Warrior Build

Warrior Build

in Warrior

Posted by: Vanthian.9267

Vanthian.9267

Hey everyone, decided I would post my latest build I am using in sPvP since a few people whispered me for it. It is decent for romping around but in no way is it a team build. I would not advise this for tPvP or solo queue tournaments. However, hot joins and WvW you can make a case for it.

Weapons
Sword/Sword—-Agony sigil & Doom sigil

Mace/Mace——Paralyzation sigil & Doom sigil

Runes
sPvP—- Superior Rune of the Nightmare (I would have preferred pereplexity)

Amulet
Carrion amulet with Shaman jewel

Traits
Strength: 20—-Trait: II (Restorative Strength) & VII (Distracting Strikes)
Arms: 10—-Trait: III (Deep Cuts)
Defense: 20—-Trait: II (Dodged March) & IX (Cleansing Ire)
Tactics: 0
Discipline: 20—-Trait: III (Warrior’s Sprint) & VI (Signet Mastery)

Healing Skill
Healing Signet

Utilities
(Note: you don’t have to use these for the build, this is just what I use)
Kick, Balanced Stance, Signet of Stamina

Elite
Signet of Rage

To go along with the awesome meta game we have currently (/sarcasm), this is my condition spamming build.

This build is pretty decent at keeping up poison, bleeding, torment, and confusion if you time your skills right (also to note you can stack vulnerability but with the low power of this build it doesn’t add much).

It also offers four different control skills on a 8 second, 15 second, 20 second, and 25 second cool down. You have one stun (up to 4 seconds), one pure knock down (2 seconds), one daze (1 second), and one push back/knock down (1-2 second-ish). All of which, if timed right, will stack 4 confusion.

You also have two block skills. Counterblow lasts for 1 and 1/2 seconds as long as a melee attack doesn’t land. Riposte lasts for 2 and 1/4 seconds as long as a melee attack doesn’t land as well.

You have mediocre condition removal through Signet of Stamina and Cleansing Ire.

You will die to heavy burst unless you know how to dodge or time your blocks right. Luckily, Signet of Stamina helps with endurance regeneration rate so we get a dodge every 7 seconds instead of 10. You will also gain endurance on using a burst skill (50% endurance or 1 dodge).

Please note, I only took Nightmare because I couldn’t find Pereplexity runes anywhere in sPvP.

I enjoy this build the most on Skyhammer (you can spartan kick people off the edge).

Anyway, best of luck in sPvP or WvW.

Warrior Build

in Warrior

Posted by: Sagramor.7395

Sagramor.7395

Why not use Shield in place of off-hand Mace? The interrupt is on the same CD and you get another block.

Warrior Build

in Warrior

Posted by: Vanthian.9267

Vanthian.9267

Why not use Shield in place of off-hand Mace? The interrupt is on the same CD and you get another block.

For the ranged knock down. Since Warriors have only a select few gap closers’, mace 5 helps with catching up to kiting foes. Also, the shield would benefit from the sigil but the mace knockdown is harder to stun break out of for most. Knock downs/blow outs are hard to recover from due to the animation of getting back up sometimes stopping instant stun breakers.

Just preference I suppose. It is a fun build though. I would suggest giving it a go in hot joins.

Warrior Build

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Posted by: peter.9024

peter.9024

Why not use Shield in place of off-hand Mace? The interrupt is on the same CD and you get another block.

For the ranged knock down. Since Warriors have only a select few gap closers’, mace 5 helps with catching up to kiting foes. Also, the shield would benefit from the sigil but the mace knockdown is harder to stun break out of for most. Knock downs/blow outs are hard to recover from due to the animation of getting back up sometimes stopping instant stun breakers.

Just preference I suppose. It is a fun build though. I would suggest giving it a go in hot joins.

My personal preference is shield because shield bash does go around 400 range with swiftness and mace 4 is not that useful.

Skullclamp