Name: Arcane Veteran/Warrior, Eldritch Knight, Dreadnought (pretty much any of those really
Lore: They are typically fighters who have learned to tap into the power of ambient magic through various means, thus emulating the way Elder Dragons feed. Though they lack the finnese and control over said Magic, Magic Proffessions have, they use this magic to improve themselves and their fighting abilities generally by imbueing themselves with it and/or producing different effects (mostly force and skock wave related) to damage their enemies. To become one, a character needs a reason as to why they have become linked to the ambient field of magic around them. This can be explained by an accident with a magical artifact, a deal with a fiend or other powerful being, or a magic imbued tattoo, take your pick.
Wepon: Staff (see images below)
Proffesion mechanic: Ambient Magic
An arcane warrior(?) has gained the ability to collect and store ambient magic within themselves. This allows them to improve their bodies and their fighting abilities with it.
The Adrenaline Bar is replaced with the Ambient Magic Bar. Ambient Magic unlike Adrenaline is restored constantly at a steady rate until it’s full but it still has three stages.
F1: Burst Skill
F2:Overcharge
When you activate overcharge, Ambient magic begins boiling in your blood and manifests as Red lightning coursing through your body. You gain quickness every 5secs and you equip a battle staff to channel said magic out of you. (Basically it is necromancers shroud, but Ambient Magic is not expended when using your Overcharge skills and cannot be generated). Burst Skill is replaced with Magic Bust Skill.
Staff Skills
- Swipe->Thrash-> Force thrust: Swipes target. Jabs twice and causes vulnerability. Then thrusts sending a wave of “force” forward damaging and causing torment.
- Energy orb -> Cush Orb: Send out an orb of enrgy to a target location. Once it’s there it explodes and damages enemies. Can crush it early.
- Wild Strikes: Whirl your staff left and right hitting all enemie at your sides and reflecting all projectiles from in front.
- Helm punt: Rush forward a maximum of 300 range and punt the target in the head causing confusion.
- Expel force: Release a 360 wave of force knocking back enemies to 500 range.
Burst Skill: Quacke: Channel magic into the ground making it shake
Overcharge Skills
- Force Swipe-> Force thrash->Force Smash: Swipes target. Jabs twice and causes vulnerability. Then slam the ground creating an aoe damage zone that applies torment. Last for like 1/2 to 1 sec.
- Lash Out: Teleport to target area and release a cone of red lightning. Causes Weakness
- Warding Sweep: Perform a sweep in front of you that knocks down up to three enemies and creates a barrier in front of you.
- Cascading Blast: Send out a blast of force that stuns the target a nd damages all enemies in the way.
- Attracting Force: Pull in up to five enemies around you Range 600.
Magic burst Skill: Protective Shell. Surround youself with a shell that blocks all attacks and reflects all projectiles. Last longer depending on how many stacks of Ambient magic are left. Consumes all Ambient Magic and removes overcharge.
Utility Skills: Maditations
*1 Healing: Ambient Siphon: Heals you and increases ambient magic. if in overcharge stops ambient magic from lowering for x secs
*Utility Skills
- Maelfic Aura : Ambient magic surrounds you in an aura. Crakling red tendrils of the magic flit through the air around you as the magic begins attacking enemies by breaking apart armor as well as flesh.last x secs
Toggle skill in overcharge mode, Rate of Ambient magic decay doubles. - Ambient enforcement: The ambient magic imbues your body and makes it faster and stronger, it seeps into you blood, seeking only to help by improving the body. Your movement speed is increased. With every succesful hit at an enemy for the next 3 secs gain fury.
- Weapon charge: Charge you weeapon with ambient magic. Next 3 weapon atttacks deal more dmg.
- Towering will: Removes three conditions from you and 3 allies near you.
- Ultimate
Ambient Conduit: Take in as much Ambient Magic as you can afford all at once. Completely fill Ambient Magic and gain protection and aegis.
(edited by koniallis.4736)