Vengeance broken?
Vengeance only works like 25-33% of the time. Unless you get the trait then it’s 100%..usually. It doesn’t consider minions/pets actual kills
Trait 20 into discipline for the Sweet Revenge trait, giving you 100% chance to rally from a kill in vengeance.
Vengeance only works like 25-33% of the time. Unless you get the trait then it’s 100%..usually. It doesn’t consider minions/pets actual kills
Is it even as high as 25%?
Feels like 10% or less lol.
So in conclusion…. Warrior without traiting for it has the worst downed ability………….
:/
So I guess I just wont get downed
Any of you know a good roaming Gs Axe shield build?
I’m been tweeking with my own and doing ok.
I’m using knights armour and offensive traits.
I’m thinking about getting berserker armour and then making my traits more defensive.
Wiki says 35-45% chance, so I was being some what generous with it’s suckyness lol
So in conclusion…. Warrior without traiting for it has the worst downed ability………….
:/
So I guess I just wont get downed
Any of you know a good roaming Gs Axe shield build?
I’m been tweeking with my own and doing ok.
I’m using knights armour and offensive traits.
I’m thinking about getting berserker armour and then making my traits more defensive.
There’s no point running dual melee sets in WvW. It’s just not as viable as bringing a ranged option for more varied fights. Otherwise, you can simply be kited to oblivion. I have 70% condition duration, try countering that, melandrulemongrass.
Go celestial stated gear, sword/shield & bow, soldiers runes. Leeching sigil on sword & bow and stun sigil on shield.
30 arms, deep cuts, blade master, opportunist
30 tactics, leg specialist, lung capacity, vigorous shouts
10 discipline, warriors sprint
Healing signet, FGJ! , SIO!, FEAR ME!, Summon skill (hounds of balthy, mistfire wolf, ext..)
With celestial gear no stat is waisted. Sword easily uses all 4 offensive stats, vita/toughness keeps you from being glass and healing power is a small boon to your shouts healing.
Been eating players solo with that for some reason. Including thieves. Although in a 1v2 or worse I die or run. I’m not sure why its so lop-sided in that way. On my mesmer I can’t 1v1 without dieng all the time but can 1v2 or even 3. Doesn’t make sense. Perhaps I just need to continue learning both builds better.
(edited by Justine.6351)
Go celestial stated gear, sword/shield & bow, soldiers runes.
30 arms, deep cuts, blade master, opportunist
30 tactics, leg specialist, lung capacity, vigorous shouts
10 discipline, warriors sprintHealing signet, FGJ! , SIO!, FEAR ME!, Summon skill (hounds of balthy, mistfire wolf, ext..)
Been eating players solo with that for some reason. Including thieves. Although in a 1v2 or worse I die or run. I’m not sure why its so lop-sided in that way. On my mesmer I can’t 1v1 without dieng all the time but can 1v2 or even 3. Doesn’t make sense. Perhaps I just need to continue learning both builds better.
My thief’s the exact opposite. I built for 1xX fights and it becomes increasingly powerful against more opponents, so a 1v1 is completely unfair for me and I often die unless there are trash mobs around.
In reflection I think the reason I die in 1vs multiple has more to do with my high vitality but lower armor. Having access to healing signet, leeching sigils and healing shouts gives me positive flow of HP but its effectiveness isn’t matched with a more solid toughness. Would be nice to cut into the toughness line but I love the current traits I have too much atm.
Untraited I almost never rally from vengeance, to the point I mostly won’t even bother using it. I’ve a better chance just throwing rocks.
One thing I’ll do when I get the chance though, is go into vengeance then run off to res a downed ally (or if you had battle standard, I guess a few downed allies).