Warrior - An Evolution of Burst Skills

Warrior - An Evolution of Burst Skills

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Posted by: silkysoft.6749

silkysoft.6749

Since we successfully got torment on offhand sword, some healing increases and other alterations. We have had a new lease of life to make it difficult for other professions to think we are a free kill.

Now it’s time to put us more inline with the top tier of classes and improve the Burst Skill lineup with versatility. Moving our profession on from the meatshield out back to the position of glory and complexity that the front line deserves. There needs to be defensive, offensive and support mixed in to keep competitive.

Baseing these off the use of adrenaline levels. They depend on what you have in your offhand if it is a single hand weapon.

AXE
Axe F2: armor shatter – remove 2/3/4 buffs from target 5 stacks plus for each buff removed is +5 stacks of vulnerability for 3/5/7s. randomly remove. unblockable
Axe F3: axe of fury – same as blade trail from gs except grant yourself and allies 2/3/4s fury per hit. whirl finisher

MACE
Mace F2: rapple – throw mace or mace head comes off and chain extended pulls target to play position knocking over foe on return path. range 600/900/1200. projectile finisher.
Mace F3: dazing fury – same animation as axe 2. daze targets around for 1/2/3s. whirl finisher

SWORD
Sword F2: torment tornado – like gs4 but insted of dealing damage it deals 2 torment stack(s) 5/7/9s in its path. whirl finisher
Sword F3: tormenting strikes – next 2/3/4 hits deal 1 torment 5s.

SHIELD
Shield F2: adamantium armor – cleanse 2/3/4 conditions and gain protection for 5 seconds for each condition cleansed you get a heal. 33/66/100% of 400 + same scale as passive signet.
Shield F3: reflect all incoming damage back on target for 2/3/4 seconds. (does not include conditions already on before activated)

WARHORN
Warhorn F2: stand your ground – grant yourself and 5 allies stability and retaliation 3/4.5/6s. blast finisher.
Warhorn F3: last stand – grant yourself 5 seconds protection and to 5 allies. each ally granted heals you for 1/3/5% of your hp. blast finisher.

HAMMER
Hammer F2: Magnetic disruption (better name?) – create 240 raduis field that lasts for 5/7/9 seconds. stunning targets that enter. lightening field.
Hammer F3: Tectonic shatter – 900 range tremor (mace5), has same aoe cone as hammer shock. 1/2/3 second knockdown. blast finisher.

GREATSWORD
Greatsword F2: frozen blades – next kittens inflicts 2/3/4s chill.
Greatsword F3: frost armor – charge 600 range at target knocking them down. gain frost armor 3/4/5 seconds. if skill blocked 50% duration bonus to frost armor. whirl finisher.

LONGBOW
Longbow F2: fire storm – 1200 range, same as ranger barrage but with flaming arrows, 1/2/3s burning. fire field.
Longbow F3: adamantium arrow – 1200 range, ignore all toughness added after base, protection, aegis, deals same damage scaling as Eviscerate. @stage 3, 33% chance to cancel invul (no damage dealt when invul canceled). Put a telegraph on it and if you get hit then it’s your own fault.

RIFLE
Rifle F2: Concusion rounds – 33% chance on crit cause daze for 1s. buff lasts 5/8/11s.
Rifle F3: Tripod – unable to move while in stance. range increased by 150/300/450. rof increased by 5/10/20%. Uses endurance, 8 seconds before traited/food/signets/sigils/runes/skills/vigor.

First of all we should get out there that we want change. Then we can work out skill cast times, cooldown and how sexy we want the animation to be.

Please give a thumbs up if you agree and if you have anything to add please post constructively.

Just to clarify these are not based on a 10s base cooldown

Cooldowns: F2 skills have 22s and F3 have 30s base cooldown?


  • Changed Shield F2 to cleanse 3/4/5 as not to make cleansing ire obsolete
  • Clarified Long Bow F3
  • Clarified these are not base 10s cooldown
  • Reduce some skills by 1s or 1 effect due to stop warriors turning into dragons
  • Cooldowns
  • Changed longbow F3 to ignore all toughness after base

(edited by silkysoft.6749)

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Posted by: Olba.5376

Olba.5376

  1. Axe F2: armor shatter – remove 2/3/4 buffs from target each buff removed is 5 stacks of vulnerability for 3/5/7s. protection and stability first. unblockable
  2. Mace F3: dazing fury – same animation as axe 2. daze targets around for 2s/3s/4s. whirl finisher
  3. Sword F3: tormenting strikes – next 3/4/5 hits deal 1 torment.
  4. Shield F2: adamantium armor – cleanse all conditions and gain protection for 5 seconds. for each condition cleansed you get a heal. 33/66/100% of 400 + same scale as passive signet.
  5. Shield F3: reflect all damage back on target for 2/3/4 seconds. (does not include conditions already on before activated)
  6. Warhorn F2: stand your ground – grant yourself and 5 allies stability and retaliation 3/5/7s. blast finisher.
  7. Warhorn F3: last stand – grant yourself 5 seconds protection and to 5 allies. each ally granted heals you for 1/3/5% of your hp. blast finisher.
  8. Longbow F3: adamantium arrow – 1200 range, ignore all toughtness, protection, aegis, deals 487/609/731. @stage 3 33% chance to cancel invul.
  1. Way OP, especially with the consideration that it would remove Protection and Stability while being unblockable.
  2. We already have people complaining about our Stuns and Dazes can be even longer. Rune of Mesmer on a 4s Daze would make it 5.32s. That’s a massive amount of Daze, considering that the skill is on a 7.75-10s cooldown.
  3. Yeah, not gonna happen, we already have good access to Torment.
  4. Holy crap, talk about OP. 5s of Protection base? A full condi cleanse? Why would anyone use Cleansing Ire if you have this? 5s Protection on a 7.75s cooldown would be child’s play to turn into 100% uptime.
  5. Again, way OP. Not to mention that it could be abused to all hell in PvE, what with mobs being able to dish out absolutely ridiculous numbers of damage.
  6. 7s of Stability on a 7.75s cooldown? Yeah, not gonna happen. Ever.
  7. Baseline 50% uptime on Protection? Dream on.
  8. No, no no. First off, things like “ignore boons” is way OP. Second off, the damage numbers are not based on numbers, they’re based on a multiplier. So you can’t just put in some number that you think fits fine. What kind of context do those numbers come from? Level 1 with a white bow? Level 80 with Exotic bow? Level 80 with full zerker 30/0/0/10/30 spec?

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Posted by: silkysoft.6749

silkysoft.6749

Thanks for reading.

“First of all we should get out there that we want change. Then we can work out skill cast times, cooldown and how sexy we want the animation to be.”

So I never stated that these would be on a 10s base cooldown.

Yeop my bad, should state that those numbers are based off the same scaling as Eviscerate from axe.

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Posted by: CMstorm.8679

CMstorm.8679

good intentions here
Make warrior god of teh kombatz: check.
Give warrior protection: check.
Keep conditions off: check.
Adamantium Arrow= God’s Holy Divine epic noob-pwning Arrow of Smiting and ultra win: Check.
Steal invulnerability: mhmm
Gain stacks of defiant whenever you have 2 or more conditions: naaaaaaaaaaah
Fly in on combat riding a dragon, leap from dragon with Death from Above trait: Nuclear Explosion with a 10,000 radius.
You’ve just melted the game due to extremely high levels of inhuman awesomeness! Congratulations, you just won guild wars 2. Here’s all the legendaries, and you’ve also been instantly leveled up to rank 80 in pvp. You are now a Dragon! Go gloat and boast to all your friends about this incredible feat you’ve accomplished!
jk. but I really do like how you want some of the weapon skills to be a bit more useful.

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Posted by: Assassin.7890

Assassin.7890

More skills mean more diversity! That is what Anet wants to achieve among all classes!

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Posted by: silkysoft.6749

silkysoft.6749

Thanks -__-

Why not give warrior more versatility? look no further then ele
Why not give warrior protection, guardians have it on a 15s cooldown?
We are not stealing invul. Why not let us be a counter to invul since we don’t have it.

Just looking for way for us to get more diversity. Some people have suggested 3 weapons instead of 2. I am suggesting 2 more skills even the possibility of 3 more.

They could make it every 1h weapon has F1/2/3. Only F1/2 from the main hand is shown. F2/3 are used when the weapon is equip offhand as F3/4. 2h melee could have a generic F4 and ranged could do the same or they could have their own F1/2/3/4

Maybe cooldowns could be as follows.
Cooldowns: F2 skills have 22s and F3 have 30s base cooldown

(edited by silkysoft.6749)

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Posted by: Qoltera.3042

Qoltera.3042

I really like these ideas. Changing up the roles of the weapons so no weapon is concrete dps, or condi. Maybe add some sort of self buff or passive on one of the F2 or F3 skills?

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Posted by: silkysoft.6749

silkysoft.6749

I really like these ideas. Changing up the roles of the weapons so no weapon is concrete dps, or condi. Maybe add some sort of self buff or passive on one of the F2 or F3 skills?

You mean like a guardian has? We have signets and banners for that kind of thing Guess you could bring in an F4 for that kind of thing?

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Posted by: Amir.1570

Amir.1570

If I were to make an F2 for Warrior, it would be something like a consistent F2 such as:

On a 50 second cool down (Scales with burst mastery)

“For 5 seconds, gain a charge which allows you to ignore protection for two attacks.”

Charges are consumed if you are blinded or your attack misses. Makes it so that it isn’t brainless but rewards you for being precise and landing something in the first place.

*Can potentially make signet of might attractive, pushing for some sort of diversity on this one.

Basically a suggestion that rewards aggression or at least something that distinguishes Warriors from Guards.

Warriors are warriors, they should be able to maul people and be rewarded for being precise (As a trade-off for being extremely telegraphed) when they do hit you with something that should hit hard (I.E Triple chop last hit, Eviscerate, Kill Shot, Hammer skills, Mace auto last hit, etc). It might look like something like that won’t do much but I’d rather have better aggressive factors than asking for more brainless defensive mechanics for PvP.

(edited by Amir.1570)

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Posted by: Callahan.3180

Callahan.3180

mace f2 rapple sounds so kittening amazing. I’d love to see this implemented.
I agree with having multiple f abilities since most classes have atleast 3.

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Posted by: Olba.5376

Olba.5376

Thanks for reading.

“First of all we should get out there that we want change. Then we can work out skill cast times, cooldown and how sexy we want the animation to be.”

So I never stated that these would be on a 10s base cooldown.

Yeop my bad, should state that those numbers are based off the same scaling as Eviscerate from axe.

The thing is, ignoring Toughness is very overpowered. Eviscerate with this build while ignoring Toughness against a heavy armor would deal somewhere in the ballpark of 18,000 damage. And that’s a hybrid spec with a ton of defensive gear. This full zerker spec would be dealing in the ballpark of 26,000 damage. And that’s against heavy armor, so we’re talking oneshotting a bunker guardian. From 1200 range.

Of course, those numbers are crits, but it’s not exactly hard to get 90%+ crit rate with a Warrior.

The reason why ignoring Toughness is so overpowered is because of the damage formula:

  • (Power x Weapon Damage x Coefficient) / (Armor + Toughness)

Armor for a level 80 character in exotics is 920-1,211, depending on which armor type you’re talking about. Every character also has at least 916 Toughness. So even at the very edge of the spec, Toughness contributes almost half of your defenses. Thus, the ability to bypass toughness means doubling your damage. In the worst scenarios (light armor full toughness), we’re talking tripling your damage.

(edited by Olba.5376)

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Posted by: prozon.3561

prozon.3561

Fly in on combat riding a dragon, leap from dragon with Death from Above trait: Nuclear Explosion with a 10,000 radius.

AWESOME!!! Made my day


www.twitch.tv/mufasapk

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Posted by: silkysoft.6749

silkysoft.6749

Thanks for discussing the topic. Does this suffice your op’ness?

Longbow F3: adamantium arrow – 1200 range, ignore all toughness added after base, protection, aegis, deals same damage scaling as Eviscerate. @stage 3, 33% chance to cancel invul (no damage dealt when invul canceled). Put a telegraph on it and if you get hit then it’s your own fault.”

Yes, that guys post was epic lol

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Posted by: silkysoft.6749

silkysoft.6749

Come on guys/gals help take us out of the dark ages into a more versatile class