Upgrading Rampage to make it viable

Upgrading Rampage to make it viable

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Posted by: Jasper Wijker.3279

Jasper Wijker.3279

Warriors all know that the current state of Rampage is a joke. The transformation is short, one-handed weapons have a higher output in dps(and more mobility) and the skills mostly seem aimed at creating gaps instead of closing them(making it more or less a debuff in pvp).

I’m probably not the first to complain about the current state of this ‘elite’. My apology’s.
I play a defensive warrior wielding a sword/shield – longbow combination. At this moment I’m running with Signet of Rage for it’s the only skill that actually makes any sense. Though I would like to have an elite that would be more defensive.

At the moment Rampage does this:
- Transforms you into a massive juggernaut for 18 seconds with a new set of skills(a basic hit, a kick which knocks back, a dash to close a gap, a throw a stone skill to knock down and something similar to stomp)
- Gives stability for 24 seconds
(By the way, during this transformation you can use most of these skill once, for they all seem to have quit a long cooldown)

What if rampage would be altered to do:
- Transforms you into a massive juggernaut for 18 seconds with your chosen weapon skills(effectively only turning you into a massive visual form)
- Gives stability for 18 seconds(the duration of the transformation)
- Gives you a different burst ability, not based on weapon but on transform.
Suggestion: kick, the skill/animation already present for the juggernaut, but altered. Creating a 1/2/3 sec knock down (not knock back) and debuffing the target with weakness for 5/10/15 seconds based on Adrenaline.

Cough I feel a little ‘this is sparta’ boiling up! cough

I wonder what your thoughts are on this suggestion?

Until then I will keep rolling with Signet of Rage.

Upgrading Rampage to make it viable

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Posted by: Velron.3729

Velron.3729

I feel like they made the new map to make the useless ults feel viable for a while lol. Rampage def works on Skyhammer haha

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Upgrading Rampage to make it viable

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Posted by: pot.6805

pot.6805

The cooldown needs to be reduced by at least another 30 seconds.

BeeGee
Beast mode

Upgrading Rampage to make it viable

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Posted by: Player Character.9467

Player Character.9467

And it’s completely pointless if your opponent can remove that stability.

Upgrading Rampage to make it viable

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Posted by: Demon.5082

Demon.5082

They should reduce the cd of Rampage to 90 sec (all transforms should be in at this cd).

The stability should be permanent during the transform and the 1-5 skills should have the cds lowered slightly.

Cevinian (elementalist), Gesmia Romirr (mesmer), Zerkarr (warrior) Devona’s Rest – US.
Breakdown of class roles in tpvp
Suggestions for improving/fixing elementalists

Upgrading Rampage to make it viable

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Posted by: Jasper Wijker.3279

Jasper Wijker.3279

I still have to try Rampage on Skyhammer. It is a focus for me to use the machines on sPVP maps as defensive, so it might be useful. I agree on the long cooldown though, both the skills and the transformation itself.

Upgrading Rampage to make it viable

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Posted by: papaganoosh.7908

papaganoosh.7908

Rampage on Skyhammer is hilarious

Upgrading Rampage to make it viable

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Posted by: Defektive.7283

Defektive.7283

Rampage on Skyhammer is hilarious

this

tPvP Warrior
http://www.twitch.tv/defektive
Team Blacklisted [Envy]

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Posted by: papaganoosh.7908

papaganoosh.7908

Part of me likes to think that Anet went, what are the WORST things we made on the WEAKEST character and then built a map around it.

Death from Above and Rampage. It’s nice to be a Warrior for 15 minutes on that gimmicky one shot of doom map.

Upgrading Rampage to make it viable

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Posted by: pot.6805

pot.6805

Death from above sucks on skyhammer though. It doesn’t work where you’d want it to and that is from the rafters that are right above the points.

BeeGee
Beast mode