(edited by Zefrost.3425)
Unsuspecting Foe Only works vs stunned?
No. Just no.
It’d be way too strong.
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell
No. Just no.
It’d be way too strong.
Lmao…
Ya. Warrior taking something like bulls charge >another utility like zerker stance or endure pain or a mace instead of an axe or bow OP.
Not even rampage would be overpowered since there is actually counterplay in the fact that you’d need to be disabled for the trait to work.
(edited by Zefrost.3425)
No. Just no.
It’d be way too strong.Lmao…
Ya. Warrior taking something like bulls charge >another utility like zerker stance or endure pain or a mace instead of an axe or bow OP.
Not even rampage would be overpowered since there is actually counterplay in the fact that you’d need to be disabled for the trait to work.
You know what
You actually have a point!
haha
Lmao…
Ya. Warrior taking something like bulls charge >another utility like zerker stance or endure pain or a mace instead of an axe or bow OP.
Not even rampage would be overpowered since there is actually counterplay in the fact that you’d need to be disabled for the trait to work.
I am not talking about taking bull’s charge, so please refrain from Laughing your kitten off. It would be way too strong because it would apply to way too many things. Imagine a warrior roaming with this trait with any other class. Guaranteed +50% crit chance in all practicality. Having it only apply to stuns limits its applications and making it balanced as it’s much more difficult to get a stun compared to anything that disables. There’d be little to no counter play in gaining a 50% crit chance on any disabled person. The trait is already fine. Tons of people pair it with Mace/sh GS and do very well. There’s no need for the buff to begin with.
Besides, it’d just give people something to complain about.
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell
The trait would be too powerful.
In a 1v1 scenario it would be strong trait but not kinda in-line and would promote disable-chain executions.
But the thing is. This game has a lot of disables spread around all the classes and if the warrior would be in party and not solo, the trait would become overpowered.
As it is now that it only triggers on stun makes it a good situational trait which it should be. 50% extra critical chance without anykind of CD is HUGE.
Mouggari – Warrior – Candy cane Avenger
necro can trait for +50% crit in death shroud, so it’s not like other classes cant get simmilar things. all the OP is suggesting is having more of the warriors own skill, mostly knockdowns work for this trait also. im not sure if dazes should work with this trait, but knockdowns should.
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
“we can all understand that this change wouldn’t be overpowered”
Ehhh whut?
How can your idea not be overpowered?
If your idea was implented. Then no warrior used precision cause they already crit everything. Full power toughness ferocity with massive crits is not overpowered? Learn the game
U N D E R W O R L D
W v W-r o a m e r
“we can all understand that this change wouldn’t be overpowered”
Ehhh whut?
How can your idea not be overpowered?
If your idea was implented. Then no warrior used precision cause they already crit everything. Full power toughness ferocity with massive crits is not overpowered? Learn the game
I dont support this idea, but arent you capable of doing that actually at some point? Full cavalier (knight for a bit more sustain dps) with either sigil of int or burst precision paired with kick>evi. You remain tanky yet your burst still hits for load of damage, and kick itself inst obvious as people arent used to physical utilities except bull rush, pair that with 20/16cd if trained and..sooner or later its going to hurt badly. We could also pair that with bolas – now thats some deadly combo..
(edited by Scoobaniec.9561)
necro can trait for +50% crit in death shroud, so it’s not like other classes cant get simmilar things. all the OP is suggesting is having more of the warriors own skill, mostly knockdowns work for this trait also. im not sure if dazes should work with this trait, but knockdowns should.
Except when a Necro jumps into Death Shroud, they can still be CC’d, dodged or simply bursted out of it. Not to mention the Necro talent is at the END of a tree, a popular tree for power builds, certainly, but it still poses a limiting factor. Comparing that to Unsuspecting foe isn’t fair, they’re meant for completely different build ideas for completely different classes, of course they won’t do the same thing.
Using Sigil of Intelligence as an argument is rather silly, also. Critting with 3 abilities after a weapon swap =/= being able to auto-crit a stunned or knocked down target. A warrior alone could chain auto-crits for far more than 3 hits with a change like that, even more so if you add in CC from other classes.
Not to mention those 3 auto-crits from Intelligence can be dodged/blocked/etc. In order to make the most out of that sigil, you need to couple it with CC or be careful in timing your swaps and attacks. With your proposed changes to UF, once you land one CC effect you can chain into as many as your build allows, worrying only about stun breaks. The strategy and counterplay is different between the two, it’s not really fair to point at Sigil of Intelligence and say “see, that makes this a good idea”.
Personally, I don’t dislike the idea of changing UF to grant crit from more kinds of CC, but in practice I think it’s too powerful a change to really implement. Hammer warriors are already powerful in WvW, Mace warriors are powerful in WvW and Spvp, those aren’t the builds we need to look at to buff. If we’re going to draw Anet’s attention to traits that need changing, lets look to traits that could help improve weaker builds to promote variety, or that would improve QoL for warriors as a whole.
I don’t know what you guys talking about.
50% crit chance it doesn’t always crit, and only works on disables.
first of all, how many good disable warrior actually has?
Hammer? they already have sigil of intelligence that crit 100% to land it’s most high hitting skills. and you actually have to give up either burst mastery or hammer mastery to get 4 points in precision.
what else, mace? it already works with mace, what else, off hand mace? it sucks, what else.
exactly, nothing, the only thing would benefit from this change is physics utility and rampage. and it doesnt work with bolas because bolas is condition immob..not disable statues.
and how many actual long duration CC will let warrior land it’s slow casting skill (like what kind of skill you plaining to land exaclt?)? non, except mace which already works, lets look at the meta, hammer med guard, launch, does not work, updraft of dd ele, also does not work, because it’s launch, maybe earth 4, ok, how many skill you will be able to land on that? what else? fear of necro? not going to work, because they walk away. exactly nothing can make this trait broken.
how often do you see physical and rampage used in tournament? like infinitely close to zero, and the only guy who uses rampage doesn’t even have any point in precision(precision line is also lacking overall), use some brain guys…
(edited by lighter.2708)
use some brain guys…
Please do explain to me how a non-grandmaster trait that would give 50% crit chance for ANY disable is not overpowered. I would love to see why.
It would apply to ANY disable. There’s a mesmer dazing you a lot? Oh, well that warrior over here gets 50% more crit chance. Engi pulling you all over the place? Well sorry but that warrior gets 50% more crit chance too. The list goes on and on.
You cannot just consider warrior by itself.
And you cannot use sigil of intelligence as the reasoning behind buffing a trait that is already fine. It is for three attacks after weapon swapping every nine seconds. This would give you 50% crit chance for any disable, which means in a group 50% crit the vast majority of the time. Big difference there.
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell
Why are you using 2v1 as examples? (That’s what you’re doing)
In a 2v2 if a mesmer (mesmer as example because their CC is some of the deadliest in the game) was locking down an opponent while his warrior buddy when ham(bow) on him, then the opponents friend would (should, rather) help him out. That’s how fights work.
In a 2v1 the opponent would be dead regardless. In a 2v2 the ally can help his friend.
The trait would be balanced just like necromancers 50% in deathshroud trait is balanced. (Life blast is long casted projectiles) Unsuspecting Foe = CC required.
Those are also 4 points that you cannot put somewhere else.
use some brain guys…
Please do explain to me how a non-grandmaster trait that would give 50% crit chance for ANY disable is not overpowered. I would love to see why.
Please do explain to me how it would be overpowered in an actual constructive situation instead of just random non sense.
first of all, engi pulling, except the action is pull and ends with pull, you don’t get any effect after the pull is done, or maybe you are just incredibly skillfull that you can land your hundred blade while enemy is mid air flying.
mesmer dazing, sure they can chain some daze, but they are all incredibly short duration daze chain together and you can still dodge and walk, so which exact skill do you wish to land other then evis, hammer and AS which can already reach 100% crit simply through sigil intelligence. not to mention lockdown mes is not tpvp viable, the meta mesmer build only has f3 for daze(pretty long CD), or maybe a staff.
see, non of your arguments make actual sense nor realistic
(edited by lighter.2708)
Why are you using 2v1 as examples? (That’s what you’re doing)
I’m not using 2v1s as an example, I’m using group fights of any and every size as an example.
The trait would be balanced just like necromancers 50% in deathshroud trait is balanced. (Life blast is long casted projectiles) Unsuspecting Foe = CC required.
Those are also 4 points that you cannot put somewhere else.
But death perception is a Grandmaster trait. Then again, that’s points you can’t put somewhere else.
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell
Please do explain to me how it would be overpowered in an actual constructive situation instead of just random non sense.
I have explained how it would be overpowered. Additionally you cannot only factor in pvp when talking about balance.
snip
You’re totally missing my point here. When I mentioned mesmer and engi, I was simply using those as examples. Yes, they’re not the best examples but they were all I could think of in the moment. Furthermore, it is up to you to prove why the trait should be buffed, not up to me to prove why it shouldn’t. Lets give thieves 30k hp and increase their dps by 200% because I feel that they need it ( extreme exaggeration but my point has been made).
see, non of your arguments make actual sense nor realistic
But they do make sense, and they are realistic. The trait is fine as is, and there is no reason to change it.
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell
I support this..
People don’t understand the gravity of spending 4 points in arms, and taking Hammer/Maces. It means you are committing to a really under-dog build to begin with.
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At the very least it should work on knocked down opponents too just like sigil of impact applies to stunned and knock-downed opponents.
You’re totally missing my point here. When I mentioned mesmer and engi, I was simply using those as examples. Yes, they’re not the best examples but they were all I could think of in the moment. Furthermore, it is up to you to prove why the trait should be buffed, not up to me to prove why it shouldn’t. Lets give thieves 30k hp and increase their dps by 200% because I feel that they need it ( extreme exaggeration but my point has been made).
i’ve already made my argument in which you failed to counterargue with your poorly thought examples of OP situations. you are just going in to an endless loop. you are not arguing.
i can give perfect examples of why giving thief 200% damage would make them OP, but you failed to list examples of why making this trait apply to all CCs would make it OP.
(edited by lighter.2708)
Unsuspecting Foe is bad. Builds that use 04604 are just flat out bad because it requires you to CC people to deal damage. If I could deal the same amount of damage whether the target is CC’d or not, I’d rather pick that route.
The only way unsuspecting foe will be useful realistically is if they make unsuspecting foe back to adept. If you count the Skull Crack nerf and the adrenaline nerfs, this should be fair game.
And even then for a GS build, the 40604 is still superior. Maybe even 60404. For a skull crack + axe/mace build though? 20606 all the way, no contest.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
IMO it should apply to all disables, this at least gives the Warrior a bit more diversity. The only weapon this trait is even remotely viable on is the Mace. It could be viable with the hammer except for the fact that hammer already goes 6 into defense and there are much better traits out there.
I think 50% is too strong though if it were to apply to all disables. Possibly bring it down to 40% and you got yourself a heck of a trait that is balanced. Or at least bring it back down to Adept that would work too. Arms tends to be a lackluster trait line for most builds except for mace and it is only because of this trait.