited by fssx.2978)
Because you get bonus 10% damage to Bleeding foes (25 pts in Arms). Add a Superior Sigil of Earth to your GS and put 25/30 points in Arms.
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