War nerfed too much, we need improvements?
We certainly need work on some of our traits and buggy skills but to say we were overnerfed is a bit of a stretch statement.
Didn’t the top 2 teams in the NA tournament of legends each have 2 warriors on them?
LOL, that new grand-master trait phalix strength is so OP in dgn fight (Perma 25 stacks for your team, ele can only do that at the start of the fight).
Rune of strength also facilitate all the might stacking warriors are capable of now.
I feel that warrior is stronger than before, the nerf is just minor but the gain is bigger.
The nerf is mostly for PVP, but they’re still strong regardless of the nerf thanks to runes redesigned.
warhorn is most underrated warrior weapon.. shuts down power builds with weakness, gives perma aoe swiftness, turns conditions into boons.. cures immobilize and cripple.. gives vigor.. short cooldowns.. what more do you need?
warhorn is most underrated warrior weapon.. shuts down power builds with weakness, gives perma aoe swiftness, turns conditions into boons.. cures immobilize and cripple.. gives vigor.. short cooldowns.. what more do you need?
Great for support warrior, but warrior shines much better on non-support roles.
i use it on my duel build aswell.. just saying. no better offhand to shut down a power build.. no better offhand to shut down condi builds aswell. its underrated, not underpowered. the only problem with it is you need the 20 points in tactics and that means shout build or terrible build xD but as a weapon its awesome. i would bet most people ditch it because it doesnt have damage skills, so did i early in the game.. but since i’ve been using it and learned it i have never put it aside and always miss its versatility when im not using it, nvm the lack of swiftness without warhorn.
(edited by Steelo.4597)
warhorn is most underrated warrior weapon.. shuts down power builds with weakness, gives perma aoe swiftness, turns conditions into boons.. cures immobilize and cripple.. gives vigor.. short cooldowns.. what more do you need?
It’s a support-oriented weapon. It doesn’t bring any damage (unless you count the Blast Finisher) and it doesn’t have a block unlike Sword or Shield.
If you ask me, Warhorn is just fine as it is.
Ignore the trolls. OP is right. I have noticed this also anytime anyone brings up any thing negative about warrior there are a bunch of trolls around here that disregard any points that are contrary.
I only want to adress the OPs points. Warrior have a lot of other issues besides the ones that the OP mentioned. Lets not start adding things like traits that work fine to try to argue the OP and ignore what they are saying.
Warhorns I don’t think they are underrated, I just think that weakness is not as useful as blocking. De buffing someones attack damage vs blocking their attack damage.. I think its pretty clear that blocking is better. Swiftness is just that it is what it is. We can make the argument that with all of warriors mobility, that the swiftness is not necessary for warriors with ultra mobile builds.
I think the main complain with warhorns Is for them to be really decent they require a 20 point investment into a traitline that is not very helpful for a warrior. Because of 2 things basically warrior doesn’t need the vitality and the minor traits in that traitline are not very useful. That sort of adds to the points that I made earlyer that warhorns are underwhelming then when you add that you need to waste 20 points basically to make them useful it sort of makes them worst in my eyes.
Off hand mace is not too bad. my only complaint about it is I feel like the travel time of the mace knockdown is kinda too slow. And the cool down of the mace knock down seems to be too long compared to the hammer knock down cool down. The AA chain on mace seems too slow.
The endurace nerf wasn’t needed, since I didn’t see it as too strong 15% is not very helpful considering what you have to do to obtain it. which is build adrenaline use a burst skill which sounds simple enough but building adrenaline and landing a skill isnt always so simple, So it makes it a lot of work with a low reward. The reward doesn’t seem to justify the work.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
Having all classes level 80 and fully geared I can say without a doubt the warrior is probably the most complete WvW class in the game. The warrior is just so easy to play and I routinely mop the floor with most other classes. Only evasive condi-bunker builds are a problem and even then they cannot kill me unless I screw up.
I don’t really do sPvP but PvE the warrior still shines as well. I know we had a few adjustments recently but hammer and signet healing are still very strong.
“Youre lips are movin and youre complaining about something thats wingeing.”
Hammers are worst now than they were before. They already nerfed the trait. And frankly speaking hammers damage is weak without that trait. And with the trait hammers damage is only situationaly very strong. There are a lot of people that didn’t read the tool tip correctly. Its only a damage increase when the foe is disabled. I know people that thought that it was 20 or 25% before damage and that isnt the case. The Hammers cleave is always been very decent however, But your not going to win any fights just by pressing 1. And burst skill of hammers is way weaker than it was before for multiple reasons.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
Ignore the trolls. OP is right. I have noticed this also anytime anyone brings up any thing negative about warrior there are a bunch of trolls around here that disregard any points that are contrary.
I only want to adress the OPs points. Warrior have a lot of other issues besides the ones that the OP mentioned. Lets not start adding things like traits that work fine to try to argue the OP and ignore what they are saying.
Warhorns I don’t think they are underrated, I just think that weakness is not as useful as blocking. De buffing someones attack damage vs blocking their attack damage.. I think its pretty clear that blocking is better. Swiftness is just that it is what it is. We can make the argument that with all of warriors mobility, that the swiftness is not necessary for warriors with ultra mobile builds.
I think the main complain with warhorns Is for them to be really decent they require a 20 point investment into a traitline that is not very helpful for a warrior. Because of 2 things basically warrior doesn’t need the vitality and the minor traits in that traitline are not very useful. That sort of adds to the points that I made earlyer that warhorns are underwhelming then when you add that you need to waste 20 points basically to make them useful it sort of makes them worst in my eyes.
Off hand mace is not too bad. my only complaint about it is I feel like the travel time of the mace knockdown is kinda too slow. And the cool down of the mace knock down seems to be too long compared to the hammer knock down cool down. The AA chain on mace seems too slow.
The endurace nerf wasn’t needed, since I didn’t see it as too strong 15% is not very helpful considering what you have to do to obtain it. which is build adrenaline use a burst skill which sounds simple enough but building adrenaline and landing a skill isnt always so simple, So it makes it a lot of work with a low reward. The reward doesn’t seem to justify the work.
I have every single classes lv80 for more than a year, yet I still use warrior for most of the dungeons and hard contents because it’s just too helpful to the team. (Perma 25 stack might, banners, empower ally, fgj, etc)
Warhorn is also really helpful in WVW, PVE outdoor, and even skipping mobs in Dgn.
Your “issue” is only for pvp, yet the top team of tournament still use 2 Warriors, showing it’s too OP before.
(edited by Aomine.5012)
I have every single classes lv80 for more than a year, yet I still use warrior for most of the dungeons and hard contents because it’s just too helpful to the team. (Perma 25 stack might, banners, empower ally, fgj, etc)
Warhorn is also really helpful in WVW, PVE outdoor, and even skipping mobs in Dgn.
Your “issue” is only for pvp, yet the top team of tournament still use 2 Warriors, showing it’s too OP before.
News flash GW2 isn’t balanced around PVE its balanced around PVP. And PVP balance is the only thing ANET cares about. PVE is a face roll no one cares.
Also its not my issue. Its the OPs issue I have my own thread that lists all my issues. And yes they are mostly PVP related since again PVE is a face roll.
woot I am sooooooo good i can kill AI yeah I have so much players skill and ability for killing AI. Honestly no.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
Warriors are fine.
Angry Intent [AI] | Yak’s Bend |
Gotta love these type of topics askinf for buffs to the most buffed class in the game. Give me another classe that can have as much viable and effective builds for all areas of the game as Warriors. Come on don’t be shy I’ll wait
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Right, Warrior do need kitten load of buffs
You guys need to start to think
Didn’t the top 2 teams in the NA tournament of legends each have 2 warriors on them?
N o. They had 2 hambows. Hambow by this point is worth considering an entire different profession to warrior.
Nerf cleansing ire please.
@ op AHAHAHAHAHAHAHAHAHAHAHAH………cough…..AHAHA ha ha
Ignore the trolls. OP is right. I have noticed this also anytime anyone brings up any thing negative about warrior there are a bunch of trolls around here that disregard any points that are contrary.
I only want to adress the OPs points. Warrior have a lot of other issues besides the ones that the OP mentioned. Lets not start adding things like traits that work fine to try to argue the OP and ignore what they are saying.
Warhorns I don’t think they are underrated, I just think that weakness is not as useful as blocking. De buffing someones attack damage vs blocking their attack damage.. I think its pretty clear that blocking is better. Swiftness is just that it is what it is. We can make the argument that with all of warriors mobility, that the swiftness is not necessary for warriors with ultra mobile builds.
I think the main complain with warhorns Is for them to be really decent they require a 20 point investment into a traitline that is not very helpful for a warrior. Because of 2 things basically warrior doesn’t need the vitality and the minor traits in that traitline are not very useful. That sort of adds to the points that I made earlyer that warhorns are underwhelming then when you add that you need to waste 20 points basically to make them useful it sort of makes them worst in my eyes.
Off hand mace is not too bad. my only complaint about it is I feel like the travel time of the mace knockdown is kinda too slow. And the cool down of the mace knock down seems to be too long compared to the hammer knock down cool down. The AA chain on mace seems too slow.
The endurace nerf wasn’t needed, since I didn’t see it as too strong 15% is not very helpful considering what you have to do to obtain it. which is build adrenaline use a burst skill which sounds simple enough but building adrenaline and landing a skill isnt always so simple, So it makes it a lot of work with a low reward. The reward doesn’t seem to justify the work.
I have every single classes lv80 for more than a year, yet I still use warrior for most of the dungeons and hard contents because it’s just too helpful to the team. (Perma 25 stack might, banners, empower ally, fgj, etc)
Warhorn is also really helpful in WVW, PVE outdoor, and even skipping mobs in Dgn.
Your “issue” is only for pvp, yet the top team of tournament still use 2 Warriors, showing it’s too OP before.
Only in the NA ToL the teams used two warriors. EU ToL teams already changed their meta. The winning team only used one Warrior and it was not a HamBow.
Didn’t the top 2 teams in the NA tournament of legends each have 2 warriors on them?
N o. They had 2 hambows. Hambow by this point is worth considering an entire different profession to warrior.
NA ToL teams didn´t changed their team classes after the patch unlike the EU ToL teams.
In EU ToL one team played with two warriors and lose.
NA sooner or later will do the same.
Its mindboggling how ppl can draw conclusions out of single matchups in a tournament.
Warriors did receive some nerfs …. but the rune and sigil changes pretty much nullified those nerfs. Strength runes combined with the buffed intel sigil makes warriors as good if not better then pre patch.
What we need is changes that influence the depth of play. Making the class (and esp hambow) a bit harder to play and be effective with than it is now.
(edited by Locuz.2651)
how this forum amazed me , again!
I mean warriors are freaking awesome atm. No you can’t just walk into a fight and roll your face around on your keyboard while healing sig does the rest, but that’s the way it should be, no? Encouraging good game play i.e. dodging, staying out of nasty circles, interrupting skills, and other general damage mitigation should be the focus. Not crying because your auto healing was bumped down a notch.
You’re a WARRIOR stop complaining and smash some faces!!
Buff a warrior thread.
My god…………………………………………………………………………………………… ded yourself.
I truly think as warrior player that currently they are still in a healthy place. However rather than nerf anything, it is time to clean up certain aspects of them.
Mace got hit too hard. It doesn’t see the light of day anymore.
Pathing issues on rushs/leaps can still be highly irritating to sword/great sword.
Longbow nerfed because of adrenaline gain. It was shown it didn’t gain any adrenaline from fire fields. So why the nerf again slowing it down?..maybe it just should have been made smaller, but not slower.
The new traits are good, but some don’t deserved grand master status-brawler recovery.
healing signet still has no viable reason to ever really use it. It’s passive all the way.
Some of these area’s being cleaned up would make warriors smoother to play in PvP. It would most likely result in GS becoming far more viable and other weapons more reliable creating better hybrid builds that would keep warriors viable in new ways.