WTB input on this Condi Build.

WTB input on this Condi Build.

in Warrior

Posted by: Heiltdo.2891

Heiltdo.2891

Hello, I’ve been theory crafting a bit and with the recent improvement to “Distracting strikes” and Sword auto attack being way faster now, i came up with this “build”.

Tried a previous version on a 28 FOTM, and decided it needs a bit more Vit/ toughness.

As of 28/6/13 this is the setup :

http://gw2skills.net/editor/?fIAQRAsc5ejcOpuJPuQMxBCjifI+zjkMFyrUQn3A-jQyA4sBRTBCIJCmGBlDLiGbhtIasaGMVKRUtHpIa1CBsYOA-e

I would really appreciate any input/suggestion.

The focus of this build is to maintain high DPS with bleeds, while being able to put 4-8 average confusion stacks on mobs (3100-3400 dmg per tick @ 8, stacking 4 per interrupt), and burning + getting might when i block. (sword 5, mace 2, shield 5).

Perks*
-Sword bleeds last long enough.

-Flurry brings stacks up to 25 for around 5s. On a very short CD. (thanks to new faster recharge from trait).

-Confusion lasts around 13s. While this requires me to interrupt mobs, it doesn’t have any “effective” up time, but when i get 8-12 stacks damage is insane.

[Burning worries me, i’m not sure if rune of the guardian is the best choice here, i get 1.6 s duration per block, synergies s with Mighty defenses.]

This build is designed for PvE, and it is still experimental, please feel free to share any constructive criticism.

(edited by Heiltdo.2891)

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Posted by: Matzepeng.1053

Matzepeng.1053

I can’t say much about how viable it would be (I tried something similar but much more tanky in spvp once, which was fun in hotjoin and an utterly failure in tournaments against any half organised team), but you’re definitely wasting to Sigils.
Condi duration Sigils don’t stack so the two Sigils of Agony on the same weapon set only give you 10% no matter what.

And since all Sigils with an ICD share the same ICD, you won’t be able to get any procs for the Sigil of Battle for kitten anytime Sigil of Rage procs and likewise, since Battle is on weapon swap, the likelihood is that it will almost always proc before Rage, which then is on a 10s cooldown and likely to not proc at all, since you’ll have probably swapped back by then. Sigil of Rage has the least compatibility with other on-crit or on-swap Sigils by far.

I’d switch one for Corruption and either change one of the Agony Sigils to the other weapon set or change with something else. you could also consider using Sigils of Doom if you want access to another condition.

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Posted by: Heiltdo.2891

Heiltdo.2891

Both sigils of agony do stack, Battle and Rage do not share the same CD.

One is Activate on Swap, the other is Activate on Crit.

http://wiki.guildwars2.com/wiki/Sigil

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Posted by: Ljiona.9142

Ljiona.9142

I seem to notice if I crit a proc then switch weapons, the switch proc will not trigger sometimes. But since you have them both on the same switch, the switch proc will always trigger first, then the crit.

You might want to consider some form of condition removal and maybe some more defense. Condition builds on a warrior seem take a long time to build up. The first major stack you build will get cleansed, then you will have to start on the next and possibly a third before you start ticking away. Since you aren’t using rifle to build this damage, you will be taking damage almost the whole fight. I just don’t think what you have for defense will be enough unless you plan to travel in a team that can cover your weaknesses.

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Posted by: Ayestes.1273

Ayestes.1273

On Swap and On Crit will disable the other if one procs for the duration of the cooldown.

I’d honestly just run either Earth or Geomancy, then add in Corruption. I’m more used to Geomancy with my Engineer, so it’s my preferred choice there.

I’ve been using:
http://intothemists.com/calc/?build=-sFwFF;0VKFM0U4kL-60;9;4JTJ;016-12A48;5VN17a;1jwmAjwmA2ZY

Using Discipline is an interesting idea to me, although I’m not sure I’d use those traits. Right now I think I win most fights simply because the opponent doesn’t understand what I’m doing in terms of projectile reflection, rapid condi application, and control with confusion. I feel pretty much all-in when I choose to fight though, and it seems difficult to disengage even with what leaps, charges, and swiftness I have available. Kiting actually doesn’t feel like a problem though. It’s the early stages of testing though.

I used to be an advocate of getting 100% bleed duration, but now I think the best thing is to just stack as much Condi-Dmg as I can. What the build does lack though is Stability. It’s pretty meager in the stomping department, but if I sit on a downed target and use them as bait it works pretty well with Sword cleaves.

Virydia – Hearld
Tirydia – Scrapper