Warhorn Warriors

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Posted by: Chistorm.5196

Chistorm.5196

I would love to see Hammer/Warhorn sword warriors be back in wvw. they should bring back convert boons on warhorn again and buff shout heals again. it was fun playing it in the past.

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Posted by: Wolfric.9380

Wolfric.9380

I run S/Wh for mobility in wvw. Giving up shield for that is debateable but it works well for what i want.
But yes both hammer and warhorn need a bit love.

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Posted by: emkelly.2371

emkelly.2371

Warrior Warhorn, has got to be the weakest off hand weapon in the game. It still has it’s uses but unless you are a commander it’s not really worth taking it.

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Posted by: Packit.8576

Packit.8576

Blasting water fields on regroups is clutch. But it’s outdated since revs basically replaced warriors in zerg fights.

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Posted by: emkelly.2371

emkelly.2371

water feilds are almost obsolete now that you have druids.

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Posted by: Caedmon.6798

Caedmon.6798

Blasting water fields on regroups is clutch. But it’s outdated since revs basically replaced warriors in zerg fights.

Have fun blasting waterfields when theres other fields overlapping it and taking priority.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

In short: A weak warhorn is the least of this games worries.

Have you looked at the rest of the market out there right now? Playing GW2 is like slitting your own wrists in contrast to the amazing experiences you could be having with better games, unfortunately XD

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Posted by: DresdenAllblack.1249

DresdenAllblack.1249

The short of it:

F*** vigor. Throw another boon on top of it.

Angelina is free game again.
Crystal Desert

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Posted by: Thuggernaut.1250

Thuggernaut.1250

The boon convert nerf to the Warhorn trait really crippled its appeal. It was a situational offhand at best before the nerf, but almost totally worthless compared to Shield now. Better off rolling Dragonhunter as a commander in WvW these days.

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Posted by: Deniara Devious.3948

Deniara Devious.3948

Warhorn could still use some buffs, as it is overshadowed by shield and other offhands:

charge (warhorn #4) reduce untraited recharge to 12 s or increase swiftness to 15 s to give easy perma swiftness

call to arms (warhorn #5) make it also cause 2 s chill at 600 range, to give it more utility (chill could be used both offensively e.g. timing when enemy uses heal or other key skill, trying to snare enemy or to get away while melee enemy is chilled)
merely giving 10 vigor and causing 6 s weakness with 20 s recharge, makes it very weak skill.

Deniara / Ayna – I want the original WvWvW maps back – Desolation [EU]