(edited by Orcommander.5481)
Warrior Hammer Greatsword
I run Hammer/GS myself, so I have a few points you might want to consider:
1. Mobile Strikes (Discipline X) makes your Whirlwind Attack, Rush, Bull’s Charge, and Earthshaker all break immobilize. I’ve found it invaluable in PvP based on my own personal playstyle.
2. Unsuspecting Foe (Arms IV) will basically guarantee subsequent crits after an Earthshaker, even without Fury considering your gear setup. I’m not sure how much vuln you get out of Rending Strikes, but I would think you could apply stronger burst with UF.
3. Merciless Hammer is quite good considering 3 separate abilities (Earthshaker, Backbreaker, Staggering Blow) all disable the opponent. It basically makes your CC combo 25% stronger. Of course, you’d have to give up a survival trait to replace it, which may or may not be worth it.
Otherwise, I wish you luck. I personally go 20/10/20/0/20, shifting some out of Defense to grab +10% GS damage. Considering your larger focus on damage stats with your amulets, however, I’m not sure that’d be worth it for you. In fact, I may test out a 10/10/30/0/20 build myself.
“He’s like a man with a fork in a world of soup.”