A new mechanic where as the warrior takes damage, they build a bar similar to adrenaline, when they hit this threshold they enter a breakbar state. The amount required would tie directly to damage taken, instead of set increments (see: Adrenaline) meaning you HAVE to take damage (tiny hits and mitigation would lessen the amount gained) to reach the point.
This is what I originally thought Berserk mode would be, where you reach a point and it enrages you (think Gnar from LoL, Super Saiyan from DBZ, etc.) but apprently its just a “thing you use”
Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]