(edited by alamore.1974)
Warrior Condition build. spvp
almost 100 views and now comments??
20 Strength- V/VIII
25 Arms- III/IX
15 Defense- II
10 Tactics- I
0 Discipline-Runes:
5x Dwayna Runes this puts my healing sig at 400 sec along with the regen on hit.
2x Afflicted for bleed damageSigel:
2x Force
2x Battle
Well I can see a few issues here already.
- Why 25 in arms? You’re a condi build, the 10% damage isn’t going to change much. In comparison, going 20 into Defense for Cleansing Ire could make a massive difference. Similarly, the 5% from the offhand trait in Strength isn’t going to provide much of a difference. After all, those bonuses don’t affect conditions.
- Since when did we have 7 slots for Runes? And honestly, I don’t think going 2 Afflicted Runes is worth it, because if you’re running Deep Cuts, the extra 15% won’t do much on your bleeds. And I’ll be honest, I don’t think that the 4 rune effect on Dwayna is worth the effort, since we’re talking a 1/20 chance for a 1/3 uptime on it.
- Your Sigils are also problematic. First off, I hope that you don’t mean to run 2 Sigils of Force on the same weaponset, because they don’t stack. And honestly, even if you are not, the swapping is only going to provide you with an extra 6 stacks of Might, but that requires some setup, such as swapping as soon as you enter combat and keeping swapping whenever your swap is out of cooldown. Which I don’t think is a good way to play it. If you want control, I would go with a Sigil of Paralyzation on the Sword/Shield swap.
(edited by Olba.5376)
1- yes I could go cleaning ire but I don’t have an issue with conditions thanks to berserker stance. when my target is just about dead I will hit them with Final thrust doing between 2.5-5k crit hit damage. 5% off hand damage is a mistake it need to be “III” great fortitude.
2- head, shoulders, chest, gloves, pants boots, and water filter (this one surprised me to) that’s a total of 7. I only took afflicted because the other condition runes didn’t hlp me much. as for Dwayna that to keep my healing above 400hp a sec plus regen has saved me countless times. you could use monk or water. if u wanted to push out more damage u could even go nightmare. but I like better survivability.
3- first set
Sword-Force Shield-Battle
second set
sword-force sword-battle
Paralyzation will make my stunn 1.15 secs meh.
and yes I do swap weapons often. sword/sword is best to counter thief’s after I counter and they un-stealth I switch to shield. kick-stack bleeds- bash- stack bleeds – bulls rush ( if I haven’t already used it) ext. now for classes with a lot of cleanse I switch to sword/sword torment the back to shield and start controlling and stacking bleeds. so I am constantly switching weapon sets. its all about being aware or what set to use and when.
1- yes I could go cleaning ire but I don’t have an issue with conditions thanks to berserker stance. when my target is just about dead I will hit them with Final thrust doing between 2.5-5k crit hit damage. 5% off hand damage is a mistake it need to be “III” great fortitude.
You don’t have any trait boosting your adrenaline generation, if you pick either Berserker stance or Balanced stance you are left with either no condition cleanse or no stun breaker/stability, making it very dangerous for you if you are only playing in melee range.
Also you say your build is centered around condition damage, but you only have Bleeds and Torment. With your 3 stuns you could easely switch Physical Training (XIII) for Distracting strike (XII), because you know, confusion is a condition, those 100% extra damage won’t help if you don’t have the power and extra critical damage to support it, while the confusion can help you taking down players realy fast.
2- head, shoulders, chest, gloves, pants boots, and water filter (this one surprised me to) that’s a total of 7. I only took afflicted because the other condition runes didn’t hlp me much. as for Dwayna that to keep my healing above 400hp a sec plus regen has saved me countless times. you could use monk or water. if u wanted to push out more damage u could even go nightmare. but I like better survivability.
The 7/6 is a UI bug, you can only have 6 runes active at the same time. Wich means when you get underwater, the rune on your helmet is going to be switched with the rune on your breather.
And even if they don’t help that much, you still have better options that can provide you with temporary fire shields, magnetic shields or even protection and fire condition damage when you reach a certain percentage of your health. Your Dwayna runes won’t save you from poison even with Berserker stance.
3- first set
Sword-Force Shield-Battle
second set
sword-force sword-battle
Paralyzation will make my stunn 1.15 secs meh.
and yes I do swap weapons often. sword/sword is best to counter thief’s after I counter and they un-stealth I switch to shield. kick-stack bleeds- bash- stack bleeds – bulls rush ( if I haven’t already used it) ext. now for classes with a lot of cleanse I switch to sword/sword torment the back to shield and start controlling and stacking bleeds. so I am constantly switching weapon sets. its all about being aware or what set to use and when.
Paralyzation sigil rounds the duration of your stun up, making it 2sec instead of 1sec (even if it is a 15% bonus only). But I wouldn’t recommend it if you switch Physical Training with Distracting Strike sinds you will want your CC to last as shortly as possible to take full benefits from this trait.