Since we successfully got torment on offhand sword, some healing increases and other alterations. We have had a new lease of life to make it difficult for other professions to think we are a free kill.
Now it’s time to put us more inline with the top tier of classes and improve the Burst Skill lineup with versatility. Moving our profession on from the meatshield out back to the position of glory and complexity that the front line deserves. There needs to be defensive, offensive and support mixed in to keep competitive.
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Baseing these off the use of adrenaline levels. They depend on what you have in your offhand if it is a single hand weapon.
AXE
Axe F2: armor shatter – remove 2/3/4 buffs from target 5 stacks plus for each buff removed is +5 stacks of vulnerability for 3/5/7s. randomly remove. unblockable
Axe F3: axe of fury – same as blade trail from gs except grant yourself and allies 2/3/4s fury per hit. whirl finisher
MACE
Mace F2: rapple – throw mace or mace head comes off and chain extended pulls target to play position knocking over foe on return path. range 600/900/1200. projectile finisher.
Mace F3: dazing fury – same animation as axe 2. daze targets around for 1/2/3s. whirl finisher
SWORD
Sword F2: torment tornado – like gs4 but insted of dealing damage it deals 2 torment stack(s) 5/7/9s in its path. whirl finisher
Sword F3: tormenting strikes – next 2/3/4 hits deal 1 torment 5s.
SHIELD
Shield F2: adamantium armor – cleanse 2/3/4 conditions and gain protection for 5 seconds for each condition cleansed you get a heal. 33/66/100% of 400 + same scale as passive signet.
Shield F3: reflect all incoming damage back on target for 2/3/4 seconds. (does not include conditions already on before activated)
WARHORN
Warhorn F2: stand your ground – grant yourself and 5 allies stability and retaliation 3/4.5/6s. blast finisher.
Warhorn F3: last stand – grant yourself 5 seconds protection and to 5 allies. each ally granted heals you for 1/3/5% of your hp. blast finisher.
HAMMER
Hammer F2: Magnetic disruption (better name?) – create 240 raduis field that lasts for 5/7/9 seconds. stunning targets that enter. lightening field.
Hammer F3: Tectonic shatter – 900 range tremor (mace5), has same aoe cone as hammer shock. 1/2/3 second knockdown. blast finisher.
GREATSWORD
Greatsword F2: frozen blades – next kittens inflicts 2/3/4s chill.
Greatsword F3: frost armor – charge 600 range at target knocking them down. gain frost armor 3/4/5 seconds. if skill blocked 50% duration bonus to frost armor. whirl finisher.
LONGBOW
Longbow F2: fire storm – 1200 range, same as ranger barrage but with flaming arrows, 1/2/3s burning. fire field.
Longbow F3: adamantium arrow – 1200 range, ignore all toughness added after base, protection, aegis, deals same damage scaling as Eviscerate. @stage 3, 33% chance to cancel invul (no damage dealt when invul canceled). Put a telegraph on it and if you get hit then it’s your own fault.
RIFLE
Rifle F2: Concusion rounds – 33% chance on crit cause daze for 1s. buff lasts 5/8/11s.
Rifle F3: Tripod – unable to move while in stance. range increased by 150/300/450. rof increased by 5/10/20%. Uses endurance, 8 seconds before traited/food/signets/sigils/runes/skills/vigor.
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First of all we should get out there that we want change. Then we can work out skill cast times, cooldown and how sexy we want the animation to be.
Please give a thumbs up if you agree and if you have anything to add please post constructively.
Just to clarify these are not based on a 10s base cooldown
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Cooldowns: F2 skills have 22s and F3 have 30s base cooldown?
- Changed Shield F2 to cleanse 3/4/5 as not to make cleansing ire obsolete
- Clarified Long Bow F3
- Clarified these are not base 10s cooldown
- Reduce some skills by 1s or 1 effect due to stop warriors turning into dragons
- Cooldowns
- Changed longbow F3 to ignore all toughness after base
(edited by silkysoft.6749)