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Posted by: XTR.9604

XTR.9604

The only thing that surprises me more than your arrogance is that you survived for 17 years, insulting everybody just because they don’t see your point. I salute your “maturity”. One day, you too will arrive in the real world. And then, my child, you will definitely get your butt kicked.

It’s a shame I won’t be around to witness.

Sometimes I really wonder why most “good” gamers always have to behave like humongous kittens. Perhaps social skill and gaming skill are mutually exclusive, who knows.
Anyway, I won’t further waste time on you. Actually, nobody should. We should do what is always done when children exceed their bounds: Ignore them.

Kids will be kids lol. I’d like to see his power warrior or even his condi warrior build do anything like I can do on my condi warrior.

There aren’t enough people in PvP that are self sufficient with their builds. I can see where long bow is useful for group fights, but for 1v1 or 1v2, it would do you no good at all. That makes you reliant on your team which, in my experience, is not something you should rely on lol. My build handles itself well in both group fights and solo, which to me, makes it the stronger build.

He is also missing out on a lot of damage from not taking Strength line with the confusion, bleed, and weakness on stun/daze/interrupt that you do a lot of with mace/shield. I just don’t see where his build would do any damage that isn’t quickly and easily mitigated.

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My Builds at XtremeTheory.com

(edited by XTR.9604)

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Posted by: Aquamarine.3698

Aquamarine.3698

your build is good.
lb will be totally useless in open field, and lb 5 is easy to dodge.

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Posted by: Wolfric.9380

Wolfric.9380

I also say its good. But it´s full melee and thats a tactical disadvantage.
Ah wait i also play full meele power warr …. I do swap to rifle somtimes if the oposing team crys for it (e.g. 3+ DH XD).

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Posted by: XTR.9604

XTR.9604

I also say its good. But it´s full melee and thats a tactical disadvantage.
Ah wait i also play full meele power warr …. I do swap to rifle somtimes if the oposing team crys for it (e.g. 3+ DH XD).

The berserk F1 on sword has some range to it, but I generally have enough in gap closers to not need range. Range is always nice, but if I want to play range, I’ll just log my condi necro and press 1 to win lol.

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Posted by: XTR.9604

XTR.9604

More game play from condi warrior solo roaming in WvW at the link below, there are 8 videos from about 1 hour of roaming. A lot of it is me just jumping noobs but there were some fun outnumbered fights in there.

http://xtremetheory.com/2016/12/26/solo-roaming-from-12252016/

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Posted by: XTR.9604

XTR.9604

Some small group play from Jan 1st in the first XT run of the year. 4 man group farming Dragonbrand at their north camp in WvW.

http://xtremetheory.com/2017/01/03/first-run-of-2017-starting-strong/

We’re running 2 of my condi warrior build, 1 power guardian, and one support ele.

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Posted by: XTR.9604

XTR.9604

Going to convert my armor to Trailblazers from Dire on my warrior tonight to try it out and see if I like it better than dire or not. I’ll update if it feels stronger.

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Posted by: Stand The Wall.6987

Stand The Wall.6987

I would consider boon duration for some of your builds (rev and guard).

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Posted by: XTR.9604

XTR.9604

I would consider boon duration for some of your builds (rev and guard).

They both run durability runes and “plate of mussel gnashblade” food, not sure what more you want from me…

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Posted by: Stand The Wall.6987

Stand The Wall.6987

lol. I made that comment without actually looking at those builds. skim mentality ftw. sorry bro.

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Posted by: XTR.9604

XTR.9604

lol. I made that comment without actually looking at those builds. skim mentality ftw. sorry bro.

Take a look around for more than a few seconds, you’ll find that I did okay.

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Posted by: korasukage.9315

korasukage.9315

Hey All,

I was thinking about trying out a condi warrior build and wanted to verify with you folks that the following build is viable: Burnbow. The change to Discipline will work well I believe. Especially Leg Specialist as it gives me 3 immobilization(s). With the constant burn stacking from LB1 I can be assured of keeping up the condition pressure even while moving around.

Please let me know what you think.

Cheers
Kora

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Posted by: XTR.9604

XTR.9604

Hey All,

I was thinking about trying out a condi warrior build and wanted to verify with you folks that the following build is viable: Burnbow. The change to Discipline will work well I believe. Especially Leg Specialist as it gives me 3 immobilization(s). With the constant burn stacking from LB1 I can be assured of keeping up the condition pressure even while moving around.

Please let me know what you think.

Cheers
Kora

As far as viability goes, I’m sure it is viable. I personally would never give up my mace/shield for a longbow. The damage on the longbow is far less than the damage, crowd control, and defense you get from the mace/shield.

I also wouldn’t personally take tactics over strength, but if you aren’t running mace/shield then the strength line isn’t AS critical to have.

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Posted by: XTR.9604

XTR.9604

New video from last night on my condi warrior game play. Running our 4 man group, we farmed Dragonbrand for nearly 19 straight minutes in the video.

http://xtremetheory.com/2017/01/20/farmed-dragonbrand/

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Posted by: sneakytails.5629

sneakytails.5629

I tried the build, there were some positives, and real negatives for me. The positives were its cheap cost to equip, and good durability with the stats, gear, and skills.

My two biggest complaints were the mobility, and the negative consequences of missing the headbutt attack.

The site mentions its a solo roaming build, but based on your videos and actually playing the build I feel its just too slow for solo play. 1v1 It was very hard to disengage bad fights, or counter the kiting classes/builds. This build as it stands really is a good small group build, it just feels a lot weaker solo.

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Posted by: XTR.9604

XTR.9604

I tried the build, there were some positives, and real negatives for me. The positives were its cheap cost to equip, and good durability with the stats, gear, and skills.

My two biggest complaints were the mobility, and the negative consequences of missing the headbutt attack.

The site mentions its a solo roaming build, but based on your videos and actually playing the build I feel its just too slow for solo play. 1v1 It was very hard to disengage bad fights, or counter the kiting classes/builds. This build as it stands really is a good small group build, it just feels a lot weaker solo.

The mobility is the only real draw back that I’ve found, but I have no problems in fights. If you have to disengage, you’re playing this build wrong. This build is to be played “in your face” style. You have to stay hard committed to who you are fighting or else you’re going to lose.

I personally love playing this build solo and have a lot of videos of me playing it solo in outnumbered fights and winning. I have no issues with it other than catching people who are running away from me.

As far as negative consequences for missing headbutt goes, it is certainly a setback. You have to try to time it very well, be aware of if you are blinded, if your opponent is blocking, and count dodges. If you pay attention to evades, it is usually pretty easy to guess when their next dodge will be. I also will frequently shield bash before doing headbutt to ensure it lands, if that helps you any.

I think your play style might be the issue with this build more so, if you’re used to playing something that disengages from fights easily like thief, mesmer, or ranger, then you’re just not used to how this build has to be played. You have to play incredibly aggressive and full commit to your target, you can’t disengage or you’re going to lose.

Anyway, I’ve switched my warrior to running full trailblazers armor, weapons and trinkets a few days ago and have been playing it like that pretty well. It has crazy amounts of toughness, very high HP, damage is excellent (even better than it was), and over all it feels a lot stronger. I’m going to update the build to show a “variant” of the build running full trailblazers because it is VERY expensive to get compared to the dire/rabid. I spent around 300G to get my gear switched over and already have selectable stat trinkets that I switched to trailblazers.

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(edited by XTR.9604)

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Posted by: Cygnus.6903

Cygnus.6903

If you have to disengage, you’re playing this build wrong. This build is to be played “in your face” style. You have to stay hard committed to who you are fighting or else you’re going to lose.

I have no issues with it other than catching people who are running away from me.

what?

You won’t always be fighting evenly in WvW, more often then not you won’t be, in fact. Being able to disengage is a very important aspect to any wvw roaming build, be it through stealth, mobility, or heavy soft/hard CC. Your build has none, so every time you are at a disadvantage that you can’t realisticly overcome (for instance, two people versus you by yourself with similar skill level), you will die.

This in itself is not really a problem, because dying is almost irrelevant in a videogame. And off course you can still faceroll most people in 1v1, most scrubs in 1vX. But the problem exists nonetheless.

I have no issues with it other than catching people who are running away from me.

This is 80% of the WvW population. More then that when they see what build you are running.

I only state my opinion unless stated otherwise.
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Posted by: XTR.9604

XTR.9604

If you have to disengage, you’re playing this build wrong. This build is to be played “in your face” style. You have to stay hard committed to who you are fighting or else you’re going to lose.

I have no issues with it other than catching people who are running away from me.

what?

You won’t always be fighting evenly in WvW, more often then not you won’t be, in fact. Being able to disengage is a very important aspect to any wvw roaming build, be it through stealth, mobility, or heavy soft/hard CC. Your build has none, so every time you are at a disadvantage that you can’t realisticly overcome (for instance, two people versus you by yourself with similar skill level), you will die.

This in itself is not really a problem, because dying is almost irrelevant in a videogame. And off course you can still faceroll most people in 1v1, most scrubs in 1vX. But the problem exists nonetheless.

I have several videos of me winning 1v2 and 1v3 on my website. I know exactly how solo roaming is since it is what I primarily do in WvW lol.. The only times I ever run from a fight is if there is a blob chasing me down. If they’re committed and catch me, then it is whatever. Dying is just part of the game lol. You respawn pretty quick and get right back to it, not a big deal.

Also, the reality is that there are maybe a dozen people in WvW that roam and have a similar skill level to me. That is not arrogance, it is just the truth. Running in to 2 people on my level will pretty much never happen in the current state of the game.

I have no issues with it other than catching people who are running away from me.

This is 80% of the WvW population. More then that when they see what build you are running.

Not sure what tier you play in, but it is more like ~20% where I am.

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(edited by XTR.9604)

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Posted by: Cygnus.6903

Cygnus.6903

I have several videos of me winning 1v2 and 1v3 on my website. I know exactly how solo roaming is since it is what I primarily do in WvW lol.. The only times I ever run from a fight is if there is a blob chasing me down. If they’re committed and catch me, then it is whatever. Dying is just part of the game lol. You respawn pretty quick and get right back to it, not a big deal.

Also, the reality is that there are maybe a dozen people in WvW that roam and have a similar skill level to me. That is not arrogance, it is just the truth. Running in to 2 people on my level will pretty much never happen in the current state of the game.

Like I said, if you don’t mind dying, then it really is whatever. I don’t mind it either, which is why I don’t play condi.

Video’s of winning 1v2/1v3 pretty much always show either a pretty serious lack of skill in comparison to you from your opponents, a severe advantage thanks to builds used, or a combination of both. I’ve fought a fair share of 1vX myself, and I never fooled myself into thinking my skill was that impressive.

If you ‘only ever run from blobs’, then you should die often. In fact, every 1v2 should be lost if opponents are not thrash or playing thrash builds. Fighting a mediocre player 1v1 is easy, fighting two players 1v2 should be more then twice as hard.

And I don’t think it is arrogant of you to think that there are not many people in WvW with a similar skill level. I will however quote your question to me to… put things into perspective maybe?

Not sure what tier you play in

I am on Piken Square, which bounces between Tier 1 and 2 I believe. We face the top roaming servers on EU regularly.

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Posted by: XTR.9604

XTR.9604

I don’t know what it is like in EU, but it sounds like it is different than NA as far as roaming goes.

The fact that in this new trailblazers setup that I have been running this past week, I have around 3.7k armor solo and 30k HP makes it very easy to live against multiple enemies. I don’t take very much damage and my HP regeneration is great between healing signet, adrenal health and food.

More often than not, I will win just about any fight that I get in to unless someone (or multiple people) has/have a very good understanding of my build and my personal rotations and is on point with their timing for dodges, blinds, and condition clears. It is pretty rare for me to run in to anyone who does any of that. I have two friends that can beat my warrior about 50/50 in 1v1 because they’ve both watched me play it extensively and because they’re both excellent players at the game.

It sounds like you might enjoy something like a thief or trap ranger for roaming if your play style is stab and run. This build is not that kind of build, a “kill or be killed” playing style is pretty much a requirement for this build. Even when I do get outnumbered, I fight hard and see how many people I can down or kill before I go down. I’ve ended up surprised many times after killing or downing everyone or most of the people on me.

Almost every 2v1 that I get in to on that build resulted in me winning, 3v1 is a whole lot harder, but doable as long as my dodges and rotations are on point. The issue with 3v1 is that if 2 people hard rez the person that I focus out first, I may end up losing the fight. If someone tries to hard rez in a 2v1, it is almost a guaranteed win because I will blow up the person rezzing and it is game over for both of them at that point.

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Posted by: XTR.9604

XTR.9604

Updated condi warrior build page: http://xtremetheory.com/wvw-roaming-condi-warrior/

Added Trailblazer variant for those of you who want to be even more tank and deal even more damage. I left the Dire/Rabid build there since it is still excellent, but costs about 400g less lol.

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Posted by: Cygnus.6903

Cygnus.6903

I don’t know what it is like in EU, but it sounds like it is different than NA as far as roaming goes.

The fact that in this new trailblazers setup that I have been running this past week, I have around 3.7k armor solo and 30k HP makes it very easy to live against multiple enemies. I don’t take very much damage and my HP regeneration is great between healing signet, adrenal health and food.

More often than not, I will win just about any fight that I get in to unless someone (or multiple people) has/have a very good understanding of my build and my personal rotations and is on point with their timing for dodges, blinds, and condition clears. It is pretty rare for me to run in to anyone who does any of that. I have two friends that can beat my warrior about 50/50 in 1v1 because they’ve both watched me play it extensively and because they’re both excellent players at the game.

It sounds like you might enjoy something like a thief or trap ranger for roaming if your play style is stab and run. This build is not that kind of build, a “kill or be killed” playing style is pretty much a requirement for this build. Even when I do get outnumbered, I fight hard and see how many people I can down or kill before I go down. I’ve ended up surprised many times after killing or downing everyone or most of the people on me.

Almost every 2v1 that I get in to on that build resulted in me winning, 3v1 is a whole lot harder, but doable as long as my dodges and rotations are on point. The issue with 3v1 is that if 2 people hard rez the person that I focus out first, I may end up losing the fight. If someone tries to hard rez in a 2v1, it is almost a guaranteed win because I will blow up the person rezzing and it is game over for both of them at that point.

If you win almost every 1v2, then it is indeed different on EU compared to NA. If you run into two competent roamers here, and I mean people you would beat every time 1v1, you will get killed quite often.

I do play thief, but not because it is hit and run. I can do that, especially when poking a zerg, but thief in outnumbered revolves around outplaying your opponents more so then rotations or being able to facetank a lot of damage. For instance, I can not cleave a downed person very reliably if my opponents know in the slightest what they are doing, as cleave will end me very quickly (running two marauder trinkets so i am at like 14k hp with base toughness). Instead, I would have to blow a utility to stomp or repeatedly interrupt a res to win, for instance.
So no, not the hit and run style, although, off course, when I decide it’s time to reset, I almost always have that option, which is the Obvious overall advantage a thief has over every other class. The challenge is to stay in the fight and not spam dodges mindlessly, but instead timing burst, interrupting crucial skills and putting my opponents on the defensive. I’d argue that playing a glass thief is way more ‘kill or be killed’ then Dire or Trailblazer warrior.

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Posted by: XTR.9604

XTR.9604

The class mechanic of thief isn’t really about skill. You can easily play thief where you almost permanently dodge, block, or stealth leaving people only 1 second or less of possible time to get a stun off on you to put you down, and then you just shadow step away and continue dodging and blocking and stealthing for ever lol. If all of that fails for you, just switch to shortbow and run run run like a Kenyan.

I’ve never been on board with thief because it feels scummy to play it, way more so than playing this OP condi warrior.

As far as “kill or be killed” applying more to a thief, I don’t think so personally. You can disengage and run away from just about any fight with ease, I will go down swinging before I’ll try to run away lol. So I either kill my opponents or die trying, I don’t disengage in one of the cheesiest mechanics in the game today which is shortbow 5 lol..

Winning 2v1s against even decent players on this warrior happens pretty often because it has incredible sustain and equally incredible burst damage. I’ve played every class and know what to watch for. I wait for people to blow their clears and dodges then load them up. It is pretty easy to tell what people are doing in a fight to even kill decent player quickly.

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Posted by: Cygnus.6903

Cygnus.6903

The class mechanic of thief isn’t really about skill. You can easily play thief where you almost permanently dodge, block, or stealth leaving people only 1 second or less of possible time to get a stun off on you to put you down, and then you just shadow step away and continue dodging and blocking and stealthing for ever lol. If all of that fails for you, just switch to shortbow and run run run like a Kenyan.

I’ve never been on board with thief because it feels scummy to play it, way more so than playing this OP condi warrior.

As far as “kill or be killed” applying more to a thief, I don’t think so personally. You can disengage and run away from just about any fight with ease, I will go down swinging before I’ll try to run away lol. So I either kill my opponents or die trying, I don’t disengage in one of the cheesiest mechanics in the game today which is shortbow 5 lol..

Winning 2v1s against even decent players on this warrior happens pretty often because it has incredible sustain and equally incredible burst damage. I’ve played every class and know what to watch for. I wait for people to blow their clears and dodges then load them up. It is pretty easy to tell what people are doing in a fight to even kill decent player quickly.

I’ll ignore the derogatory remark about thieves, because it expresses a complete lack of knowledge of the class and a very typical condi player characteristic.

I just bolded two things you said. First, you try to be sarcastic about your build being OP, then you say you win 2v1s regularly because the build gives you incredible sustain and equally incredible burst damage. So you slotted traits and put on weapons and armor. Such skill, much wow.

GW2 is dying.

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Posted by: XTR.9604

XTR.9604

The class mechanic of thief isn’t really about skill. You can easily play thief where you almost permanently dodge, block, or stealth leaving people only 1 second or less of possible time to get a stun off on you to put you down, and then you just shadow step away and continue dodging and blocking and stealthing for ever lol. If all of that fails for you, just switch to shortbow and run run run like a Kenyan.

I’ve never been on board with thief because it feels scummy to play it, way more so than playing this OP condi warrior.

As far as “kill or be killed” applying more to a thief, I don’t think so personally. You can disengage and run away from just about any fight with ease, I will go down swinging before I’ll try to run away lol. So I either kill my opponents or die trying, I don’t disengage in one of the cheesiest mechanics in the game today which is shortbow 5 lol..

Winning 2v1s against even decent players on this warrior happens pretty often because it has incredible sustain and equally incredible burst damage. I’ve played every class and know what to watch for. I wait for people to blow their clears and dodges then load them up. It is pretty easy to tell what people are doing in a fight to even kill decent player quickly.

I’ll ignore the derogatory remark about thieves, because it expresses a complete lack of knowledge of the class and a very typical condi player characteristic.

I just bolded two things you said. First, you try to be sarcastic about your build being OP, then you say you win 2v1s regularly because the build gives you incredible sustain and equally incredible burst damage. So you slotted traits and put on weapons and armor. Such skill, much wow.

GW2 is dying.

Hey, not my fault we have the ability to build like this. I’ve also played thief and do understand the class – I just don’t like it and think the play style is skillless. Also, I never said this build takes crazy skill or anything. It is easy to play, but if you’re a good player, you can literally almost never lose a fight.

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Posted by: Cygnus.6903

Cygnus.6903

The class mechanic of thief isn’t really about skill. You can easily play thief where you almost permanently dodge, block, or stealth leaving people only 1 second or less of possible time to get a stun off on you to put you down, and then you just shadow step away and continue dodging and blocking and stealthing for ever lol. If all of that fails for you, just switch to shortbow and run run run like a Kenyan.

I’ve never been on board with thief because it feels scummy to play it, way more so than playing this OP condi warrior.

As far as “kill or be killed” applying more to a thief, I don’t think so personally. You can disengage and run away from just about any fight with ease, I will go down swinging before I’ll try to run away lol. So I either kill my opponents or die trying, I don’t disengage in one of the cheesiest mechanics in the game today which is shortbow 5 lol..

Winning 2v1s against even decent players on this warrior happens pretty often because it has incredible sustain and equally incredible burst damage. I’ve played every class and know what to watch for. I wait for people to blow their clears and dodges then load them up. It is pretty easy to tell what people are doing in a fight to even kill decent player quickly.

I’ll ignore the derogatory remark about thieves, because it expresses a complete lack of knowledge of the class and a very typical condi player characteristic.

I just bolded two things you said. First, you try to be sarcastic about your build being OP, then you say you win 2v1s regularly because the build gives you incredible sustain and equally incredible burst damage. So you slotted traits and put on weapons and armor. Such skill, much wow.

GW2 is dying.

Hey, not my fault we have the ability to build like this. I’ve also played thief and do understand the class – I just don’t like it and think the play style is skillless. Also, I never said this build takes crazy skill or anything. It is easy to play, but if you’re a good player, you can literally almost never lose a fight.

I just don’t get how you can say anything is skillless when you basicalyl admit your build only took you the skill of slotting traits and gear.

W/e, I’ve overstayed my welcome quite a bit.

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Posted by: XTR.9604

XTR.9604

I just don’t get how you can say anything is skillless when you basicalyl admit your build only took you the skill of slotting traits and gear.

W/e, I’ve overstayed my welcome quite a bit.

I think thief is easier than the warrior build even, same with condi mesmer. All effective in their own right, but all are pretty scummy and none take a whole ton of skill to play.

Honestly, anymore in this game, I don’t find any class requiring any crazy about of skill to be good at. After playing every class pretty extensively, it is all pretty much the same concept at the end of the day. Learn to dodge at the right times and when to use your condition clears, invulns, heals, etc and all classes are the same concept from there to be “good” at. At that point, its all on the build.

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Posted by: XTR.9604

XTR.9604

Added more game play videos of the condi warrior in small groups at http://XtremeTheory.com

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Posted by: Hoaxintelligence.4628

Hoaxintelligence.4628

Why do you run cheese builds on warrior?
That only works vs bad people

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Posted by: XTR.9604

XTR.9604

Why do you run cheese builds on warrior?
That only works vs bad people

Lets be real, warriors HP regen as a whole is pretty cheesy. Running defense line and healing signet, then food like mango pies is cheese. It works fine against good players. I’m not going to down a good player in 2 buttons with it, but I will still frequently beat a good player with it after a long fought battle if they know what to watch for. I’ve ran in to several warriors running my build now and I’ve downed them in seconds because they were bad players expecting for the build to carry them after seeing me play it. It goes to show that the build itself doesn’t completely carry, you have to know when to dodge, block, cleanse, etc.

If it isn’t meant to be played as well as it is, it will be nurfed when Anet sees fit. I have a dozen builds on other classes that are almost as strong as this build in both damage and tankiness. I just choose to play this one because it works well when I am in outnumbered fights and is excellent for 5 man group play when we’re fighting groups 2x-3x our size.

To each their own, if you don’t like it, don’t play it. There are several cheesier builds in the game that are much harder to counter, but I don’t enjoy playing things like thief or mesmer.

Asphyxia [XT] – Crystal Desert & Fort Aspenwood Roamer
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Posted by: KhainPride.3987

KhainPride.3987

just went to your website and saw some ‘zerg busting’ videos

i mean you are your own person with your own build with your own personality but please dont disrespect the ‘zerg busting’ term LOL

nice videos, you need to work on utilizing your skills better in certain time frames(e.g your in berserker mode and you waste a potential burst by walking around doing nothing)

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Posted by: XTR.9604

XTR.9604

just went to your website and saw some ‘zerg busting’ videos

i mean you are your own person with your own build with your own personality but please dont disrespect the ‘zerg busting’ term LOL

nice videos, you need to work on utilizing your skills better in certain time frames(e.g your in berserker mode and you waste a potential burst by walking around doing nothing)

What wasn’t Zerg busting about 5 people and a few pugs killing 20+ people?

Also, there is a reason I use my berserk mode every time I use it. The couple times you’re probably referring to where it was wasted was when a ranger full bailed from me while I used it and a warrior did the same lol. It happens, skills get wasted from time to time.

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Posted by: KhainPride.3987

KhainPride.3987

just went to your website and saw some ‘zerg busting’ videos

i mean you are your own person with your own build with your own personality but please dont disrespect the ‘zerg busting’ term LOL

nice videos, you need to work on utilizing your skills better in certain time frames(e.g your in berserker mode and you waste a potential burst by walking around doing nothing)

What wasn’t Zerg busting about 5 people and a few pugs killing 20+ people?

Also, there is a reason I use my berserk mode every time I use it. The couple times you’re probably referring to where it was wasted was when a ranger full bailed from me while I used it and a warrior did the same lol. It happens, skills get wasted from time to time.

oh my bad

I am still new to wvw

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Posted by: XTR.9604

XTR.9604

More videos added to condi warrior build page.

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Posted by: Warlord.9074

Warlord.9074

more bad builds inc

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

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Posted by: XTR.9604

XTR.9604

more bad builds inc

I’ve proven my builds with many hours of footage to back them. You have any footage to prove that my builds don’t work?

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Posted by: Sontaran.5904

Sontaran.5904

More videos added to condi warrior build page.

These are great, and I’m playing a build that is similar to yours but I adapted it to exotic gear since I don’t have ascended yet. I also swapped strength line for discipline. Is there a reason you like strength over discipline for this? I find the fast hands, faster run speed, condi cleanse and weapon swap very useful when roaming. What do you think are the pros and cons of using either discipline or strength in your build, and have you tried it with discipline?

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Posted by: XTR.9604

XTR.9604

More videos added to condi warrior build page.

These are great, and I’m playing a build that is similar to yours but I adapted it to exotic gear since I don’t have ascended yet. I also swapped strength line for discipline. Is there a reason you like strength over discipline for this? I find the fast hands, faster run speed, condi cleanse and weapon swap very useful when roaming. What do you think are the pros and cons of using either discipline or strength in your build, and have you tried it with discipline?

I take strength over discipline for the confusion on interrupt and bleed/weakness on stun. The strength line adds a good bit of damage because I interrupt and stun frequently when I’m on mace/shield. Discipline line is perfectly viable, you just lose a good bit of damage by trading out the strength line.

https://wiki.guildwars2.com/wiki/Distracting_Strikes

4 stacks of confusion per interrupt for 8 seconds without considering the condi duration on my gear. I can drop 3 interrupts in a row on someone pretty easily, that is 12 stacks of confusion which are going to be doing a lot of damage. With 12 stacks and them attacking, they take around 5.8k damage per tick on top of all of the other conditions I’m dropping on them, so it is significant damage. Not to mention the damage from bleeding and benefits from weakness on top of it from that line.

The damage difference is noticeable, I’d prefer to take discipline over strength if it wasn’t for that trait because it is such a huge source of damage. I’d love to have the passive movement speed, condi cleanse on weapon swap and faster weapon swaps, but a huge burst of extra damage is just more worth while to me at this time.

Asphyxia [XT] – Crystal Desert & Fort Aspenwood Roamer
Twitch Stream – AsphyxiaXT
My Builds at XtremeTheory.com

(edited by XTR.9604)

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Posted by: Sontaran.5904

Sontaran.5904

That’s great insight! I might test it out when I’m holding points and not running so far. I do use strength in pvp, just not wvw at the moment.

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Posted by: XTR.9604

XTR.9604

That’s great insight! I might test it out when I’m holding points and not running so far. I do use strength in pvp, just not wvw at the moment.

Yeah, it is a hard trade off, mobility or damage.. That isn’t such a hard trade for PvP because mobility isn’t as important for the warrior there. When I’m solo roaming, I often find myself using the 15% movement speed boosters or swapping out my shield for warhorn as I run and giving myself swiftness then swapping it back. Not very conventional, but it is better than nothing I suppose. I think it is all worth it once I get in to a fight and can drop crazy damage on people lol.

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Posted by: Rocket.3058

Rocket.3058

I use this build with a slight difference to traits and utility slots and I do prefer strength over discipline. One option I use a lot is Traveler Runes. You get +15% boon duration and +10% condition duration plus 25% speed increase, plus a stat increase. Not as good as Krait runes but works quite well. I only play WvW

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Posted by: XTR.9604

XTR.9604

I use this build with a slight difference to traits and utility slots and I do prefer strength over discipline. One option I use a lot is Traveler Runes. You get +15% boon duration and +10% condition duration plus 25% speed increase, plus a stat increase. Not as good as Krait runes but works quite well. I only play WvW

Krait runes are a must to me for this build to work as well as it does for damage on headbutt. I’ve one shotted people by using headbutt before due to the damage between traits and krait runes. For a condi player to one shot someone, that is a lot of damage to hit all at once. It isn’t to say that it isn’t viable to swap the runes. I’ve played this build with durability runes before to increase my boon duration on my berserker stance, but ultimately I felt the damage loss from not having krait runes.

I have a hard time giving up damage for anything but survivability if you haven’t noticed that from my builds yet haha. It is perfectly viable to give up several different things to increase mobility, it just isn’t maximizing your damage to give those things up. Of all of the builds I’ve played between all classes, my condi warrior does the most over all burst damage, which is insane to me still considering I’ve played every class full zerk even..

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Posted by: XTR.9604

XTR.9604

Working on highlighting some more small man fights with the condi warrior and adding more to the page. I still think this condi warrior is the strongest thing I’ve played in the game.

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Posted by: bartsimpsons.6135

bartsimpsons.6135

I have played both condi war (viper) and power (zerk) in spvp and wvw. I found that in both scenarios condi war is only strong in 1v1 type of situations against anyone who doesnt have excessive condi removal/resistance and drops as the number of people and/or the skill of the enemy increases. I was owning with condi war in non-ranked but as soon as the ranked started I has 0 impact and lost games. I thought it was a good build but power is simply better when fighting people who are trying. This is just the case with condi build in general in spvp. Very few classes can be effective while running condi in spvp.

Regarding ur pvp build: last blaze and rabid amulet are pretty rubbish? and no endure pain?. Run a more offensive ammy like viper or destroyer with defensive traits/skills like in the standard meta power build. You barely any stab and one of your primarily damage dealers is a 2.5 sec channel. No condi removal, only resistance. Shattering blow is just a poor ability, and not worth taking in pvp. Rabid ammy is actually a horrible choice, Prec with no power/ferocity and toughness (vit is better) are horrible stats (do the math yourself).

Anything works in wvw because most people are not very good and are not specced for roaming and fighting a dire warrior. They are specced for fighting in a zerg vs another zerg and capturing/defending objectives.

The reason why people are advocating longbow is that sword primal burst is easily dodged. You can fix this by detargetting and leading ur target but overall its a difficult ability to land vs a moving target.

(edited by bartsimpsons.6135)

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Posted by: XTR.9604

XTR.9604

I have played both condi war (viper) and power (zerk) in spvp and wvw. I found that in both scenarios condi war is only strong in 1v1 type of situations against anyone who doesnt have excessive condi removal/resistance and drops as the number of people and/or the skill of the enemy increases. I was owning with condi war in non-ranked but as soon as the ranked started I has 0 impact and lost games. I thought it was a good build but power is simply better when fighting people who are trying. This is just the case with condi build in general in spvp. Very few classes can be effective while running condi in spvp.

There is a huge difference between viper warrior and trailblazer/dire. I know you’re talking PvP, but even in PvP, I would use a different amulet than Viper if you plan on taking on more than 1 person at a time. I can handle 2v1 pretty well with trailblazer in WvW and handle 2v1 in PvP pretty well with Rabid amulet.

Regarding ur pvp build: last blaze and rabid amulet are pretty rubbish? and no endure pain?. Run a more offensive ammy like viper or destroyer with defensive traits/skills like in the standard meta power build. You barely any stab and one of your primarily damage dealers is a 2.5 sec channel. No condi removal, only resistance. Shattering blow is just a poor ability, and not worth taking in pvp. Rabid ammy is actually a horrible choice, Prec with no power/ferocity and toughness (vit is better) are horrible stats (do the math yourself).

My offense is plenty running Rabid. Last Blaze is preference, with it, I have an extra stack of burn when I do my headbutt or one of my Rage elites, as well as when I go in to my berserk mode.

As far as no condi clear, what do you call Cleansing Ire trait? That is my cleanse and it provides a lot of it.

Shattering Blow isn’t as nice as I’d like it to be, but it is extra damage. Depending on the match, I’ve been known to swap it out for balanced stance.

Rabid amulet has precision which plays nicely with the “Kings of Fire” trait. I have a very high up time of fire aura because of it and I’ve watched people kill themselves attacking me because my burning damage is so high lol.

Anything works in wvw because most people are not very good and are not specced for roaming and fighting a dire warrior. They are specced for fighting in a zerg vs another zerg and capturing/defending objectives.

Except people who actually are roaming and/or dueling and not just running back to their zerg. There are more of those people than you might think.

The reason why people are advocating longbow is that sword primal burst is easily dodged. You can fix this by detargetting and leading ur target but overall its a difficult ability to land vs a moving target.

Sword “Flaming Flurry” burst skill also pierces and hits up to 5 targets, also does significantly more damage than any longbow skills in a very short period of time, especially since we get quickness when we go into berserker mode.

No build is perfect and a lot of things are preference, but my stuff is also pretty well thought out and very well tested and proven with hours of stream footage.

If you’re having defensive problems on my build, you’re not playing it right. The fact that you took Viper amulet tells the story of why you’re having problems surviving, it has nothing to do with the rest of the build, the rest of the build is set up around the rabid amulet. The high precision for “Kings of Fire” trait, the toughness for the defense against the power players, cleansing ire and berserker stance for fighting condi players, and plenty of blocking, stuns, and high condi burst damage if you know how to play it.

I won’t be upset if you don’t like it, but judging it from a match or two and using viper amulet is not going to make it work right. You have no defense with viper amulet, which is 100% true, so all of those defensive traits in the defense line are useless because you can’t even stay alive long enough to make them matter lol..

Also, just FYI, Endure Pain is a crutch that bad players use to stay alive for an extra 4 seconds because they don’t have enough defense against power players. Get toughness and use a better, more useful utility skill. Full stance warriors are good for one thing, blowing their entire load of damage and survivability in the first 20 seconds of the fight, then running away or dying when everything is on cooldown if they’re fighting anyone with a brain. My build, however, can face tank a lot of the damage without those skills and still does excellent damage if played correctly.

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Posted by: Wolfric.9380

Wolfric.9380

I like the last section. I also don´t use endure pain. The only good use is to resist focus bursts. It´s a good skill but i dislike the 60s cooldown and situational usage. I play power (condi warrior feels out of place despite beeing strong) not condi but neither do i use endure pain nor defy pain. I use an armor amulet and trait for armored assault to compensate lost ferocity. For dueling or even 1:2 this is good. When 3+ focus me i loose annyway unless i run before it´s to late.
Let people play their personal style/build. Manny are good, especially on warrior.

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Posted by: babazhook.6805

babazhook.6805

I played a build similar on my condition warrior and have been doing so for some time now . The original build was very much like the one listed and I have since been toying with it as I wanted to try a combo of tempest runes with various other trait choises on it.

in any case it (The build indicated) has great sustain and can pump out great and all but overwhelming damage if people decide to fight toe to toe. Notable weaknesses are chasedowns and cleanses for those classes that can apply conditions at range or for ranged power fighters like ranger.

A good opponent will soon learn that just moving around on the battlefield at all times can inhibit this build while it can do very well for those that just stay on you (ie if in WvW on a chokepoint you can lay down a lot of hurt.)

The only thing I did differently was just a personal preference thing. I liked having fire and stuns avilable on each weapon set so put the shield with the sword and the mace with the torch. This gives each a block (swords better obviously) each stun and each fire access. Given there no fast hands I just found it worked better for me.

THAT said for the time being I am still testing that tempest runes build. The idea is I can still heal via a stun break while preserving Ire and given a lot of base durations on conditions are high anyways (my rule is once they hit 7 or 8 second mark the likely hood of cleanse goes up considerably) I have slapped on Settler runes given the heal on tempest scales so well.

At the cost of those durations versus TB (tempest runes have 15 percent so it not allt hat bad) you also get a slight drop in condition damage overall. Vitality is also lower but you get more toughness yet, and those incoming heals off stun break, adrenal , and signet can tick yet higher so you rarely notice the lower vitality. (the higher base toughness along with the heal on stun in essence simulates havind Rousing even as I keep cleansing ire is the theory)

It still a work in progress but the base toughness in the build is pushing 4k. There is the damage output loss to weigh alongside that very noticeable gain in survivability so I reserve judgement yet as to which better.

In my preliminary opinion when in a group fight the tempest works better just because of all the heals it gives to those around. Roaming is harder to judge since many run away.

(edited by babazhook.6805)

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Posted by: XTR.9604

XTR.9604

Roaming 5 people makes a world of difference I think. I prefer it more than any other amount of people personally.

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Posted by: XTR.9604

XTR.9604

http://xtremetheory.com/2017/04/24/wvw-042317/

Some more warrior footage from roaming 5 man last night in WvW.

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Posted by: Waisenpai.6028

Waisenpai.6028

1v1 SD Thief semi hybrid condi (plenty of them in DB but the best one is one from VP and some from yak server) second Reapers using spite, curse and reaper traitline on nercor forum you can look it under YUMI from violent tendencies. Hybrid Power rev is another. And certain high Level DHs can take that build in 1v1.

2v1 he can go fast like a ton of bricks if his guild Rev and Reaper 2v1 he go down super fast and he knows that they are in his vids.

If you fighting his 2 man team they sustain is his mostly Tempest and some times they bring a Guard and or Druid. Use that reaper build to cleave one of the sustains down they will explode and you can gut the rest.

The main issues is most people in the vid.. hey I got caught to in the vid is that we are roamers respond to map call with a basic power build self sustain or great DPS. Nothing to corrupt boons or apply great DPS.

Just like with AI guild on yaks that run 15 players of the same build with 1 or 2 Anet players and 10 -15 pugs or Pal or Roll zerg to back them up.

And how do I know this I used to roam with them as a pug and Ash used to play tempest and prior I believe core ele.

And I cover him many times in the past, he go fight a North West Tower solo on 3-4 pugs that don’t threaten hi build. The moment a condi player catches and he is about to go down I run in with my ele nack jack them we win 2v4. Since they aren’t skill and cowardly. Than more come I’d fight them off with more call ele to stall and he will run away on his tempest. And I would die…. that I get a thakn you on Map chat.

Yes been there done that. He’s a good play but he is not god. His team who run with are good people with good communication and builds to work with each other.

1v1 they are players with very good gear and young reflex with a few good build math on the general meta. but if not in a team have large weakness. nothing is purley immune 1v1 or let alone 2v1. or a 3v1.
You’d be gone in a jiffy when caught of guard hadn’t been for your condi clears or healing/buffs shield you from dps. I ran with lots of you guys before. Or with the large guilds that shield you when roaming or the many fellow roamers that died to shield your havoc team.
It’s funny you never mention us btw very sad sometime.
Sincerely your old core d/d ele friend from BP and many of us very old roamers.

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