Warrior Banners & Healing Stat

Warrior Banners & Healing Stat

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Posted by: Flie.1543

Flie.1543

Found a bug (or maybe Anet want this) but when you pick up any banner you lose all stats from the currently equipped weapon set. It is probably a non-issue for non-healer support types but when you have 2x Cleric Exotics with Sapphire Orbs and your specced Banner Regen the net loss on healing stat when picking up a banner is -126 points (when you have full Clerics gear with Sapphire etc).

Is this working as intended? The fact a specced skill takes away 2x Exotic gears worth of stats is a little broken?

Warrior Banners & Healing Stat

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Posted by: Wiser with Age.3714

Wiser with Age.3714

Is this working as intended? The fact a specced skill takes away 2x Exotic gears worth of stats is a little broken?

Yes, this is “working as intended”. Holding any kind of Environmental Weapon (like a Banner object) surpresses all of your weapons. This results in a loss of +Stats and a loss of being able to use the Sigil benefits on those weapons. If you want to kick a hornet’s nest, just cross post this subject on the Engineer forums and watch the uproar since Engineer’s signature Weapon Kit abilities give them Environmental Weapons which they probably use around 60-90% of the time.

Having said that, one of ArenaNet’s pet issues for Engineers is working out a way for their weapon Sigils (but probably not +Stats) to still count when the Engineer is wielding one of their signature Weapon Kit items. To this day, there has been no resolution from ArenaNet. We’ll have to see if they can figure out a way to pull this off. Then we’ll have to see whether it will just apply to Weapon Kits or if it will apply to any Environmental Weapon.

We are Test Group F. (Don’t ask about what happened to the previous Test Groups.)

Warrior Banners & Healing Stat

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Posted by: Varqov.6984

Varqov.6984

How would we fix this issue of Utility Weapons acting like Environmental Weapons?

Thanks for telling about the Engineers, Wiser. I am thinking of rolling a new profession, and this is going to factor into it.

Warrior Banners & Healing Stat

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Posted by: Wiser with Age.3714

Wiser with Age.3714

Thanks for telling about the Engineers, Wiser. I am thinking of rolling a new profession, and this is going to factor into it.

Don’t get me wrong. I currently have Engineer #1 and have loved the class so much that I’m planning on making Engineer #2. You can do some pretty amazing things with that class. However it does come with some drawbacks, which I try to be honest about.

We are Test Group F. (Don’t ask about what happened to the previous Test Groups.)

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Posted by: Varqov.6984

Varqov.6984

Wiser, thanks for the honesty about engineers.

I do like the idea having the turrets, especially the healing turret so I can drop it and forget it (unless there is crazy dmg). Coming from a warrior, I am also worried about the choices in weapons.

As for choosing my next profession, I have played around with mesmer a bit because that was my initial character in GW1. The only issue I have with them is totally changing around the abilities from the first game and adding phantoms/clones. There were instances where guildies of mine were reviving a clone instead of the player because they looked the same (note this was very early in game).

Warrior Banners & Healing Stat

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Posted by: Wiser with Age.3714

Wiser with Age.3714

Varqov,

1) Turrets are the weakest thing in the Engineer arsenal. While I’ve fallen in love with their Supply Crate elite skill (which I’ll use for both Engineers) and I’m permanently sold on the Healing Turret due to its AoE 100% Condition Removal (every 60 seconds), I would never take any other Turret power. I have an IRL friend who is going that route, but I feel it’s making his life harder and the established Engineer community agrees with my point of view.

2) If you’re serious about Engineer, then your race’s choice matters more for that class than any other that I’ve seen. Engineer gets bonus skills in the F1 thru F4 slots. Each skill which you use in your Healing and Utility slots produce a specific bonus skill in those F slots. As a result, any Racial skill you use will provide the standard Racial skill and a bonus (Engineer only) Racial skill in the F slots. Make sure to take a look at the Tool Belt bonus skill section on the GW2 Wiki for more specific information. (As a Charr Engineer, it actually convinced me to unlock and slot Hidden Pistol just to get the bonus skill which mimics the Thief’s Unload skill.)

http://wiki.guildwars2.com/wiki/Tool_belt

We are Test Group F. (Don’t ask about what happened to the previous Test Groups.)

Warrior Banners & Healing Stat

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Posted by: Varqov.6984

Varqov.6984

Thanks for the heads-up about choice of race. Its nice to see that race is a factor in something.

Me and my lady were discussing making Sylvari for our next toons once we hit 80 (already happened – maybe after halloween event). I do like that extra healing/defense from tool belt skills because I like to stay alive. The bandages + healing turret + vine shield would be a strong mix of survival skills. What exactly does “trip an enemy” mean?

You just forced me to take a good look at the engineer!

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Posted by: Wiser with Age.3714

Wiser with Age.3714

What exactly does “trip an enemy” mean?

I’m not sure. Between its wording and having used the Tripwire trap on my Thief, I’m thinking that this is some kind of Ranged Knockdown. However the wording is implying more of an instant Knockdown and not a Trap styled power. The real problem is that you can’t see the bonus Tool Belt skills until you unlock the base skill. So you’d have to reach that Skill bracket and unlock the base skill before you would truly know what that wording means.

We are Test Group F. (Don’t ask about what happened to the previous Test Groups.)