How about if warriors got an F1, F2 and F3 to use the Burst with either Full, 2-bars or 1-bar of adrenaline? This will allow warriors manage their adrenaline better without forcing them into a “all-or-nothing” strategy.
The Burst damage for each bar will probably need to be adjusted more evenly though to balance it out. Cooldown should be shared across all F1-F3.
And similar with the Cancelling Tactic in the other thread – how about we also have a Feint/Cancel Burst skill? (i.e. F4). This will allow a warrior to ‘pretend’ to Burst – to force a dodge or block.
If it hits, it will do 1/10th (or even less) of the 1 bar burst damage.
And it hits, or is blocked/blinded/dodged – gain 1 bar of adrenaline.
If it misses completely – lose a bar of adrenaline.
I think this can have a separate cooldown to the ‘real’ Burst.
And a warrior should be able to convert a ‘Real’ burst into a ‘Feint’ mid-execution if he sees a dodge or blind. This will preserve the ‘real’ burst adrenaline and cooldown – even if it costs 1 bar of adrenaline if it misses completely.
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