Warrior Gap closers need a fix

Warrior Gap closers need a fix

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Posted by: Phantom.5389

Phantom.5389

First off, I’m not saying this would fix all the problems that warrior have such as the requirement for certain skills when playing in a competitive environment. There are already many threads covering those subjects.

This thread is about basic skills behavior being broken.

(1) First skill that comes to mind : [Rush] (Greatsword 5 skill). This skill has been failing to hit a moving target (no dodge, no blink involved) on a really high ratio (about 40% of the time). Best scenario will result in a direct hit and your character will be on the enemy so you can get some melee hit on him. Sometimes the skill will get close to the target and hit before the enemy thus resulting in a failed strike (but at least you got close to the enemy so the gap closing part of the skill was effective). Worse case scenario will result in your hero bypassing the enemy completely and hit the air about 200 to 300 range behind him. In this scenario, the skill failed to deliver the damage while also failing to get you on your enemy. What did the enemy do in order to ’’dodge’’? He walked left or right or simply in a straight line. This is the biggest case of a skill behavior on the warrior profession.

(2) Second but nonetheless is [Bull rush]. This skill is similar to [Rush] in its behavior but it doesn’t not behave that poorly. The ratio of the skill not hitting a moving target is much much lower than [Rush]. But it still often happens (I would say about 10% of the time, hit me up if you think I’m in the wrong). The skill behavior is mostly broken when you find yourself behind your enemy while the target doesn’t get hit. The opponent basically only ran forward and the skill did not connect.

I think the reason why [Bull rush] lands more often than [Rush] is the speed at which the skill goes. Since [Rush] is so slow, it often fail to evaluate the destination where the opponent will be in the next second. On the other hand, [Bull rush] is not god speed but it is still not really slow, thus resulting in a better evaluation of the destination it needs to reach to connect.

(3) [Savage Leap]. This skill movement behavior seems fine. But, the hit that comes after the leap will often miss the target simply because the opponent is moving and the skill failed to determine where the ennemy will be the moment it lands. More often than it should, you will see your warrior hit the air after he lands on the ennemy.

My suggestion would be to actually make those ‘’gap closer’’ moves faster, or maybe give them a leap at the end of the skill so it corrects the error in the destination calculated.

Not gonna say warrior would be in a perfect spot after those skills are fixed, but that would still be better than what it was before! Imagine a guardian using [Judge’s intervention] and being sent 400 range behind the enemy while missing the hit. At least that would only be for about 25% of the time you cast [Judge’s Intervention]. Pretty sure Guardians would cry bloody murder…

Warriors simply don’t cry bloody murder on those skills anymore since it’s been this way for so long that we somehow almost view those skills behavior as a normal and inevitable end. Especially since [Rush] has been reworked and got slightly better than what it was before, yet still not in a healthy situation…

Thanks for reading and comment!
If you have any other skills that are bugged, feel free to elaborate and I will add them to the list.

It’s one small step for a healthy profession, but one (somehow) giant leap towards an happy profession.

(edited by Phantom.5389)

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Posted by: Cloud Windfoot Omega.7485

Cloud Windfoot Omega.7485

make the skills slightly curve when they move, so they don’t just have to sidestep a little, make the warrior into a homing missile!

Warrior Gap closers need a fix

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Posted by: NiloyBardhan.9170

NiloyBardhan.9170

Like I said in the other thread, these 2 skills are a joke atm (specially after they nerfed Rush in the 23rd June patch). They miss half of the time when it should clearly hit the target.

The best thing Anet can do at this point is to make both these skills teleports which hits instantly finally give the warriors the viable gap closers that we have been lacking.

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Posted by: BlackBunny.3681

BlackBunny.3681

Amen. Rush from gsword and bullrush are outdated…. Rush seems really laggy and hardly EVER finds its mark…. Like when you use it on somebody running away you never actually end up in melee with them it always hits the target then spends 1 second charging its damage while standing still then you are back at square one trying to get into melee range. Its not worth the damage or mobility for offensive, the only use of it is when you are running away

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Posted by: Choppy.4183

Choppy.4183

Add Whirlwind and Savage Leap to the list of movement skills that need a second look.

Not sure if it’s just me, but I find most/all of my skills have been getting a 1/2 – 1s delay on activation, which seems to cut into the movement skills like those provide (in addition to really impairing reaction time for all skills, obviously).

The likelihood of landing the cripple with Savage Leap also seems to be low these days. Not because of miscalculating position like with Rush and Bull’s Charge, but because of the delay at the end of the leap.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

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Posted by: Arewn.2368

Arewn.2368

Also, give Bulls Rush an actual animation. No more weird sliding.

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Posted by: Phantom.5389

Phantom.5389

Glad I’m not the only one finding problems on warrior gap closer atleast <3

@ Choppy.4183
The mobility part of [Savage Leap] indeed seems to work correctly. Sadly, connecting the hit on the target is a completly different story. It feels like the warrior gap closers have too many sequences in comparison to every other gap closers in this game, resulting in a wierd behavior when it comes to either moving to the target or landing the hit. For [Savage leap], it is clearly a case where the hit have a hard time to connect. The target will often be right behind you as you land and the warrior will land in front or on the target while trying to reposition himself in order to land the hit resulting in many failed attempt.

As for [Whirlwind], I can’t tell. This is probably the only gap closer on warrior which behave nicely to me.

(edited by Phantom.5389)

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Posted by: Choppy.4183

Choppy.4183

@Phantom
Yeah, I went to a pve area to do some tests and concluded at least some of my problem was a weird skill lag that sometimes occurs in wvw. It crimps the movement when it happens.

What you say about the animation is right on point.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

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Posted by: Asato.5479

Asato.5479

I’ve read someone telling that Anet doesn’t want the Warrior to have any magical thing, like a TP… so we can dream about it…

But clearly the warrior skills need faster response time… (reactivity). The most difficult part must be how to stick to the target … not prey that the skill may touch the target and hopefully you can do something … lol

Just give us some skillshot skills …. Not kittening this much “let’s random roll” ones -_-

The most ridiculous thing that makes me mad on warrior… is that most of melee skills are “homing” and just the fact that you move your char with W+RMB make them miss.

And some skills without target just don’t work. The 2 when downed… it’s really ridiculous when I know he’s stomping me and I know exactly where he is … but no he’s just in stealth.. it’s a stupid example.

Let’s say, I feel like I want to play Axe/Mace + Sword/shield… and I’d like to have Arms and Berserker for +30% AS, for the last trait spec, I have choice between defense or discipline. I choose discipline cuz fast hand (it must be a warrior thing, without need of spec -_-). So without defense, I got Endure pain, Shield block, Berserker stance, after that… I’m sooo free kill. even a thief just come melee and kill you … the joke, warriors skills are so slow they can’t even a 0cm close melee target… Anyway, after playing reaper, I found my new" warrior type game play."

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Posted by: Phantom.5389

Phantom.5389

Interesting, but I don’t even ask for magical blinks or anything like that to be honest. I like how warrior is actually a warrior, a war machine, a barbarian or the likes. The skills could still be charges, leaps or a combination of them. Just make them faster/more accurate!

Also another fact I could add on top of basic skills behavior would be how chill affect the range that our skill will travel while bonus movement speed no longer affect our skills….

Take [Eviscerate] as an exemple. This skill range is already pretty small and easy to dodge, yet with the new reaper elite specialization and the crazy amount of chill beign applied with everything they do…[Eviscerate] will often not even be an option when he is clearly under 600 range. Your leap will have a wierd behavior where you lift off but travel about 200 range only. So basically warriors can’t travel farther with +% movement speed but they can also get their travel distance on their skills reduced while blinks are not affected by such behavior. This is truly a problem if you ask me. Warrior are no longer hard to distance. Daredevil does a better job at that nowadays, Revenant with their [Phase travel] also does a better job. Mesmer is now also doing a better job in term of chasing ability since their blinks are also not affected by -% move speed conditions.

Maybe it is time to be consistent and make warrior mobility skills completly unaffected by plus or minus % move speed. If the skill says 1200 range, we should travel 1200 range (except if we are interupted, which I can tolerate, even if blinks don’t get affected by such a thing).

Also those skills should be able to hit an opponent who doesn’t use a dodge/block/blind/invul/interupt if he is under the range treshold, end of the line. RNJesus can influence many things, but RNJesus should not apply to such basic behavior.

(edited by Phantom.5389)

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Posted by: Juba.8406

Juba.8406

Savage leap has an aftercast, this aftercast is not justified at all and need to be removed entirely.