Upcoming changes to warrior few questions
1. I think the second, so 30% at 3 bars (as opposed to ~33%).
2. Nobody knows, and nobody’s answering thusfar. Hopes are up on getting an answer though, as Josh seems to visit us a bit. Hopes are down on it becoming baseline, however. Well hey, at least mesmers got Illusionary Persona as baseline.
3. Don’t know about the healing, but you will get the Resistance, and they will nerf the HS passive. At least that’s what they said, but it is subject to change off course…
In fact, with that last remark in mind , why even ask questions at all?
Hulk Roaming Montages/Build Vids
I always rage but never quit.
1. I think the second, so 30% at 3 bars (as opposed to ~33%).
If that is the case then is a straight out 70% damage nerf as currently when traited physical deals 100% damage. Too bad that change will practically render my physical build useless. First the main hand axe nerf, then the adrenalin and now this. Oh well..
2. Nobody knows, and nobody’s answering thusfar. Hopes are up on getting an answer though, as Josh seems to visit us a bit. Hopes are down on it becoming baseline, however. Well hey, at least mesmers got Illusionary Persona as baseline.
Allright, lets hope that we will get some answers at some point.
3. Don’t know about the healing, but you will get the Resistance, and they will nerf the HS passive. At least that’s what they said, but it is subject to change off course…
So, the 6sec resistance should be a compensation for the HS-passive heal nerf ? Still remains to be seen what the active heal and the recharge will be.
In fact, with that last remark in mind , why even ask questions at all?
Because, my main is warrior and i am concerned that with the upcoming changes, i will get force to either go full condition warrior or Shoutbow-warrior in order to compete in the new heavy condition meta.
Regards
Seed
Since the HS passive nerf wasn’t in the patch notes I don’t expect it will still happen.
1. I think the second, so 30% at 3 bars (as opposed to ~33%).
If that is the case then is a straight out 70% damage nerf as currently when traited physical deals 100% damage. Too bad that change will practically render my physical build useless. First the main hand axe nerf, then the adrenalin and now this. Oh well..
2. Nobody knows, and nobody’s answering thusfar. Hopes are up on getting an answer though, as Josh seems to visit us a bit. Hopes are down on it becoming baseline, however. Well hey, at least mesmers got Illusionary Persona as baseline.
Allright, lets hope that we will get some answers at some point.
3. Don’t know about the healing, but you will get the Resistance, and they will nerf the HS passive. At least that’s what they said, but it is subject to change off course…
So, the 6sec resistance should be a compensation for the HS-passive heal nerf ? Still remains to be seen what the active heal and the recharge will be.
In fact, with that last remark in mind , why even ask questions at all?
Because, my main is warrior and i am concerned that with the upcoming changes, i will get force to either go full condition warrior or Shoutbow-warrior in order to compete in the new heavy condition meta.
Regards
Seed
I was asking that retorically, but I do see your point. don’t get me wrong, I care as well, but after what they pulled with half the stuff they promised, I am simply going to wait for what is going to happen, and until then, I won’t believe anything really.
On the HS thing, yes, the resistance was meant to be enough incentive to use the active. I personally think this is not worth it, because it will only work against condi damage. Whereas it is a celestial meta, and you will stop regening HP. The new Healing Surge will be far superior for both healing and condi mitigation, as you can trait/rune for it to cleanse 2 conditions instead of just ignoring the effects for a little while.
Matter of fact, I think the first thing I will try is 60066.
Hulk Roaming Montages/Build Vids
I always rage but never quit.
1. I think the second, so 30% at 3 bars (as opposed to ~33%).
If that is the case then is a straight out 70% damage nerf as currently when traited physical deals 100% damage. Too bad that change will practically render my physical build useless. First the main hand axe nerf, then the adrenalin and now this. Oh well..
2. Nobody knows, and nobody’s answering thusfar. Hopes are up on getting an answer though, as Josh seems to visit us a bit. Hopes are down on it becoming baseline, however. Well hey, at least mesmers got Illusionary Persona as baseline.
Allright, lets hope that we will get some answers at some point.
3. Don’t know about the healing, but you will get the Resistance, and they will nerf the HS passive. At least that’s what they said, but it is subject to change off course…
So, the 6sec resistance should be a compensation for the HS-passive heal nerf ? Still remains to be seen what the active heal and the recharge will be.
In fact, with that last remark in mind , why even ask questions at all?
Because, my main is warrior and i am concerned that with the upcoming changes, i will get force to either go full condition warrior or Shoutbow-warrior in order to compete in the new heavy condition meta.
Regards
Seed
The new Healing Surge will be far superior for both healing and condi mitigation, as you can trait/rune for it to cleanse 2 conditions instead of just ignoring the effects for a little while.
Matter of fact, I think the first thing I will try is 60066.
How do you come up with it cleansing two conditions.
1. I think the second, so 30% at 3 bars (as opposed to ~33%).
If that is the case then is a straight out 70% damage nerf as currently when traited physical deals 100% damage. Too bad that change will practically render my physical build useless. First the main hand axe nerf, then the adrenalin and now this. Oh well..
2. Nobody knows, and nobody’s answering thusfar. Hopes are up on getting an answer though, as Josh seems to visit us a bit. Hopes are down on it becoming baseline, however. Well hey, at least mesmers got Illusionary Persona as baseline.
Allright, lets hope that we will get some answers at some point.
3. Don’t know about the healing, but you will get the Resistance, and they will nerf the HS passive. At least that’s what they said, but it is subject to change off course…
So, the 6sec resistance should be a compensation for the HS-passive heal nerf ? Still remains to be seen what the active heal and the recharge will be.
In fact, with that last remark in mind , why even ask questions at all?
Because, my main is warrior and i am concerned that with the upcoming changes, i will get force to either go full condition warrior or Shoutbow-warrior in order to compete in the new heavy condition meta.
Regards
Seed
The new Healing Surge will be far superior for both healing and condi mitigation, as you can trait/rune for it to cleanse 2 conditions instead of just ignoring the effects for a little while.
Matter of fact, I think the first thing I will try is 60066.
How do you come up with it cleansing two conditions.
I don’t know, I meant one actually.
Hulk Roaming Montages/Build Vids
I always rage but never quit.