Cavalier is a mount oriented spec. The warrior will gain a passive +40% movement speed buff when using their mount. However, they also lose the maneuverability of a unmounted character. What Cavalier brings to the table is their speed. This differentiate themselves from berserkers who are the murderbots and ragelords, while Spellbreakers are the boonrippers and support. On the otherhand, I do not see this elite spec as a fractal/raid at first sight. But as a sPvP, WvW, and casual PvE will see this spec a lot.
Mechanic: Mounts.
- Pressing F2 will allow you to mount up on your combat mount. This gives you +40% movement speed while losing the ability to turn instantly.
In a perfect world, I would love the ability to use any mounts. But I am fine with just having only a raptor mount. But I just can’t see any other mount being the “combat” mount.
Changes to weapons
Any movement skills while mounted are changed. Sword 2, GS 3, GS5 and Hammer burst will use another completely new skill.
Bull’s Rush will remain unchanged as a utility skill.
Grandmaster traits:
- Cavalry’s rush- While mounted, you gain a F3 skill: Cavalry rush. This skill gives a 1500 range rush. Enemies in the way will be launched aside(range 300). 15 second cooldown.
The purpose of this trait is a disruption role. While also giving the feeling of a cavalry charge.
- Skirmisher straps- You gain better control of your mount. Your mount can turn instantly. Also gain +10% damage and +10% condi duration.
The purpose of this trait is a flexible one. It is for 2 kinds of people, the ones that want to melee while mounted and the second is for ranged mounted cavalier that want to hit people from afar, with the superior speed the melee players can’t reach the player especially when they are dropping traps.
- Charioteer- You gain the ability to use a chariot. Any player can ride the chariot. Up to 1 other player can use the chariot. F3 skill allows the cavalier to kick the player off. Skills are usable while on the chariot.
This trait is the Cavalier’s support trait. I feel this might be a fun trait to have. You can use this to give other people rides on your mount. But most importantly, skills that roots players on the ground such as Meteor storm or Deadeye’s kneel are usable while the chariot is moving. I also want the chariot to pick up downed players and move them to a safe spot for them to res. However, melee players can move around until they get off the chariot.
I chose these three traits to be grandmaster because they really change the way how cavalier is played.
Master Traits:
- Trap master- Traps are now instant. 20% reduced cooldown for traps.
This is suppose to be used in conjunction with Cavalry’s Charge. This is so that you can drop traps on enemies while charging. With Cavalry’s charge + trap master, you can be a very powerful CC role. It can also work well with Skirmisher straps and Chariot.
- Raptor’s ferocity- Mounted player(s) gain 500 ferocity.
A damage buff for the cavalier. Players in chariots will gain the buff as well. If Cavalier becomes a raid spec, charioteer + Raptor’s ferocity would be the must-have traits. But it is made especially for skirmisher straps trait with the damage bonus accumulation. Especially when melee and ranged mounted cavaliers can reliably do more damage.
- Heal speed- Mounted player(s) gain health over time while mounted.
This trait is a support and/or tank trait. This is made for the Charioteer trait as a medic-chariot build, the medic-chariot would swoop in and save downed or low health players and then escape. This also works with every other grandmaster traits as a tanking trait for some extra survivability.
Utility skills: Traps.
I chose traps because traps are great for meleeing and skirmishing. While on the move, cavalier can drop traps to slow enemies down. A cavalier that brought Calvary charge trait could just charge at the enemy and then drop a trap on them.
Example skills
- Healing- Hidden healing crates- Any ally that triggers this trap will gain a burst of healing.
- Smoke trap- causes blindness to enemies.
- Cripple trap
- Elite- Ambush trap- Summons five cavalier to charge at whoever is on the trap and then disappear.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant