Since the early months of playing this game I’ve felt that the warrior, while distinct in feel, has an unfortunate flow to the way a lot of skills and abilities operate.
I thought I’d make a list of the things that feel clunky and I think could be refined and improved to make the warrior more fun to play.
Please note that this is not about balance. It is about the way the skills feel and flow
MH Axe
Eviscerate – Has a hugely exaggerated animation with a short range and a long aftercast. This skill feels so unsatisfying because it’s been so obviously cut down from what it once was. It would hugely benefit from a range increase and a reduction in the aftercast
Greatsword
Hundred Blades – While this skill was once considered the bread and butter for warrior in PvP(maybe still is in PvE), it remains a rather awkward skill to use mostly due to its rooting effect
Hammer
Fierce Blow + Backbreaker – Their activation times feel slightly longer than they should be
Staggering Blow – The rooting effect disrupts combat flow.
Earthshaker – Feels unreliable, maybe due to ease of avoidance. Just a little too slow.
Mace
Pulverize(#1 third swing) – Unusually slow activation
Counterblow – Feels as though something is missing. Maybe an early activation(double tap) effect. The effect for the skills full duration is rather weak as well
Rifle
Aimed Shot + Brutal Shot – Not necessarily clunky, but they are severely underwhelming
Kill Shot – long activation and root effect dont feel justified
MH Sword
Final Thrust – feels very slow. Maybe a slight increase in range or a small forward movement like kick has(with less startup and aftercast) would make this skill feel a little more powerful and justify the activation time
Flurry – The self rooting effect makes this skill almost painful to use the entirety of it. Though many use movement to cancel the skill and to utilize the immobilize, so this skill may be fine.
Though an alternate firm of this skill may be useful as well: remove the self root and change the immobilize from a single long immobilize to a short pulsed one like binding roots. This would make the skill more useful as a group utility cc skill but less useful as a self utility cc skill
OH Sword
Rip->Impale – Slow activation on both skills. The projectile speed on impale is also a bit slow, so it is very easy to avoid. Rip’s range in addition to it’s slow activation make it awkward to use. If it were long ranged, the activation time may be justified.
Riposte – Suffers from the same thing as Counterblow. Boring skill, boring effects, not really fun to use.
Utilities
Banners, nuff said
These are just the skills that I just don’t like using. I could almost write a book if I went into feel+functionality+balance.
There’s probably more I missed