[Vid] Berserker Axe Shield, GS Warrior v2
I always like watching your videos as that is my favourite warrior build. Some good fights in there.
[RISE]
Gate of Madness
I prefer your build with the Melandru runes, Kinda hard to face full condi Necro’s and Engi’s with the current one you posted. Also the added toughness is a bonus.
Nice video, I will give it a try as well.
For facing full condition builds, probably better to switch destruction of empowered to mobile strike, and switch ignore pain to berserker stance.
You could go 0/0/0/0/0 and still destroy people. Great vids.
Hulk Roaming Montages/Build Vids
I always rage but never quit.
V nice
0/4/6/0/4 I think is best for almost any type of power build atm. Variation could be 0/5/6/0/3 if you run sword for 10% damage to bleeding foes instead of DotE, it gives a more stable boost even if DotE is superior if target has more than 4 boons which is not uncommon. Only reason I would take Attack of Opportunity over DotE would be to have complete control over my own damage, and not relying on target to keep up 4 stacks of boons all the time. And if I use the sword only, ofc.
V nice
0/4/6/0/4 I think is best for almost any type of power build atm. Variation could be 0/5/6/0/3 if you run sword for 10% damage to bleeding foes instead of DotE, it gives a more stable boost even if DotE is superior if target has more than 4 boons which is not uncommon. Only reason I would take Attack of Opportunity over DotE would be to have complete control over my own damage, and not relying on target to keep up 4 stacks of boons all the time. And if I use the sword only, ofc.
If you can manage w/o Defy pain you can just take both:
0/5/5/0/4 is like the full bonus dmg with sword build.
But for this X+GS build I find that 4/0/6/0/4 (with +10 on GS) is much stronger then this one.
You get 200 power, 10% on GS whic is a lot, building momentum is kinda trash now but reckless dodge on full zerk build is sooo strong.
Lower CD is always fun but for PVP the only skill this helps you with is whirlwind.
You simply don’t 100b on CD (more like once every 40cd on bull charge), blade trail is
only to put some pressure but it rarly hits good players, rush CD is nice for running away but less good in fight, so actually ‘Forcefull greatsword’ == -2 sec on WW.
And the might stacking is BS. It only 6sec long, so u can build mayb 5-6 on 100b but test it, even with those stacks mine version hits much harder. And because its so short its rarely helps any other skill.
Oh and since we also get 2k hp from ‘great fortitude’ those valkyrie pieces are not needed.
tl;dr this is a much stronger build:
http://gw2skills.net/editor/?fJEQNAneRjMd0FaZImdwJagfgC9t3C5gxAYAUmG5OA-TlCFABFcCAa4IAYnOAAeAAFq+zVKBRS5nDHCg0020y+DBAQAuZb2m3MwRP6RP6RPa38m38m38mlCgJhRA-w
(edited by Eiland.1405)
If you can manage w/o Defy pain you can just take both:
0/5/5/0/4 is like the full bonus dmg with sword build.But for this X+GS build I find that 4/0/6/0/4 (with +10 on GS) is much stronger then this one.
You get 200 power, 10% on GS whic is a lot, building momentum is kinda trash now but reckless dodge on full zerk build is sooo strong.
Lower CD is always fun but for PVP the only skill this helps you with is whirlwind.
You simply don’t 100b on CD (more like once every 40cd on bull charge), blade trail is
only to put some pressure but it rarly hits good players, rush CD is nice for running away but less good in fight, so actually ‘Forcefull greatsword’ == -2 sec on WW.
And the might stacking is BS. It only 6sec long, so u can build mayb 5-6 on 100b but test it, even with those stacks mine version hits much harder. And because its so short its rarely helps any other skill.
Oh and since we also get 2k hp from ‘great fortitude’ those valkyrie pieces are not needed.tl;dr this is a much stronger build:
http://gw2skills.net/editor/?fJEQNAneRjMd0FaZImdwJagfgC9t3C5gxAYAUmG5OA-TlCFABFcCAa4IAYnOAAeAAFq+zVKBRS5nDHCg0020y+DBAQAuZb2m3MwRP6RP6RPa38m38m38mlCgJhRA-w
Concerning the sword build: Agreed, but I use my hammer with sword so I always take merciless hammer.
Concerning the GS build: That is a good build but what speaks for 0/4/6/0/4 I think is forceful greatsword. It boosts your dps alot, I think you would be able to keep 15 stacks enough of the time to make it worth it. It also boosts your dps across the board which slashing power does not. It does also cleave, not to forget. That makes it very good in 1vX.
Imagine landing your GS combo and sitting at 15 stacks of might, swapping to axe with battle sigil and landing your eviscerate. That slashing power trait goes inactive as soon as you swap to axe/sh.
So what you gain is a dps boost across both your sets, a source of damage that is useful even for the next weapon set, a source where the longer your combo goes the mightier it gets.
Downside/bonus side would be that you have to concentrate on keeping your stacks up because as you say if you don’t keep enough stacks during the fight the 4/0/6/0/4 would be better, as it is completely passive.
Just my 2 cents
As an on hand experience I disagree, and I will show you why.
As a start lets not count it as 15 might stack because in “my” build you also get battle + SOR + might duration = 11 to 14 stacks right there. So only count the stacks you gain from this trait.
I think it fair to assume that on standard fight (without 100b) you get mayb 2 stacks of might while on GS from AA, ww and such and mayb 1 stack will carry over when you switch to axe – they are only 6.5sec long.
w/o 100b we have 70 power and 200 percision vs 200 power 10percent (250 power) -> “my” win.
So as you said yourself the only scenario where the might could stack is on 100b (on immob ww too, but we can’t plan this 1
)
A full 100b is 6-7 stacks at most (8+1 hits), a half duration would be 3-4 max.
4 might is still only 130 power, and they add up so it doesn’t apply to the most hits, so “my” 100b still hits harder (even against 7 stacks). The only skill that might benefit from it is the axe attacks that comes after. Again because those stack are so short you will only have about 4sec with those few extra stacks meaning landing evis right after 100b, like you said. So if we only compare power 4 stacks is less then the 200 power u get from going to strength line. the crit chance how ever will be much better for you with more 200percesion and ‘crit burst’, but lets not go into that.
But when exactly do you land evis right after 100b? we can do a full dps calculation of this combo in both version and i’m still not sure yours will win but even if it does win by a bit, if the enemy is that bad that he got hit by this combo you can win him naked while beating with a stick :P
Mayb in 1vX you sit on like 2 more stacks but I still don’t see it winning the day.
To clarify, I do think 0/4/6/04 is a great build and if some1 says that they like the better crit chance or it feels more fluid with GS lower CD I won’t argue at all, diff ppl diff playstyles this is all the fun. But imo an equal skill 1v1 of this 2 builds – the strength version will always come on top.
(edited by Eiland.1405)
As an on hand experience I disagree, and I will show you why.
As a start lets not count it as 15 might stack because in “my” build you also get battle + SOR + might duration = 11 to 14 stacks right there. So only count the stacks you gain from this trait.
I think it fair to assume that on standard fight (without 100b) you get mayb 2 stacks of might while on GS from AA, ww and such and mayb 1 stack will carry over when you switch to axe – they are only 6.5sec long.
w/o 100b we have 70 power and 200 percision vs 200 power 10percent (250 power) -> “my” win.
So as you said yourself the only scenario where the might could stack is on 100b (on immob ww too, but we can’t plan this 1)
A full 100b is 6-7 stacks at most (8+1 hits), a half duration would be 3-4 max.
4 might is still only 130 power, and they add up so it doesn’t apply to the most hits, so “my” 100b still hits harder (even against 7 stacks). The only skill that might benefit from it is the axe attacks that comes after. Again because those stack are so short you will only have about 4sec with those few extra stacks meaning landing evis right after 100b, like you said. So if we only compare power 4 stacks is less then the 200 power u get from going to strength line. the crit chance how ever will be much better for you with more 200percesion and ‘crit burst’, but lets not go into that.But when exactly do you land evis right after 100b? we can do a full dps calculation of this combo in both version and i’m still not sure yours will win but even if it does win by a bit, if the enemy is that bad that he got hit by this combo you can win him naked while beating with a stick :P
Mayb in 1vX you sit on like 2 more stacks but I still don’t see it winning the day.
To clarify, I do think 0/4/6/04 is a great build and if some1 says that they like the better crit chance or it feels more fluid with GS lower CD I won’t argue at all, diff ppl diff playstyles this is all the fun. But imo an equal skill 1v1 of this 2 builds – the strength version will always come on top.
Yeah, well we could go on and on and I think we have to agree to disagree. As I see it. it’s not about maintaining as many stacks as possible. It’s about knowing how to build up and stack 10+ might fast for only a few seconds to land 1 or 2 devastating hits when target is out of dodges and evades. As for 1v1 might vs power line build, I suspect you are right because the might stacking comes especially in handy when facing several targets. You build up a momentum through a longer fight. In 1v1 the Power build would have the advantage right from the start. Also consider OP is using hoelbrak runes. That’s (6.5*1.3=8.45) 8.5 seconds. Those might stacks is pretty long imo, long enough to build up.
Mate 6.5 sec is with hoelbrak the base is 5…
Mate 6.5 sec is with hoelbrak the base is 5…
Ah would you look at that. I normally use my sword….
:embarrased
Try sigil of force on your axe and sigil of intelligence on your shield.
When u swap to axe-shield your next 3 attacks will be critical plus 5% more damage with force sigil.
Would make it easier for u to burst someone when he has about 35-50% hp (always depending on class and build your enemy uses)