Warbanner res AND finisher?
Imagine an 8vs8 zerg, about 4-5 people on the opposing team go down in around the same time, you pop the warbanner.. all of a sudden..
+5 +10, +5 +10, +5 +10, +5 +10, +5 +10.
I say sure, why not, it would be nice, but it won’t be implemented because it’s way too strong, the ability to finish multiple players at once in a mere 2 seconds cast? Way too strong.
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA
….considering warbanner severely lacks in almost every aspect of the game….makes the warbanner almost on par with SOR in select situations.
Wut? Warbanner and SOR aren’t even close to the same level of usefullness. Warbanner by far exceeds SOR. Miles and miles infront of it. After a GvG I often see up to 7!!! warbanners. They are one of the most OP skills you can have on a warrior. Rezzing 5 people instantly is IMMENS in any fight. If it is GuildvZerg, ZergvZerg or GuildvGuild. It gives aoe might aswel, pick it up and give stability. Counts as a blast finisher, deals damage and is a 2nd blast finisher when you pick it up and plant it again. It gives so so so much team utility where SOR only gives you 3 buffs you should already be maxed on. I often have 2-3min of movement speed, perma fury and 25stacks of might. So SOR does nothing for you or your team.
First troll to receive 10/10
Best golem driver EU