Warrior Bugs Thread

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Posted by: TheLazyOne.8509

TheLazyOne.8509

So much for my theory then, thanks for answering.

One bug I’ve noticed is related to Kill Shot, the rifle adrenal skill: If you have Crack Shot (20 pt Arms trait) and your shot penetrates one (possibly more, didn’t check) enemy before getting blocked by your actual target, you retain your full adrenaline.

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Posted by: Melchior.8213

Melchior.8213

Fast Hands Does not work together with the full set effect of “Superior Rune of the Warrior”: http://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Warrior
The cooldown of weapon swa kitten seconds with both effects active – the same than with Fast Hand only.

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Posted by: Dolan.3071

Dolan.3071

^ Not to mention it bugs with bundles and puts your weapon in CD after dropping a banner -___-

Uriel Asther ~ Warrior | Kaya Lereau ~ Elementalist | Natalie Fox ~ Thief
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]

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Posted by: ArcturusWolf.1205

ArcturusWolf.1205

Warhorn: Targetless skill #4 causes autotargeting to lock onto a nearby enemy (potentially causing unwanted hits).

Sylverinia | [TS] TimeShift | Eredon Terrace

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Posted by: Bronther.7864

Bronther.7864

I hope the devs read this the Death from Above trait is bugged last i was on. a long fall will have a delay when hitting the ground causing a splat but several seconds later the hit damage or death, and blast effect then activate. its pretty funny running around after taking a fall that would kill me.

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Posted by: Jonwar.9205

Jonwar.9205

Is this still being maintained? No updates in a while from the looks of it and some of those bugs are old/fixed. Anyways…

Hammer
Hammer 5 does not knock down for a full 2 seconds (closer to 1 really)

Earthshaker (and other AoE’s afaik) fails to hit targets on slight elevation changes (this might be my imagination but it seems to have gotten better lately).

Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior

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Posted by: Juular.4729

Juular.4729

hi dont know if this has been posted before but just checked sue footed increase stance by 25% does not work with balance stance you get 1 sec why ?, just a waste of trait.

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Posted by: Chupey.2397

Chupey.2397

Warhorn Charge. Cast time appears to be mislabelled as it seems to still be about 1/2 second before starting cooldown.

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Posted by: Grimnaw.9634

Grimnaw.9634

if the Battle Standard skill is used, the animation and sound for the banners appearance still plays, despite it being cancelled – dont know if its supposed to be like this or not, but i doubt it:

Attachments:

(edited by Grimnaw.9634)

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Posted by: servantsamurai.1658

servantsamurai.1658

Balanced Stance The utility cannot be swapped out, even when out of combat. It continues to recharge in cycles of 39 seconds. It just loops without any way of interrupting it. It did this for about 3 weeks straight until I figured out you can change it when in town clothes. If Balanced Stance is selected again though, it will begin cycling without any prompting.

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Posted by: Epic.3950

Epic.3950

with crack shot on a rifle you do not penetrate your target if they are targeted. you must click on a target behind them to hit both. Instead the bullet should always travel its max range before being destroyed and if it hits a reflection ability and has already hit a target it should not bounce back but instead ignore the ability and the user of said ability.

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Posted by: Majax.3549

Majax.3549

If we push F1 button to lauch burst skill and at the same moment we are knock back or interrupted, F1 goes on full cd (10s).
Here the video to show the problem :
https://www.youtube.com/watch?v=Dg6Q8D00TfM

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Posted by: OniGiri.9461

OniGiri.9461

if you hover the “burst damage”-sign with the cursor (in the “Hero”-View) you get a Message that says: “PROFESSION_MECHANIC_OUTGOING_DAMAGE_PERCENT”

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Posted by: Garulf.2806

Garulf.2806

The Grandmaster Trait XII in Discipline “Heightened Focus” doesn’t seem to work for me. My Crit Chance stays the same according to my Hero Panel no matter how much adrenaline I have.

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Posted by: Qoltera.3042

Qoltera.3042

I have 67% base critical chance, and with “Heightened Focus” trait and fury, I go up to 100% or 102%. Yet I still hit non criticals. I’ve fought with full adrenaline, and my character window with 85% crit chance on. But I still hit non criticals even while looking at the 85% and full adrenaline. Is this a bug of some sort?

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Posted by: Ebel.2650

Ebel.2650

I sometimes only get 3 hammer skills wtf? Im missing skill 4 and 5..

Attachments:

BOON Control

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Posted by: Drek Thalon.5490

Drek Thalon.5490

The hammer ability Staggering Blow causes warriors to be planted and do a sort of ‘stutter walk’ (for lack of a better term) after cast. The aftercast is non-responsive to movement.

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Posted by: valiel.5041

valiel.5041

SWORD

Savage Leap: Doesn’t apply damage if the opponent is lower than you when you start to leap, i.e. leaping off a ledge to hit somebody below you. 23/02/13

Bug still exist, tested today. Leaping off a ledge warrior lands farther than target is resulting miss.
Screens:
http://i.imgur.com/EHFW3J6.jpg
http://i.imgur.com/4DSpztM.jpg

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Posted by: Zeki.7829

Zeki.7829

Rush and Bulls Charge not working properly! i can rush or charge targets that are standing still and regularly MISS my target or i can be right on top of a player or npc and have it not even hit them..I THOUGHT THIS WAS MEANT TO BE FIXED!!!??

Staggering Blow (Hammer 4 ability) rooting the player upon cast?? not sure if this is intended or a bug but its very difficult to use in its current state..

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Posted by: Being.7928

Being.7928

The hammer ability Staggering Blow causes warriors to be planted and do a sort of ‘stutter walk’ (for lack of a better term) after cast. The aftercast is non-responsive to movement.

Staggering Blow (Hammer 4 ability) rooting the player upon cast?? not sure if this is intended or a bug but its very difficult to use in its current state..

This. I noticed this instantly as I always like to follow up with Fierce Blow (Hammer 2) after Staggering Blow in SPvP.

Extremely annoying and in real need of a fix as you’re just a sitting target.

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Posted by: Epic.3950

Epic.3950

hammer 4… Anet fix it for god sake

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Posted by: silkysoft.6749

silkysoft.6749

swap weapons is laggy have to mash the key.
there is around 0.8 seconds before between the end of a cast bar move and the start of a burst move. Even when skills are cast to compensated for the 300ms lag from australia. Which maybe be fine for pve, but is totally unacceptable amount of nothing time in any kind of pvp.
Also there are times when use earthshaker and you have been inturpted in mid air an unable to do anything for a while just like stagger blow.
There are other random occasion where you have done a skill with a cast bar, been stunned, used shake it off and been stuck from doing any abilities for a short time.

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Posted by: Mayan.7164

Mayan.7164

Sword #4 IMPALE is bugged. This skill only apply 1 stack of bleeding over time when you throw your sword at your foe. Anet fix it, please.

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Posted by: Arrask.6925

Arrask.6925

Landing a cc-skill, e.g. shield bash or bulls charge, immediatly using sword F1 only for immobility and immediatly after that (interrupting the animation of sword F1) swapping to greatsword to use 100blades leads to a “lag” where your character doesnt do anything for about one and half seconds. I guess this is not intended.

Do you guys get this bug, too? (You can try it at golems, for me the bug also appears on them)

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Posted by: Lukhas.1962

Lukhas.1962

The Armored Attack trait is not operating properly. Sometimes it does not generate the +5% bonus to power.

For example, changing an amulet with no toughness, for one that gives me +85 toughness, is not seen as power increases by 4 points.

(edited by Lukhas.1962)

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Posted by: Moderator

Moderator

Hey everybody,

We are currently in the process of cleaning up old sticky posts. We have noticed that this bug list is no longer being maintained by the original poster, so we are going to let it drop off. If somebody would like to take up the mantle of maintaining a current bug list, you are welcome to do so. If such a thread is created, please use the report button to alert the moderation team of your request for sticky.

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Shouldn’t an official from Anet take up the mantle?

Pass it on to your balance/dev team so they can correct their own mistakes.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

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Posted by: dooger.2640

dooger.2640

Nah should read, “We noticed most warriors have rerolled or are playing other games, so we are dropping them from defect tracking”

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Posted by: Dand.8231

Dand.8231

Arms: Deep Strikes +40 Precision per signet

Sometimes it will properly provide the Precision, and other times it wont till you unequip/re-equip signets and/or the trait. Easily reproduced, equip 3+ signets, and zone.

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Posted by: Redscope.6215

Redscope.6215

Not sure if it has been mentioned but it’s a relatively new bug (since April I believe).

Spear – Mariner’s Frenzy:

The attack makes the proper sound but it recurs twice after it’s over, sounding as if you’ve used Mariner’s Frenzy 3 times in a row instead of just once.

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Posted by: Redscope.6215

Redscope.6215

Arms: Deep Strikes +40 Precision per signet

Sometimes it will properly provide the Precision, and other times it wont till you unequip/re-equip signets and/or the trait. Easily reproduced, equip 3+ signets, and zone.

Also, it gives the bonuses of the trait while unequipped if the signet remains unchanged.

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Posted by: Player Character.9467

Player Character.9467

Hey everybody,

We are currently in the process of cleaning up old sticky posts. We have noticed that this bug list is no longer being maintained by the original poster, so we are going to let it drop off. If somebody would like to take up the mantle of maintaining a current bug list, you are welcome to do so. If such a thread is created, please use the report button to alert the moderation team of your request for sticky.

If you’re dropping a bug list thread and you want players to start a new one, close this one. However MAYBE since there was already over a dozen posts above yours since the latest balance patch you should probably actually read it instead of throwing it out because you decided the very first post on a different page was too old for you and reading the dates on other posts, which are already nicely sorted into chronological order for you, was too hard.

Maybe anet should actually sticky a thread in each profession subforum players to report bugs and maintain it themselves? It’s always useful if the mechanic actually knows what he’s trying to fix instead of swinging around a wrench wildly.

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Posted by: silkysoft.6749

silkysoft.6749

So anet are you going to make your own thread for your own bugs?

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Posted by: deffy.1320

deffy.1320

You really need to fix bugs like fast hands that is traited, i can’t comment how many times i’ve died to that in wvw, no point in weapon swapping to be a total sitting duck for 10 seconds, just adds to all the other totally laggy skills warrior has, is it worth playing, in my opinion not any more.

“Deleted for being inappropriate”

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Posted by: silkysoft.6749

silkysoft.6749

You really need to fix bugs like fast hands that is traited, i can’t comment how many times i’ve died to that in wvw, no point in weapon swapping to be a total sitting duck for 10 seconds, just adds to all the other totally laggy skills warrior has, is it worth playing, in my opinion not any more.

I have retired mine once again till they fix it. Shame I like smashing face.

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Posted by: Lylandrissabelle.5463

Lylandrissabelle.5463

Not a huge bug, but the sword’s Crippling Strike in the auto attack chain is still using the Pommel Bash animation.

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Posted by: LeX.8607

LeX.8607

Furious trait: where s my triple adrenaline? Still ‘only’ grants double :|