WTH pierce abilities

WTH pierce abilities

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Posted by: Latinkuro.9420

Latinkuro.9420

So as a Warrior if I want my rifle to pierce and hit 3 targets I have to waste a major trait in the arms tree, but a mesmer gets pierce on their greatsword w/o the need of a trait as of the 26th update, really !!

A.net WTH are you doing ??
baka ka omaera ?

Also the trait 50% crit chance against stunned foes is useless !!
as a warrior it is easy to get above 50% crit chance w/o sacrificing much of anything !

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Posted by: TheGuy.3568

TheGuy.3568

So as a Warrior if I want my rifle to pierce and hit 3 targets I have to waste a major trait in the arms tree, but a mesmer gets pierce on their greatsword w/o the need of a trait as of the 26th update, really !!

A.net WTH are you doing ??
baka ka omaera ?

Also the trait 50% crit chance against stunned foes is useless !!
as a warrior it is easy to get above 50% crit chance w/o sacrificing much of anything !

Think this is going to get locked. That being said the piercing issue is legit but last I checked these attacks do different damage dependent upon your range from the target. Also for multi target a range we get longbow.

Also you could run a build with low precision ad lots of stuns and have an effective 50% crit chance for big hits.

Kor The Cold Heart War
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele

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Posted by: Latinkuro.9420

Latinkuro.9420

the low precision build with lots of stuns would make sense if it wasn’t so easy to run a warrior build with more than 50% crit chance hell i’ve gotten my crit chance to 98% with acceptable compromise.

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Posted by: Latinkuro.9420

Latinkuro.9420

And for the longbow sure you can do that but it’s only 900 range and you need to waste another trait to get it to 1200 range, see a pattern yet ?

I’m not saying it is all bad, the warrior is the most balanced class there is overall.
the issue is that by giving other classes those things w/o asking them to pick a trait or have some kind of trade off it hurts us warriors the most.

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Posted by: CoaxialMazer.9140

CoaxialMazer.9140

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Posted by: gimmethegepgun.1284

gimmethegepgun.1284

And for the longbow sure you can do that but it’s only 900 range and you need to waste another trait to get it to 1200 range, see a pattern yet ?

Except though it doesn’t say so, Stronger Bowstrings does a lot more than just improve its range.
Dual Shot becomes a x2 100% projectile finisher (the only autoattack to do so), Fan of Fire gains a 100% projectile finisher status (another 100% finisher multishot skill), and Pin Down gains piercing.

So, yeah, Stronger Bowstrings, kittening awesome.

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Posted by: AlBundy.7851

AlBundy.7851

Is arcing arrow bugged with stronger bow strings or is it not supposed to apply the burning? Confirm/Deny?

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Posted by: Latinkuro.9420

Latinkuro.9420

you guys are starting to miss the point and go off topic, it is not about if the skill is good or not, it’s about the fact a warrior needs to use his traits to improve weapon proficiency while other professions get those benefits simply tacked on and are free to choose any traits they like.

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Posted by: CookMETEnder.7582

CookMETEnder.7582

you guys are starting to miss the point and go off topic, it is not about if the skill is good or not, it’s about the fact a warrior needs to use his traits to improve weapon proficiency while other professions get those benefits simply tacked on and are free to choose any traits they like.

They’re not really going off topic. You called a trait useless so they have every right to defend it. I think it’s actually one of the best traits for a hammer warrior.

As for the Rifle trait… what? Are you joking?
Think of it like a 20% CD trait with the pierce as an awesome bonus.
Warrior ranged damage is equal or greater than the Ranger’s ranged DPS.
Also, what other traits would you get instead of Crack Shot then?

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Posted by: Vicarious.3047

Vicarious.3047

Also the trait 50% crit chance against stunned foes is useless !!

You obviously haven’t played a dps hammer warrior build lol

ES = massive auto crits.

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Posted by: Latinkuro.9420

Latinkuro.9420

Also the trait 50% crit chance against stunned foes is useless !!

You obviously haven’t played a dps hammer warrior build lol

ES = massive auto crits.

My point for what I said about this trait stands though as a warrior it is way to easy to get above 50% crit chance which makes this trait almost useless.

And yes I have run a a hammer warrior before lol.
nothing really that amazing about it, it’s one of the very few builds that is still viable in sPVP.

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Posted by: AlBundy.7851

AlBundy.7851

And yes I have run a a hammer warrior before lol.
nothing really that amazing about it, it’s one of the very few builds that is still viable in sPVP.

Did you mean to say it’s not viable?

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Posted by: SwickHobo.5096

SwickHobo.5096

Also the trait 50% crit chance against stunned foes is useless !!

You obviously haven’t played a dps hammer warrior build lol

ES = massive auto crits.

My point for what I said about this trait stands though as a warrior it is way to easy to get above 50% crit chance which makes this trait almost useless.

And yes I have run a a hammer warrior before lol.
nothing really that amazing about it, it’s one of the very few builds that is still viable in sPVP.

not every1 wants to stack crit >.> this trait allows you to forgo prec. and get other stats based on what you want. Its not useless in the slightest, by your logic the trait that gives you 12% additional dmg at max addren. is worthless cause it doesn’t work on my condition build >.>. Jesus use your head.

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Posted by: oZii.2864

oZii.2864

I havent tried it out on my mesmer to see how this piercing thing is. Me and my friend where talking about the ability and he runs mesmer and he said its ok but its not broken or op and the person pretty much has to be in side the greatsword cast at the time to get hit by it. Also like someone else said the damage depends on the range they are. So compared to rifle’s piercing it doesn’t sound like it compares at all. I think maybe they could have tacked it on to the GS trait but from the way my friend describes it to me it doesn’t sound all that great just a little addition.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

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Posted by: TheGuy.3568

TheGuy.3568

the low precision build with lots of stuns would make sense if it wasn’t so easy to run a warrior build with more than 50% crit chance hell i’ve gotten my crit chance to 98% with acceptable compromise.

98% crit and your talking strictly a glass DPS build. It might be easy to achieve but on hard content or WvW other classes eat through you like tissue paper. That being said hammer and mace builds can capitalize on the trait. It is fine it. It simply isn’t for your build so move on.

you guys are starting to miss the point and go off topic, it is not about if the skill is good or not, it’s about the fact a warrior needs to use his traits to improve weapon proficiency while other professions get those benefits simply tacked on and are free to choose any traits they like.

We also get more weapon options than everyone. You do not have to trait a weapon for it to be useful. Piercing isn’t that great in the first place. To maximize DPS targets need to be lined up. Versus cleave, pbaoe, and aoe its not even close to being as useful.

Kor The Cold Heart War
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele

(edited by TheGuy.3568)

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Posted by: Leo G.4501

Leo G.4501

you guys are starting to miss the point and go off topic, it is not about if the skill is good or not, it’s about the fact a warrior needs to use his traits to improve weapon proficiency while other professions get those benefits simply tacked on and are free to choose any traits they like.

Factoids you’re forgetting:

-Spacial Surge/Confusing Images/Arc Lightning/whatever Guardians got, are not projectiles therefore they aren’t projectile finishers. Rifle shots are projectile finishers.

-The aforementioned beam update is for a specific skill in a set. I.e. ONE skill on elementalist/mesmer scepter and ONE skill on mesmer GS is a beam. ALL of rifle’s shots can pierce with the trait.

-Warriors are not ‘rangers’ in the sense of being superior with ranged, piercing weapons by default…and even the profession with that title as their name (look up ‘Ranger’) do not have piercing projectile arrows without a specific master trait (See Piercing Arrows here:http://wiki.guildwars2.com/wiki/Piercing_Arrows)

Now, with those facts in mind, how much sense do you think it makes for Warriors to have piercing shots by default while other classes like Ranger do not? Updating your suggestion to include Rangers’ Piercing Shot as default, how much sense does it make not to include Engineers who also can trait to have piercing pistol shots? How steep is the slope then not to simply make all projectiles pierce?

You should count Warriors lucky as their piercing trait is also bundled with 20% cooldown reduction of rifle/harpoon gun skills while other piecing traits have no extra side effects.

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Posted by: Leo G.4501

Leo G.4501

The issue is the reasoning given in SotG 3. The junior dev stated that mesmers were struggling against builds like minion necros because they were unable to reliably hit the player if the necro effectively used his minions to LoS.

I don’t believe that was the stated reason…not to mention that’s not true. Spacial Surge always hit the selected target regardless of whoever was in the way.

The reason I believe was stated why the change was made was because mesmers didn’t have reliable AoE damage…which is sort of true. The only real AoE mesmer had was mind wrack, GS#3 and cleaving sword auto-which didn’t cleave until a recent-ish update I believe. Same goes for Elementalist scepter which is still a largely ST focused weapon even with this change.

I think the point brought up about necromancer pets was by one of the interviewers asking if pets could block the piercing beam.

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Posted by: Veritas.6071

Veritas.6071

The issue is the reasoning given in SotG 3. The junior dev stated that mesmers were struggling against builds like minion necros because they were unable to reliably hit the player if the necro effectively used his minions to LoS.

I don’t believe that was the stated reason…not to mention that’s not true. Spacial Surge always hit the selected target regardless of whoever was in the way.

The reason I believe was stated why the change was made was because mesmers didn’t have reliable AoE damage…which is sort of true. The only real AoE mesmer had was mind wrack, GS#3 and cleaving sword auto-which didn’t cleave until a recent-ish update I believe. Same goes for Elementalist scepter which is still a largely ST focused weapon even with this change.

I think the point brought up about necromancer pets was by one of the interviewers asking if pets could block the piercing beam.

Ya, I went back and viewed it again. I totally heard that differently the first time I watched it.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

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Posted by: Empiren.6401

Empiren.6401

Stability, oh look at this guy do minimal damage. That was cute.
——-

The gaping hole in all knockdown builds.

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Posted by: Dyroth.5063

Dyroth.5063

Stability, oh look at this guy do minimal damage. That was cute.
——-

The gaping hole in all knockdown builds.

Condition removal the gaping hole in all condition builds

Toughness the gaping hole in power builds

CC the gaping hole in mobile builds

Death the gaping hole in glass cannon builds

See a pattern? Every build has a counter, you will never be 100% effective 100% of the time. And the classes with builds with 90% effectiveness are looking at nerfs.

As for the mesmer AoE GS right now it is a bit buggy with a width range that just seems too much for AoE. I expect it to be put into place sooner or later.

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Posted by: Empiren.6401

Empiren.6401

Yeah…..your missing the part where all of those builds offer something else.

Seriously, one stability and your doing mediocre damage for your entire build
-Or incase you didn’t know, stability+protection+ slow and BOOM entire build useless.

Have fun.

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Posted by: Mosharn.8357

Mosharn.8357

So as a Warrior if I want my rifle to pierce and hit 3 targets I have to waste a major trait in the arms tree, but a mesmer gets pierce on their greatsword w/o the need of a trait as of the 26th update, really !!

A.net WTH are you doing ??
baka ka omaera ?

Also the trait 50% crit chance against stunned foes is useless !!
as a warrior it is easy to get above 50% crit chance w/o sacrificing much of anything !

Think this is going to get locked. That being said the piercing issue is legit but last I checked these attacks do different damage dependent upon your range from the target. Also for multi target a range we get longbow.

Also you could run a build with low precision ad lots of stuns and have an effective 50% crit chance for big hits.

well rifle sucks only thing good on it is killshot. So having to trait for it to do what mesmers can do is kind of stupid. They gave us stronger banners and thats about it for this patch. Maybe some where down the lane they will address the real issues of warrior.