Warrior Longbow TPvP Build
Where’s the group support? (FGJ?) Thief can do the same with a 10 point trait investment. Ele/engy/even ranger waterfield offers much better support.
Where’s your mobility? As a roamer spec you need mobility, this spec has less mobility than a BM ranger. If you’re purely teamfighter spec, what do you have to offer that an HGH engy or ele can’t?
How do you mitigate damage and deal with teamfocus? Do you rely on fear me as a defensive tool? What happens if people have stability. What about pressure from ranged or condi specs. How do you deal with getting CC’d/immobilized?
I guess your main burst is lbow F1+lbow 3, pop two shouts and swap to eviscerate considering your sigil choice. Do you rely purely on mace 5 and lbow 5 hitting to do any damage. Why is that burst more useful than for example mesmer izerker to doubleshatter or thief clusterbombing and swapping to instaspike?
How does your ranged sustained damage compare to mesmer/thief/HGH engy/S&D ele and how does your melee damage/survivability compare to S/D or D/P thief for example.
Why the fury on immobilize if you only have one source of immo and you’re also using FGJ and SoR? How often can you pop your vengeance in tpvp setting?
I’m not really sold by this spec.
(edited by Psybunny.8906)
This looks like someone changed Defektive Longbow build for PVE use.
Where’s the group support? (FGJ?) Thief can do the same with a 10 point trait investment. Ele/engy/even ranger waterfield offers much better support.
Where’s your mobility? As a roamer spec you need mobility, this spec has less mobility than a BM ranger. If you’re purely teamfighter spec, what do you have to offer that an HGH engy or ele can’t?
How do you mitigate damage and deal with teamfocus? Do you rely on fear me as a defensive tool? What happens if people have stability. What about pressure from ranged or condi specs. How do you deal with getting CC’d/immobilized?
I guess your main burst is lbow F1+lbow 3, pop two shouts and swap to eviscerate considering your sigil choice. Do you rely purely on mace 5 and lbow 5 hitting to do any damage. Why is that burst more useful than for example mesmer izerker to doubleshatter or thief clusterbombing and swapping to instaspike?
How does your ranged sustained damage compare to mesmer/thief/HGH engy/S&D ele and how does your melee damage/survivability compare to S/D or D/P thief for example.
Why the fury on immobilize if you only have one source of immo and you’re also using FGJ and SoR? How often can you pop your vengeance in tpvp setting?
I’m not really sold by this spec.
Wow, I did not expect to get so much speculation from just giving some simple input on a play style that’s working for me.
I half expected if people were interested, they would try it out.
I’m not exactly sure what you’re trying to compare this spec to either. It’s a glass cannon spec definitely, but instead of being a one trick pony glass cannon there are a few other tricks in the book that are somewhat less predictable than bull rush>frenzy>100b.
The point of this build is that you can deal outstanding damage without ever having to enter the fray. This also doesn’t mean that once in the fray you are SoL, Axe/Mace prove to be extremely effective for dealing lots of pressure.
Im not quite like ur traits, but I like ur thought that warrior could be nice AOE damager.
the problem is still lack of being alive.
shout heal is quite nessesry for all warriors, and u can try power and condition amulet.
Where’s the group support? (FGJ?) Thief can do the same with a 10 point trait investment. Ele/engy/even ranger waterfield offers much better support.
Where’s your mobility? As a roamer spec you need mobility, this spec has less mobility than a BM ranger. If you’re purely teamfighter spec, what do you have to offer that an HGH engy or ele can’t?
How do you mitigate damage and deal with teamfocus? Do you rely on fear me as a defensive tool? What happens if people have stability. What about pressure from ranged or condi specs. How do you deal with getting CC’d/immobilized?
I guess your main burst is lbow F1+lbow 3, pop two shouts and swap to eviscerate considering your sigil choice. Do you rely purely on mace 5 and lbow 5 hitting to do any damage. Why is that burst more useful than for example mesmer izerker to doubleshatter or thief clusterbombing and swapping to instaspike?
How does your ranged sustained damage compare to mesmer/thief/HGH engy/S&D ele and how does your melee damage/survivability compare to S/D or D/P thief for example.
Why the fury on immobilize if you only have one source of immo and you’re also using FGJ and SoR? How often can you pop your vengeance in tpvp setting?
I’m not really sold by this spec.
Wow, I did not expect to get so much speculation from just giving some simple input on a play style that’s working for me.
I half expected if people were interested, they would try it out.
I’m not exactly sure what you’re trying to compare this spec to either. It’s a glass cannon spec definitely, but instead of being a one trick pony glass cannon there are a few other tricks in the book that are somewhat less predictable than bull rush>frenzy>100b.
The point of this build is that you can deal outstanding damage without ever having to enter the fray. This also doesn’t mean that once in the fray you are SoL, Axe/Mace prove to be extremely effective for dealing lots of pressure.
Nah no worries. Players are just frustrated with the warrior class where every other class does anything the warrior does better.
Keep up the build though and we wanna see a video!
Until there are any updates on warrior toughness/armor values I don’t think you’re going to see any changes in our squishiness.
I have run shout heal before, it’s very lackluster. It doesn’t heal for nearly as much as you would expect a 3rd tier trait should. Not to mention building in to tactics is a huge loss of damage.
The Leeching sigil and intelligence sigil can’t be stack together because it both swap sigils. It will only appear one of their effect when you switch to your axe/mace set. Good try, keep working on it!
regards.
Anas Tarcis.
(edited by Anastasis.7258)
Thanks, Anas. Must have mixed it up with Sigil of Blood.
I’m a bit amazed at how few builds use warhorn.. when traited it is one of the most
amazing weapons in the game.
The game isn’t all about killing and doing damage.. the amount of support a warrior
can give with a longbow/warhorn build is extremely nice. If you get your traits and
your stats right, you maintain single target burst damage and survivability. You also
get permanent swiftness/vigour/fury/might, greatly improved ressing capabilities,
and just a whole lot more fun than just focusing only on killing people.
I wouldn’t bother with healing shouts, it only heals 1.1K without clerics, and really I
don’t think cleric gear works for warrior regardless of what build they choose. Your
usefulness is just too limited then, being a healbot isn’t very warrior-like.
I think warrior, due to their well-balanced and intuitive traits, are best at hybrid builds.
(edited by Zsymon.8457)
Are you playing a game called guildwars 2?
snip
Wow, I did not expect to get so much speculation from just giving some simple input on a play style that’s working for me.
I half expected if people were interested, they would try it out.
I’m not exactly sure what you’re trying to compare this spec to either. It’s a glass cannon spec definitely, but instead of being a one trick pony glass cannon there are a few other tricks in the book that are somewhat less predictable than bull rush>frenzy>100b.
The point of this build is that you can deal outstanding damage without ever having to enter the fray. This also doesn’t mean that once in the fray you are SoL, Axe/Mace prove to be extremely effective for dealing lots of pressure.
Sorry if I came off as offensive, I’m just giving constructive feedback and pointing out the flaws that you can improve in a lbow build, especially if you plan on using it in tournas.
I used the longbow in wvwvw some time ago (so not PvP, sorry for the off-topic) but i was really not impressed. the #1 skill hitting for 700-800 total(crit), and arching arrow hitting a small zone for 2-3k…
maybe other bow setups (i did not have crit dmg, but I did crit alot) and better gear would hit harder.
I`m talking here about zergs, not 1v1s.
I’m a bit amazed at how few builds use warhorn.. when traited it is one of the most
amazing weapons in the game.
I think warhorns application us limited.
One use is to tie into a 100b build with sword for obscene mobility. This would be used to apply maximum presence on an enemy’s backpoint.
Otherwise I don’t see using it outside of clerics or shamans. Reason being that when traited a large percentage of the useful boons you get only have real value when backed with healing power and toughness. So in the case of a condition build you would use sw/wh and longbow or shield, probably using endure pain as a utility to help vs. large group spikes.
Also they really should consider granting 3 might from that instead of one. Getting might over protection, regen, retaliation, etc. is such a bummer.
(edited by djtool.8372)
If you are going for team support I have 2 builds I like:
More Selfish but still has team support:
http://gw2skills.net/editor/?fIAQNBMhN6kzhogTew5BmIDEnHJZKkXpAO1JpoMsB-TsAAzCpIySllLLTWyssZNCY9xsCA
Shots are used for team buffs/condi removal and you get extra buffs and removal with warhorn. Your big time team support comes from stacking might while removing conditions. Place down combustion shot and use Arching Shot where you are standing for might, then switch to warhorn and use Call to Arms for even more might. If your teammate have blast finishers of their own you’ll find yourself with a ton of might.
The less Selfish version:
http://gw2skills.net/editor/?fIAQNBMhN6kzhogTew5BmIDAHFJNlSBc1leQGbpB-TsAg2CrIySllLLTWyssZNCY9xsCA
Same concept but you’ll be healing your teammates in addition to all the condi removal. Hard to think of a better support build.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)