Warrior HeavyTank
I am speechless. I will however leave you with the response of a guildmate as I was telling them of your guide.
[15:48:15] <DEKeyz>Behr stop repeating the ravings of a madman
http://www.twitch.tv/coronaas
I too am speechless. Definitely gonna try this.
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell
Watch out for Poison, Dire Gear: Condition Damage/Toughness/Vitality
https://twitter.com/TalathionEQ2
GW1 Wammo. :P
Seriously, can we get a video?
I’m curious to see how it performs in 30+ frac and WvW.
PS: The graphics on your screens, ouch. Those aliased textures. Ugh.
GW1 Wammo. :P
Seriously, can we get a video?
I’m curious to see how it performs in 30+ frac and WvW.PS: The graphics on your screens, ouch. Those aliased textures. Ugh.
Yeah I know, it sucks but that’s the only way my computer will run it. Not much I can do about it. As I said, it works well in PvE. Not so much in WvW, but it does take them a little bit to take you out. I hear a lot about cheesy Mace/shield GS builds but I use a MS Rifle set up in WvW. Another warrior in SPVP wanted to go against me, but he just didn’t have the DPS to match my regen. This build is a hunkerdown, shutdown, stand still build. Thieves and Ele’s got the dps to hurt ya a bit, but even a thief in WvW would take a bit to even get you to half. once you realize you’re not gonna make it you got the stability and blocking ability to just literally run away.
I think stability cant be extended with boon duration… a long time ago tested this but it was in pvp and i was testing runes and other things not foods because in pvp they dont exist.
I think stability cant be extended with boon duration… a long time ago tested this but it was in pvp and i was testing runes and other things not foods because in pvp they dont exist.
It can.
Stability is a boon, and as such is affected by boon duration normally.
Try it in-game.
Your condition removal is pretty bad. You’re gonna be made into a commander epi target which is ideal for the other team (we already do this to kalkz on your server as his build seems to have 0 condition management). Tanky targets that can’t remove their conditions = punching bag for stacking condis on then epidemic to the people who will melt in seconds under the same pressure. It’s essentially the same thing we do to people who stand near siegeraiser so don’t command like that.
(edited by Player Character.9467)
Your condition removal is pretty bad. You’re gonna be made into a commander epi target which is ideal for the other team (we already do this to kalkz on your server as his build seems to have 0 condition management). Tanky targets that can’t remove their conditions = punching bag for stacking condis on then epidemic to the people who will melt in seconds under the same pressure. It’s essentially the same thing we do to people who stand near siegeraiser so don’t command like that.
Now I did say that it’s usefull in PvE, and not so much in WvW. That’s the only downfall of it. Dolyak signet can be replaced with Shake it off, and the Restoration sigil can be replaced with purity. Anyone can tweak the build anyway they like to work for them. In the traits, missile reflection can be replaced by cleansing ire or dogged march, removing/reducing conditions. In tactics, replace the first with inspiring standards, and change the second to shake it off, removing a second condition automatically with a rather long cooldown. That’s just example.
(edited by Dirk Coldkill.4638)