https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
These are some ideas I would do to the traits/stats for Warrior.
I kind of feel that the warrior needs its traits looked and adjusted, this is what I would make them if I had that power. Of course I still think we lack healing/sustain. (A lot of it…) However getting our trees more synergy would go far to helping us!
Just some ideas, can say they are OP and bad, the usual.
Strength
Power
Critical Damage
5: Damage foes and heal yourself at the end of a dodge roll.
15: Gaining a bar of adrenaline restores endurance.
25: +10% damage when endurance isn’t full.
When I see Strength, I see a strong Norn smashing down on foes with heavy weapons, Critical Damage fits it best, more-so then any other class in the game.
Would love to see the Hammer traits moved up into strength as well.
Arms
Precision
Condition Duration
5: 33% chance to bleed foes on critical.
15: Gaining a bar of adrenaline cures a condition.
25: +10% damage to bleeding foes.
When I see arms, I see a fierce berserker, condition duration helps because it increases the duration of the procs to get the +10% bleed duration.
Defense
Toughness
Boon Duration
5: 10% Damage Reduction when over 25% Health.
15: Gaining a bar of adrenaline heals you.
25: Your foe does less damage for each boon they have to you.
When I see defense, I see a fierce juggernaut. A lot of Retaliation and maybe protection but little to no regeneration.
Tactics
Vitality
Healing Power
5: You and your allies gain a power bonus. (100 @ Level 80)
15: You and your allies gain a toughness bonus. (100 @ Level 80)
25: You and your allies gain a boon duration bonus. (10%)
When I think of Tactics, I think of a commander, one who commands banners and orders people around with shouts and banners, this is why healing power fits better. The 25 ability fits as well, just for “For Great justice!”, so a slight nerf to that one ability, however it would heal a lot more with the traits, so its a good trade-off I think.
Discipline
Brawn
Condition Damage
5: -5 seconds on weapon swap.
15: 33% chance to apply confusion on a critical hit.
25: +20% damage to foes with more then three conditions.
When I think of Discipline, I think of the Sword, this is why I think condition damage would be proper here, even moving the sword traits down here to compensate as well.
(edited by Daecollo.9578)
As usual, loving these ideas Daecollo.
However… 10% damage reduction almost all the time is way too good to be a 5 point minor, 25 would be more appropriate. For the 25 point it should be less damage for every boon we have to tie in with Boon Duration.
For the 15 point Discipline trait it would need an internal cooldown, with Whirling Axe and a bit of luck we could stack more confusion than a Mesmer…
Love the rest.
/my2cents
As usual, loving these ideas Daecollo.
However… 10% damage reduction almost all the time is way too good to be a 5 point minor, 25 would be more appropriate. For the 25 point it should be less damage for every boon we have to tie in with Boon Duration.
For the 15 point Discipline trait it would need an internal cooldown, with Whirling Axe and a bit of luck we could stack more confusion than a Mesmer…
Love the rest.
/my2cents
You mean Axe 5 would have a purpose?
Heh, I was thinking about Sword/Axe when I made it for conditions.
Axe 4 could apply vulnerability as well to get the three conditions.
…+20% damage with 3 condition that OP…i can apply 4 with a single cripple hit…
well maybe dual sword will be useful idk.
…+20% damage with 3 condition that OP…i can apply 4 with a single GS 4 hit…
Yes, but I removed the 30% Critical Damage out of the tree, and its a very specific condition and very hard to do.
(Wait, which 4, and how?)
I would of thought it would be hard to do with Mainhand Axe/Greatsword, that is what i’m trying to make the trait bad with.
…+20% damage with 3 condition that OP…i can apply 4 with a single GS 4 hit…
Yes, but I removed the 30% Critical Damage out of the tree, and its a very specific condition and very hard to do.
(Wait, which 4, and how?)
I would of thought it would be hard to do with Mainhand Axe/Greatsword, that is what i’m trying to make the trait bad with.
well, bleed cripple immobilize vulnerability..i remember when i 1st noticed it, i was like wooooot…
and i remember sword is some of the hybrid so maybe it will be actually good, since its really bad right now, but still that cripple on sword is just so hard to hit..
(edited by Lighter.5631)
…+20% damage with 3 condition that OP…i can apply 4 with a single GS 4 hit…
Yes, but I removed the 30% Critical Damage out of the tree, and its a very specific condition and very hard to do.
(Wait, which 4, and how?)
I would of thought it would be hard to do with Mainhand Axe/Greatsword, that is what i’m trying to make the trait bad with.
well, bleed cripple immobilize vulnerability..i remember when i 1st noticed it, i was like wooooot…
and i remember sword is some of the hybrid so maybe it will be actually good, since its really bad right now, but still that cripple on sword is just so hard to hit..
Can you really keep that up for a long time to benefit the trait, over say “Sword” which can have 3 conditions on someone almost forever? Why 20% Temporary for Greatsword when you can get 10% forever?
I forgot to ask before… What is err.. Brawn? That went way over my head.
Also I do think the final Discipline tree is a little bit rough. In team fights conditions are thrown everywhere so you can almost secure yourself +20% extra damage. Perhaps a +10% damage increase to foes with a specific condition/s like cripple/chill/immob? Makes sense to hit a non/slow moving target a little bit harder :/
(edited by Dolan.3071)
Agree with dolan on that 20%. Other then that, great stuff.
But these topics seem futile. Let’s just hope for a good patch next week.
…+20% damage with 3 condition that OP…i can apply 4 with a single GS 4 hit…
Yes, but I removed the 30% Critical Damage out of the tree, and its a very specific condition and very hard to do.
(Wait, which 4, and how?)
I would of thought it would be hard to do with Mainhand Axe/Greatsword, that is what i’m trying to make the trait bad with.
well, bleed cripple immobilize vulnerability..i remember when i 1st noticed it, i was like wooooot…
and i remember sword is some of the hybrid so maybe it will be actually good, since its really bad right now, but still that cripple on sword is just so hard to hit..
Can you really keep that up for a long time to benefit the trait, over say “Sword” which can have 3 conditions on someone almost forever? Why 20% Temporary for Greatsword when you can get 10% forever?
well you can always have vulnerability and bleeds on them most of the time if you have a high crit build and cripple is fairly long and you can have LB f1 as well, and warriors are good at bursts, so 2-3 seconds would be enough, and dolan do have a point.
but then again it has no crit damage in the line, so im not sure.
I forgot to ask before… What is err.. Brawn? That went way over my head.
Also I do think the final Discipline tree is a little bit rough. In team fights conditions are thrown everywhere so you can almost secure yourself +20% extra damage. Perhaps a +10% damage increase to foes with a specific condition/s like cripple/chill/immob? Makes sense to hit a non/slow moving target a little bit harder :/
With the ability to cure conditions as fast as teams do, i’m suprised its that easy. The entire problem is it has to be that much otherwise its not worth spending points into it over other trees. (Warriors don’t really benefit from condition damage like other classes do.) :/
Is there any way to make it powerful without it benefiting Greatsword/Axe and more Sword?
(edited by Daecollo.9578)
I think the 20% damage is fine though for it, I don’t think a Greatsword/Axe user will go down 25 points for it when they can get other better things.
I think 20% is far too much, and you are making that entire line about sword?
Sure warrior has to go down specific trait lines to get different masteries for different weapons like any other class but the last trait line of every class is usually about helping the classes innate abilities etc. Usually the “F” abilities, the way you’ve reworked it completely changes that, Also with your changes (assuming you haven’t changed the actual traits in each line) a PvE axe/gs warrior could (and would) put 25/25/0/10/10. Making them far too powerful since getting the benefit of fast hands, 10% more crit damage, 150 more power, equal prec and 10% more damage to the current meta.
getting both str and arms 25pt minor on top of also getting empower and fast hands would come at no cost, and with the new percents and other traits like tactics 5 you suggest that’s like making warriors at least 15% stronger 60-70K100B inc.
For instance atm we need to sacrifice some points from 1 other line to get fast hands.
25Pt minor in str is also extremely strong, it was already nerfed from 5% down to 3% buffing it again 3 fold would make that a bit rediculous.
I don’t like the new arms 15Pt minor because not landing a crit on evis already hurts enough making that even more likely is just painful to see.
Your defense line could use some reworking, maybe the 5pt minor as a tier 3 major, also the 15pt minor should heal more for each level of gained.
the tactics line is actually pretty good.
Disc, the 15pt minor makes no sense with what a warrior does vul and bleed on crit i get but confusion? maybe with a hammer or mace. Keep disc to the warriors specialties wep swaps and bursts.
and no no smart gs/axe user would waste 25 points going down that line when we could easily get 32%(42% for gs use)+ at least another 6% plus 350power 250 prec (not to mention H.focus) 25% crit damge, and fast hands from 25/25/0/10/10.
(edited by Dempsey.8760)
Argument: 20% is way too much. Yet: Anyone who uses Axe/Greatsword wouldn’t spend 25 points when they can spend less and get better.
Question: Why is it too much then? Its to help condition-critical based builds get a little more damage.
I spent a lot of time doing the traits. As for confusing with a sword, ever hit someone with the hilt? Its quite deadly. Mace would also work with this as well, because it also applys conditions.
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