Veteran of The Mists & Professional Engineer
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King
-Idea to make warriors a more unique class: The ability to Master Weapons.
This could simply be a passive option for warriors to use to expand their arsenal of weapon skills. No points are needed to be allocated, and no specific weapons required. It’s just a Profession ability.
This could give warriors 5 weapon skills from just wielding a one handed weapon. So in a since it just allows one handed weapons to fill the two off hand slots. This just allows for more diversity for builds and weapon swapping. Subsequent idea (this would be a pain for the developers) but mastering 2 handed weapons could provide a set of 5 different weapon skills perhaps making the 2 handed sword more defensive, or letting the hammer focus on conditions when mastered as opposed to control.
So, for example any warrior could simply choose to use a Warhorn in his main hand. This could grant him a few offensive/defensive skills while simultaneously granting more boons to himself and to his allies thus allowing a warrior to Specialize in support. Or the warrior could take a 2 handed Hammer and stun lock people with the basic warrior Hammer skills, then swap to a Mastered 2 handed Hammer and apply conditions. (?) Therefor it would feel like that particular warrior is truly using a 2 handed mace to its full potential.
(Opinion) This would comply perfectly with the Discipline trait line adding perhaps increased damage, or reduced Cooldown of Weapon Skills being used by the Weapon Master profession skill.
Please let me know what you think of is idea and +1 if you like it.
And please post any additional idea’s or concepts.
Main-hand warhorn skill #1: Smash your opponents head until he comes back to his senses.
Main-hand warhorn skill #2: Shout “This idea is stupid” to cause 5 seconds of confusion.
Main-hand warhorn skill #3: Blow your horn to cause 20 seconds of ear bleeding.
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