Warrior 1v1

Warrior 1v1

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Posted by: Aarean.5398

Aarean.5398

The title may attract some and turn others away. Regardless i wonder if others see the trend im seeing playing as a warrior who enjoys the ability to rely on oneself when the heat is turned up.
Many say warrior is not the best 1v1 class but im seeing it as the worst 1v1 class. When im running around searching for 1v1 opportunities in wvw because i cant allocate my stats in spvp the way i have in pve i find the easiest class by far is the warrior in general. When i see its a warrior ive already chalked a win. I have an unorthodox build of sword/shield and rifle and i really like it and i never have a problem stopping any greatsword warrior.
The only real threat people must be aware of from warrior is the bullrush burst and its only a problem if your half asleep. Can anyone give their 2 cents on what theyre seeing on the matter?

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Posted by: Steelo.4597

Steelo.4597

warriors build for zerg support usually in wvw… sword / warhorn / hammer. they not scratching anyone in 1v1 like that… but beware of the random warrior who actually specced for 1v1, they have a kittenload of CC and stun and can still hit hard as hell with an axe mainhand. so.. try your luck if you see a warrior with mainhand axe / offhand mace or something like that and leave those poor hammer / warhorn derps alone :P

GS… yeah its easy when you stunbreak the bullsrush :P .. on the other hand any mediocre GS warrior is supposed to get away from pretty much anything with the GS mobility.

i fear we will look back to this day and remember the good old wvw as it is now – Jan 2015

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Posted by: Aarean.5398

Aarean.5398

No class should be stopped from 1v1ing. Axe is very limited to kiting. Not hard for me to rifle butt them away and root. Warrior is so straightforward that its easy to counter them. I like the idea on another post. All our burst abilities should give some type of defensive measure. Evasion would be best but even a second of endure pain or something. We go down so fast and adding this to us would in no way make us op for duels or tpvp

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Posted by: peter.9024

peter.9024

IMHO, as a roaming warrior I love to see rifle + sword warriors most. Rifles defensive option are hillarious (1 push which triggers my last stand) and 1 cripple which falls off thanks to melandru-dogged-food combo. With sword you know the damage is low and with GS + axe/shield I know I can catch up to a sword rifle warrior if they choose to run.

Skullclamp

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Posted by: Aarean.5398

Aarean.5398

Regardless of what warrior spec beats the other ones. Still stands that the class is missing sustain to keep a fighting chance in a fight longer than 15 seconds.

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Posted by: Zelulose.8695

Zelulose.8695

Warriors cannot beat any experienced player of another class in 1vs1 and win. I never lose to them now lol

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

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Posted by: Aarean.5398

Aarean.5398

Thats what im talking about. The good warriors can smite other wars against the wall and if they ever bring us up to par to other classes then they will whine op because we are going to smash them

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Posted by: oZii.2864

oZii.2864

1v1 = Buildwars

Are warriors weak in 1v1? Well depends on what build your running and what your facing.

Take peter for example who I am friends with. If I am on my P/D condition thief then I can’t out dps his warrior. I can’t kill him fast enough before he can heal again and he has at times -60% condition duration. If I go and get S/D change my build then the fight is different.

So 1v1 are build wars I enjoy them but they are terrible for a basis for balance.

A warrior 1v1 is fine as long as he has the right build which is the case for all classes some more so than others. Most people that build for 1v1 try to factor in as much as they can from other classes like conditions, stuns, etc. Warrior doesnt have a build that can “handle every build” like say a d/d elementalist(until they run into a condition mesmer even post nerf)

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

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Posted by: peter.9024

peter.9024

So I’ve done a lot of duels recently and I can try to summarize some of the experience from my side:

My play style: GS + Axe/ shield, all berserker except 3 knight pieces in armor (hoelbrak), 20/0/20/0/30. Utils are healing surge, balanced stance, signet of stamina, endure pain, signet of rage. I don’t win with bulls rush frenzy, but rather steady axe / GS pressure and eviscerate. Hoelbrak, food and dogged mitigate most of the movement impairment now and last stand / balanced stance allows me to mitigate quite a bit of the CC.

Thiefs:
Backstab Thiefs are easiest. The burst will never down me and my return damage from axe and GS does quick work.
DP: good dp Thiefs usually ends in a draw as he can’t burst me down, at the same time I can’t stop them from regening in perma stealth
PD: this one is nasty, a good one will still kite me 24/7 and that’s the only class is switch to a rifle to deal with.

Mesmer:
Shatter: shatter is probably one of the easiest to deal with. Dodge the burst and let the axe do its work.
Confusion: pure confusion is ok now with the damage nerf.
Phantasm: any one with half a brain playing you won’t be able to beat. The swordsman phantasm pressure is too high and the high uptime of protection + reduced damage will kill you eventually
Immortal builds: draw

Guardian:
Glass cannon: do able, keep whirlwind as much as possible, don’t stand in their burst and sometimes wait out their protection.
Boon: draw, you won’t get through protection at the same time he doesn’t have enough damage to kill me

Necro:
Power: power necro is easy, with – condi duration and decent armor your pressure is higher and you can stick on then easily. Dodge through wells.
Condimancer: their + condi duration is greater then my – condi duration. Probably kite feat and you’ll loose most fights unless he messes up with the movement conditions.

Ranger:
Zerker: really easy, he can’t kite you and he’s paper. If you move a lot, his pet will miss a lot
Regen: the sustain is too high. I don’t think I can beat them unless I manage to land a perfect whirlwind, rush, shield bash, eviscerate combo.
General trap: 50/50. Conditions still hurt, but if you manage to to stick on him it’s winable

Ele:
DD bunker ele: with the boom hate, I can still win 70% of the fights. Early pressure will force the ele into a defensive mode, where you’ll eventually beat him down.
SD: win almost every fight. A lot of the skills are telegraphed hard.
Other builds: boon hate melts them especially those with lower protection uptime.
Oh, since almost no ele runs +condi duration food, you won’t get kited at all.

Cont. next post

Skullclamp

(edited by peter.9024)

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Posted by: peter.9024

peter.9024

Engineer:
Confusion engi: with the – condi damage on confusion, it’s much easier now. Whirlwind on supply crate and should be fairly straight forward. Sometimes you do get still locked down by burn or poison. Around 70%
HGH: very hard. Condis eat you alive and he will kite you a lot. If you have good dogged and cleans its winable. Around 30% win rate

Other warriors:
Similar builds: pure skill. Dodge evis, whirlwind. Hope yours hit. Clutch endure pains usually win the match
Bulls charge: lol easiest fight. Dodge the bulls charge and they are a sitting duck.
Rifle/bow: very easy, stick on them and both will go down really fast
Hammer: hammer is soo slow. Pretty much anything can be avoided with stability, of which my build has a lot
Bleed build: usually you can down them before they reach critical bleed stacks. Worst case sep endure pain for shake it off and it’s an easy fight.
Pvt might stacking: a lot of Hp, but no damage. You should be more mobile that he can’t get high stacks from GS. Also if they run shouts, they barely have any good utilities so shield bash whirlwind will do good damage.

Skullclamp

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Posted by: AlBundy.7851

AlBundy.7851

any vids?

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Posted by: peter.9024

peter.9024

any vids?

Sadly no, my GPU not that great :s

Skullclamp

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Posted by: Zelulose.8695

Zelulose.8695

You war can’t beat my bm ranger lol they need to fix them so I can play again.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

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Posted by: Boottspurr.9184

Boottspurr.9184

Heh, I run a roaming warrior, who isn’t supposed to duel – and that was proven when I faced peter.9024. My Ele on the other hand can beat most if not all classes pretty easily (or stalemate against a bunker ele) UNTIL I dueled peter.9024 with it. Honestly, Zelulose.8695, I think he CAN beat your bm ranger.

Boottspurr from World of Enders [WoE]

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Posted by: MiLkZz.4789

MiLkZz.4789

I see rangers as a free bag in WvW :/

Warrior of [VcY], guild from Seafarer’s Rest
First troll to receive 10/10
Best golem driver EU

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Posted by: TheGuy.3568

TheGuy.3568

This is all about WvW right?

If so Sw/Sh + GS works for me. The only things I feel are absolutely necessary for me are Leg Specialist, Bull’s Charge, and timing when I use my skills. I also done emphasize getting all of 100b off just most if it. I believe pressure is the best way to go but that baiting a bit works also.

Kor The Cold Heart War
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele

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Posted by: BurrTheKing.8571

BurrTheKing.8571

GS+Axe Shield is one of the few strong builds in a zerg, the problem is is that it is highly predictable. I’ve taken to running Sword+Shield/Longbow with Rabid gear. Damage on attacks themselves are very low but if you lock them down in Combustion Shot with Pin Down and Shield Bash (if used with Savage Leap your flame shield will last a good while) You’ll be stacking both bleeds and burn. Not only that but it’s nowhere near as easy to avoid in SPvP considering the Shot almost totally covers the point.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: peter.9024

peter.9024

Ele:
DD bunker ele: with the boom hate, I can still win 70% of the fights. Early pressure will force the ele into a defensive mode, where you’ll eventually beat him down.
SD: win almost every fight. A lot of the skills are telegraphed hard.
Other builds: boon hate melts them especially those with lower protection uptime.
Oh, since almost no ele runs +condi duration food, you won’t get kited at all.

In a 1v1 situation, do you think the boon hate trait is mandatory to beat a good D/D ele?

I don’t think its necessary, as I was close before too. I think the big change with the last patch was that with dogged March, you can stick to the ele much closer and you no longer get kited by chill, cripple and immob. However I do like the trait, as on average you do between 9 – 15% extra damage (3 – 5 boons), which is quite significant against ele. Also the damage increase is pure damage and not added to critical damage, so it’s actually quite a lot of extra damage.

Skullclamp

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Ele:
DD bunker ele: with the boom hate, I can still win 70% of the fights. Early pressure will force the ele into a defensive mode, where you’ll eventually beat him down.
SD: win almost every fight. A lot of the skills are telegraphed hard.
Other builds: boon hate melts them especially those with lower protection uptime.
Oh, since almost no ele runs +condi duration food, you won’t get kited at all.

In a 1v1 situation, do you think the boon hate trait is mandatory to beat a good D/D ele?

I don’t think its necessary, as I was close before too. I think the big change with the last patch was that with dogged March, you can stick to the ele much closer and you no longer get kited by chill, cripple and immob. However I do like the trait, as on average you do between 9 – 15% extra damage (3 – 5 boons), which is quite significant against ele. Also the damage increase is pure damage and not added to critical damage, so it’s actually quite a lot of extra damage.

Running Destruction really limits your performance vs non-boon heavy builds though because those extra points into Discipline really hurt your DPS unless they have a ton of boons up.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: peter.9024

peter.9024

Ele:
DD bunker ele: with the boom hate, I can still win 70% of the fights. Early pressure will force the ele into a defensive mode, where you’ll eventually beat him down.
SD: win almost every fight. A lot of the skills are telegraphed hard.
Other builds: boon hate melts them especially those with lower protection uptime.
Oh, since almost no ele runs +condi duration food, you won’t get kited at all.

In a 1v1 situation, do you think the boon hate trait is mandatory to beat a good D/D ele?

I don’t think its necessary, as I was close before too. I think the big change with the last patch was that with dogged March, you can stick to the ele much closer and you no longer get kited by chill, cripple and immob. However I do like the trait, as on average you do between 9 – 15% extra damage (3 – 5 boons), which is quite significant against ele. Also the damage increase is pure damage and not added to critical damage, so it’s actually quite a lot of extra damage.

Running Destruction really limits your performance vs non-boon heavy builds though because those extra points into Discipline really hurt your DPS unless they have a ton of boons up.

Yeah I’ve been thinking about that. Lemme show you my build in GW2 buildcraft:
http://gw2buildcraft.com/calculator/warrior/?8.0|1.1g.h1|7.1g.h1.e.1g.h1l|1n.79.1g.79.1n.79.1g.79.1n.79.1g.79|2s.0.2s.0.3s.0.2s.0.3s.0.2s.0|k59.0.k08.0.u560|16.8|5y.6g.6d.6i.6m|e

This is the base assuming the target has no boons, just around 5.2k effective power for GS and 4.8k effective power for Axe

If you take away 10 from discipline, the best option in terms of DPS is to put them into strength (with Axe Mastery), in which case you get 5.4k effective power for GS and 5.1k effective power for axe

However lets look at the effective power in my build with boons:
1 boon: GS = 5.4k, Axe = 4.9k so at this point GS already matched GS in power, and Axe is 0.2k effective power away from the axe with axe mastery.
2 boons: GS = 5.5k, Axe = 5.1k
3 boons: GS = 5.7k, Axe = 5.2k
4 boons: GS = 5.8k, Axe = 5.3k
5 boons: GS = 6.0k, Axe = 5.5k

Also, this doesn’t include the might from the 25pt minor. Each might adds around 80 effective power.

Looking at the other classes, and the boons they have:
Ele = min. 3 (swiftness, might, fury, vigor, protection, regeneration)
Guard = min. 3 (swiftness, might, fury, retal, regeneration, protection)
Warrior = min 3 (swiftness, fury, might, vigor)
Ranger = min 2 (might, regeneration, fury, vigor)
Mesmer = min 2 (vigor, protection, regeneration, retaliation, swiftness, might)
Thief = 0 – 1 (possibly might)
Necro = 1 – 2 (might, protection, swiftness)
Engineer = min 3 (might, fury, swiftness, vigor, regeneration)

So roughly speaking, you’re slightly disadvantaged against a thief, break even against necro, but you do much more damage against all other classes with boon hate.

Skullclamp