Warrior Bugs Thread
Fast Hands Does not work together with the full set effect of “Superior Rune of the Warrior”: http://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Warrior
The cooldown of weapon swa kitten seconds with both effects active – the same than with Fast Hand only.
^ Not to mention it bugs with bundles and puts your weapon in CD after dropping a banner -___-
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]
Warhorn: Targetless skill #4 causes autotargeting to lock onto a nearby enemy (potentially causing unwanted hits).
I hope the devs read this the Death from Above trait is bugged last i was on. a long fall will have a delay when hitting the ground causing a splat but several seconds later the hit damage or death, and blast effect then activate. its pretty funny running around after taking a fall that would kill me.
Is this still being maintained? No updates in a while from the looks of it and some of those bugs are old/fixed. Anyways…
Hammer
Hammer 5 does not knock down for a full 2 seconds (closer to 1 really)
Earthshaker (and other AoE’s afaik) fails to hit targets on slight elevation changes (this might be my imagination but it seems to have gotten better lately).
Jangeol – WvW Warrior
hi dont know if this has been posted before but just checked sue footed increase stance by 25% does not work with balance stance you get 1 sec why ?, just a waste of trait.
Warhorn Charge. Cast time appears to be mislabelled as it seems to still be about 1/2 second before starting cooldown.
if the Battle Standard skill is used, the animation and sound for the banners appearance still plays, despite it being cancelled – dont know if its supposed to be like this or not, but i doubt it:
(edited by Grimnaw.9634)
Balanced Stance The utility cannot be swapped out, even when out of combat. It continues to recharge in cycles of 39 seconds. It just loops without any way of interrupting it. It did this for about 3 weeks straight until I figured out you can change it when in town clothes. If Balanced Stance is selected again though, it will begin cycling without any prompting.
with crack shot on a rifle you do not penetrate your target if they are targeted. you must click on a target behind them to hit both. Instead the bullet should always travel its max range before being destroyed and if it hits a reflection ability and has already hit a target it should not bounce back but instead ignore the ability and the user of said ability.
If we push F1 button to lauch burst skill and at the same moment we are knock back or interrupted, F1 goes on full cd (10s).
Here the video to show the problem :
https://www.youtube.com/watch?v=Dg6Q8D00TfM
if you hover the “burst damage”-sign with the cursor (in the “Hero”-View) you get a Message that says: “PROFESSION_MECHANIC_OUTGOING_DAMAGE_PERCENT”
The Grandmaster Trait XII in Discipline “Heightened Focus” doesn’t seem to work for me. My Crit Chance stays the same according to my Hero Panel no matter how much adrenaline I have.
I have 67% base critical chance, and with “Heightened Focus” trait and fury, I go up to 100% or 102%. Yet I still hit non criticals. I’ve fought with full adrenaline, and my character window with 85% crit chance on. But I still hit non criticals even while looking at the 85% and full adrenaline. Is this a bug of some sort?
The hammer ability Staggering Blow causes warriors to be planted and do a sort of ‘stutter walk’ (for lack of a better term) after cast. The aftercast is non-responsive to movement.
SWORD
Savage Leap:
Doesn’t apply damage if the opponent is lower than you when you start to leap, i.e. leaping off a ledge to hit somebody below you.23/02/13
Bug still exist, tested today. Leaping off a ledge warrior lands farther than target is resulting miss.
Screens:
http://i.imgur.com/EHFW3J6.jpg
http://i.imgur.com/4DSpztM.jpg
Rush and Bulls Charge not working properly! i can rush or charge targets that are standing still and regularly MISS my target or i can be right on top of a player or npc and have it not even hit them..I THOUGHT THIS WAS MEANT TO BE FIXED!!!??
Staggering Blow (Hammer 4 ability) rooting the player upon cast?? not sure if this is intended or a bug but its very difficult to use in its current state..
The hammer ability Staggering Blow causes warriors to be planted and do a sort of ‘stutter walk’ (for lack of a better term) after cast. The aftercast is non-responsive to movement.
Staggering Blow (Hammer 4 ability) rooting the player upon cast?? not sure if this is intended or a bug but its very difficult to use in its current state..
This. I noticed this instantly as I always like to follow up with Fierce Blow (Hammer 2) after Staggering Blow in SPvP.
Extremely annoying and in real need of a fix as you’re just a sitting target.
hammer 4… Anet fix it for god sake
swap weapons is laggy have to mash the key.
there is around 0.8 seconds before between the end of a cast bar move and the start of a burst move. Even when skills are cast to compensated for the 300ms lag from australia. Which maybe be fine for pve, but is totally unacceptable amount of nothing time in any kind of pvp.
Also there are times when use earthshaker and you have been inturpted in mid air an unable to do anything for a while just like stagger blow.
There are other random occasion where you have done a skill with a cast bar, been stunned, used shake it off and been stuck from doing any abilities for a short time.
Sword #4 IMPALE is bugged. This skill only apply 1 stack of bleeding over time when you throw your sword at your foe. Anet fix it, please.
Landing a cc-skill, e.g. shield bash or bulls charge, immediatly using sword F1 only for immobility and immediatly after that (interrupting the animation of sword F1) swapping to greatsword to use 100blades leads to a “lag” where your character doesnt do anything for about one and half seconds. I guess this is not intended.
Do you guys get this bug, too? (You can try it at golems, for me the bug also appears on them)
The Armored Attack trait is not operating properly. Sometimes it does not generate the +5% bonus to power.
For example, changing an amulet with no toughness, for one that gives me +85 toughness, is not seen as power increases by 4 points.
(edited by Lukhas.1962)
Hey everybody,
We are currently in the process of cleaning up old sticky posts. We have noticed that this bug list is no longer being maintained by the original poster, so we are going to let it drop off. If somebody would like to take up the mantle of maintaining a current bug list, you are welcome to do so. If such a thread is created, please use the report button to alert the moderation team of your request for sticky.
Shouldn’t an official from Anet take up the mantle?
Pass it on to your balance/dev team so they can correct their own mistakes.
Black Gate – Immortals of the Mist [IoM]
Nah should read, “We noticed most warriors have rerolled or are playing other games, so we are dropping them from defect tracking”
Arms: Deep Strikes +40 Precision per signet
Sometimes it will properly provide the Precision, and other times it wont till you unequip/re-equip signets and/or the trait. Easily reproduced, equip 3+ signets, and zone.
Not sure if it has been mentioned but it’s a relatively new bug (since April I believe).
Spear – Mariner’s Frenzy:
The attack makes the proper sound but it recurs twice after it’s over, sounding as if you’ve used Mariner’s Frenzy 3 times in a row instead of just once.
Arms: Deep Strikes +40 Precision per signet
Sometimes it will properly provide the Precision, and other times it wont till you unequip/re-equip signets and/or the trait. Easily reproduced, equip 3+ signets, and zone.
Also, it gives the bonuses of the trait while unequipped if the signet remains unchanged.
Hey everybody,
We are currently in the process of cleaning up old sticky posts. We have noticed that this bug list is no longer being maintained by the original poster, so we are going to let it drop off. If somebody would like to take up the mantle of maintaining a current bug list, you are welcome to do so. If such a thread is created, please use the report button to alert the moderation team of your request for sticky.
If you’re dropping a bug list thread and you want players to start a new one, close this one. However MAYBE since there was already over a dozen posts above yours since the latest balance patch you should probably actually read it instead of throwing it out because you decided the very first post on a different page was too old for you and reading the dates on other posts, which are already nicely sorted into chronological order for you, was too hard.
Maybe anet should actually sticky a thread in each profession subforum players to report bugs and maintain it themselves? It’s always useful if the mechanic actually knows what he’s trying to fix instead of swinging around a wrench wildly.
So anet are you going to make your own thread for your own bugs?
You really need to fix bugs like fast hands that is traited, i can’t comment how many times i’ve died to that in wvw, no point in weapon swapping to be a total sitting duck for 10 seconds, just adds to all the other totally laggy skills warrior has, is it worth playing, in my opinion not any more.
You really need to fix bugs like fast hands that is traited, i can’t comment how many times i’ve died to that in wvw, no point in weapon swapping to be a total sitting duck for 10 seconds, just adds to all the other totally laggy skills warrior has, is it worth playing, in my opinion not any more.
I have retired mine once again till they fix it. Shame I like smashing face.
Not a huge bug, but the sword’s Crippling Strike in the auto attack chain is still using the Pommel Bash animation.
Furious trait: where s my triple adrenaline? Still ‘only’ grants double :|