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(edited by Daecollo.9578)
5: Empowered Allies (+70 Power to everyone.)
15: Empowered (2% damage per boon.)
25: Indomitable Gain all boons and cure all conditions when you reach 50% Health for 5 seconds. (Cooldown: 90s.) [Basicly Lyssa’s Set.]
(edited by Daecollo.9578)
Well I guess anything is better than what we have now
Well I guess anything is better than what we have now
Yeah. Lol. Our trees are pretty pathetic, both the defense and the vitality tree.
(edited by Daecollo.9578)
What if 25 points gave you something uniquely tactical, like:
Whenever an ally within range falls below x% health, they are healed for y amount and lose a condition. This cannot trigger on the same ally more than once every z seconds.
Imho, the best way to summarize it:
Defense has good minor points, kittenty-average major
Tactics has good major, but kittenty minors
What good minor traits are there in defence… 25 is decent I suppose. Personally I find a number of defence major traits useful. I think the minor traits could be reported to something like:
Thick skin: reduces enemy damage based on range when wielding a melee weapon. 1200-300 in increments of 300 20%,15%,10%,5%. Might be OP but those are numbers pulled out of my kitten and could be rebalanced. The important thing is a flat damage reduction instead of the moar toughness solution
Adrenaline Health: same but heals for 1-2k (probably based on hp) on burst.
Armored attack: fine as it is I think.
For the original post sounds good minus the 25 which seems fairly overpowered for a minor trait. Maybe gaining protection, stability, retaliation or vigor (or a combination of a couple of these) for 5s on a shorter CD would be more reasonable.
Wow, those traits almost look like they would be, I dunno, worth something. Instead of what Tactics has now: Garbage.
The 5 and 15 are good the 25 is OP.
Imo the traits are all too strong.
Empowered Allies
Way too good for 5 points. Before your buff you needed 10 points for the same effect (Empower Allies), 20 if you want something similar as a Ranger (Spotter). I am not sure why it is Power in the Tactics trait line anyway.
Empowered
Again, way too good. Eles have the exact same trait for 25 points (Bountiful Power) and even there people are complaing about it being too powerful.
Indomitable
Nothing to say about this one. A 6 (!) set bonus as a minor trait is way over the top.
The minor traits definitely need some buffs but not this one.
Imo the traits are all too strong.
Empowered Allies
Way too good for 5 points. Before your buff you needed 10 points for the same effect (Empower Allies), 20 if you want something similar as a Ranger (Spotter). I am not sure why it is Power in the Tactics trait line anyway.Empowered
Again, way too good. Eles have the exact same trait for 25 points (Bountiful Power) and even there people are complaing about it being too powerful.Indomitable
Nothing to say about this one. A 6 (!) set bonus as a minor trait is way over the top.The minor traits definitely need some buffs but not this one.
I think the aim of his suggestion is to make them attractive. Empowered as a 15 point minor wouldn’t be op on a warrior because you really only realiably get access to 3 boons from SOR, 4 if you run warhorn, or balance stance for stability. That would be 6-8% damage boost for 15 pts in tactics. Even then in the course of a fight you wont have the SOR boons constantly even if you ran signet mastery. You pretty much have to go a full 30 into tactic’s to keep SOR up non stop. Which means you sacrifices somewhere. So it works out.
I mean its a 10 pts trait right now and not many people take out side of min/maxed cof speed builds. Right now leg specialist > empowered anything PvP related
6-8% damage boost for both weapons sets for only 15 points still seems too strong imo. Obviously you would need a lot of points into Tactics and/or some other way of additional Boon Duration but that’s what the ele has to do aswell to have the same effect. Eles have 8-10% bonus damage most of the time because the whole build is about boons (traits in other trait lines, runes, etc.). Although I think warriors are more susceptible to boon removal which means it would not be as strong as the ele trait.
Empowered Allies is still way too good. Yes, the 10 point trait is not very popular but that does not mean it should be a 5 point minor trait. Like I said before Spotter (which is the exact same trait with Precision instead of Power) is a 20 (!) point trait. Besides that the +Power does not fit the trait line anyway.
I do understand that the OP wants to make the minor traits more attractive but in this case the suggestions are too strong and/or do not fit the trait line.
6-8% damage boost for both weapons sets for only 15 points still seems too strong imo. Obviously you would need a lot of points into Tactics and/or some other way of additional Boon Duration but that’s what the ele has to do aswell to have the same effect. Eles have 8-10% bonus damage most of the time because the whole build is about boons (traits in other trait lines, runes, etc.). Although I think warriors are more susceptible to boon removal which means it would not be as strong as the ele trait.
Empowered Allies is still way too good. Yes, the 10 point trait is not very popular but that does not mean it should be a 5 point minor trait. Like I said before Spotter (which is the exact same trait with Precision instead of Power) is a 20 (!) point trait. Besides that the +Power does not fit the trait line anyway.
I do understand that the OP wants to make the minor traits more attractive but in this case the suggestions are too strong and/or do not fit the trait line.
If that is too strong, you should see what OTHER classes get in the same trees.
I’d vote yes on this with either remove all conditions or gain all boons not both together though. I’d say gain all boons as shout + soldier rune already takes care of condition and boons fit the tree’s theme.
(edited by Anon.1248)
I’d vote yes on this with either remove all conditions or gain all boons not both together though. I’d say gain all boons as shout + soldier rune already takes care of condition and boons fits the tree’s theme.
You can’t do it because a RUNE set and a utility that isn’t what the tree is all about is there.
Its about Boons/Shouts/Banners, not just shouts. You also can’t balance condition removal off gear.
6-8% damage boost for both weapons sets for only 15 points still seems too strong imo. Obviously you would need a lot of points into Tactics and/or some other way of additional Boon Duration but that’s what the ele has to do aswell to have the same effect. Eles have 8-10% bonus damage most of the time because the whole build is about boons (traits in other trait lines, runes, etc.). Although I think warriors are more susceptible to boon removal which means it would not be as strong as the ele trait.
Empowered Allies is still way too good. Yes, the 10 point trait is not very popular but that does not mean it should be a 5 point minor trait. Like I said before Spotter (which is the exact same trait with Precision instead of Power) is a 20 (!) point trait. Besides that the +Power does not fit the trait line anyway.
I do understand that the OP wants to make the minor traits more attractive but in this case the suggestions are too strong and/or do not fit the trait line.
You can’t really compare classes traits straight up. I don’t know all the classes trait setup but of the 3 I have played mesmer, thief, and warrior. Warrior has the most +% damage traits I have seen early in the trees. Rangers are range so its different. Warriors don’t have get out of jail cards like other classes. You have to look at it just from a warrior perspective. If empowered was soooo good people would take. I mean why not everyone loves damage. Nobody really takes it (pvp) over leg specialist if they put 10 pts into tactics its for leg specialist not empowered.
I tried the trait with lyssa runes and it awesome for 7 secs. After that you are probably looking at +4% damage.
I mean if you go all out damage your looking at 20/25/0/10/15 now according to Phira’s DPS thread is the best/optimal damage build for GS. If you move empowered to a 15pt minor you are going to lose slashing power, or attack of opportunity, or fast hands.
In that scenario it would probably end up being 20/25/0/15/10. While still not being able to reliably keep 2-3 boons up on you at all times.
Really Daecollo’s suggestion is almost a nerf since it means you have to go 15 into tactics for empowered instead of 10 like it is now. If Empowered did get moved to 15 pts then something would have to replace it which means more options.
(edited by oZii.2864)
thick skin= gives your defence to attacks you get above 90% health, ofc this doesnt affect so well on moments when you are attacking normal mobs , unless you have lot healing/other support stuffs in group and then this will be very effective. Againts bosses that doesnt hit often but hit hard this is very good becouse against those bosses you are allmost always at full health to that point you get hitted.
Adrenaline health- 360health every 30sec, 3600hp in 30sec. What do you want, another equally effective heal from freakin traits?
Armored attack- not what i would expect from defence tree but it does not suck, thinking you actually are defensive player if you put traits to this tree you should have 2k+ thoughness, so this gives a bit over 100 power, 5%+ dmg. Thinking there is another major trait that gives 10% on BLEEDING opponets i would say this 6-7% direct dmg is just fine.
Determined revival and fast hands-fits exactly to the play style is see warriors shining over other classes in pve as a support, reviving players on the situation every other classes would brobably get downed bythemself too.
Revivers might is the only thing i would definitely change to rather give small duration block to the one revived and maby to a warrior himself to give a little bit more reaction time for revived player getting back to game since many times the ressing happens in very dangerous place, might is pretty close for being completely worthless, cose when you ress someone there is usually noone else near and gaining that one might and after harsh ress you and the one ressed normally need few second for taking breath and that might will be mostly wasted.
Maby these traits arent so effective in pvp but who cares, atleast they have very good place in pve, these traits are unique and that is exactly what i like.
There are other traits to pick, other options.
thick skin= gives your defence to attacks you get above 90% health, ofc this doesnt affect so well on moments when you are attacking normal mobs , unless you have lot healing/other support stuffs in group and then this will be very effective. Againts bosses that doesnt hit often but hit hard this is very good becouse against those bosses you are allmost always at full health to that point you get hitted.
Adrenaline health- 360health every 30sec, 3600hp in 30sec. What do you want, another equally effective heal from freakin traits?
Armored attack- not what i would expect from defence tree but it does not suck, thinking you actually are defensive player if you put traits to this tree you should have 2k+ thoughness, so this gives a bit over 100 power, 5%+ dmg. Thinking there is another major trait that gives 10% on BLEEDING opponets i would say this 6-7% direct dmg is just fine.
Determined revival and fast hands-fits exactly to the play style is see warriors shining over other classes in pve as a support, reviving players on the situation every other classes would brobably get downed bythemself too.
Revivers might is the only thing i would definitely change to rather give small duration block to the one revived and maby to a warrior himself to give a little bit more reaction time for revived player getting back to game since many times the ressing happens in very dangerous place, might is pretty close for being completely worthless, cose when you ress someone there is usually noone else near and gaining that one might and after harsh ress you and the one ressed normally need few second for taking breath and that might will be mostly wasted.
Maby these traits arent so effective in pvp but who cares, atleast they have very good place in pve, these traits are unique and that is exactly what i like.
There are other traits to pick, other options.
These traits are pathetic, the defense tree has nothing to do with this discussion. If they are good then you can still pick them, they just won’t forced on the other 90% of the warriors.
yeh, and i dont like any thief traits, i want them to act as i like becouse i want everything to be the way i like, i also want to get 10g per dungeon run and i deserve to get legendary after farming it 3day
yeh, and i dont like any thief traits, i want them to act as i like becouse i want everything to be the way i like, i also want to get 10g per dungeon run and i deserve to get legendary after farming it 3day
You want them to be not so overpowered? How very modest of you.
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