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I play lots of classes in spvp, including warrior. Insane fun. Good dmg, survivability…hammer CC :P but ive noticed that its really easy to either engage really fast or disengage with warrior because of their insane amounts of mobility. Coming from a multi-class player, I can say that this needs to be toned down. All you really need to escape is a greatsword or sword mainhand. It is incredibly cheesy (I feel kind of bad when I do this myself Lol) when a warrior is about to die and they use 3 —-> 5 GS, and/or 2 on sword to escape. Pretty much every warrior melee skill has some sort of “leap” or “rush” involved. Maybe the range or effectiveness of these abilities needs reworked or changed. Just something to think about.
Nice introduction. Eloquently saying that “Warrior mobility is OP” qq
If you really think that way then why not post it in the Profession Balance forum? Ranting at players who cannot change the programming of the game. Or what you really want is for Warriors to stop using mobility skills because people are tired of crying?
Thieves,mesm,eles can escape as easy as the warrior,mobility is what make the warrior what he is fun and deadly
every class can run away except necros.
/thread
Yeah. For now. With the condi loving patch coming, necro may no longer need to run away.
Well, for one thing, Warriors being incredibly mobile just doesn’t make sense. Heavy classes should be slower, with their heavy clanky gear weighing them down. Not really trying to qq here, because a lot of the times I can kill a warrior on my main (thief) just takes a long time to do so because they are either very tanky, have a mobile weapon, or both.
Well, for one thing, Warriors being incredibly mobile just doesn’t make sense. Heavy classes should be slower, with their heavy clanky gear weighing them down. Not really trying to qq here, because a lot of the times I can kill a warrior on my main (thief) just takes a long time to do so because they are either very tanky, have a mobile weapon, or both.
Yeah, I guess we shouldn’t be able to roll either then.
Well, for one thing, Warriors being incredibly mobile just doesn’t make sense. Heavy classes should be slower, with their heavy clanky gear weighing them down. Not really trying to qq here, because a lot of the times I can kill a warrior on my main (thief) just takes a long time to do so because they are either very tanky, have a mobile weapon, or both.
Warriors are supposed to be masters of melee, Mobility is a necessity and its not surprising they get a lot of it…
What change would you suggest to make mobility balanced?
I don’t really care much for the argument that Heavies should move slow in battle for the sake of it. Rangers shouldn’t get Invisibility from a Longbow if that literal concept applies. You can’t balance what a profession is capable of doing based off of what another profession is capable of (I.e. Eles get their mobility nerfed so Warriors should too) it doesn’t make much sense.
Lots of people have said it before but if a Warrior is running to get away that is good for you, right? In combat though that Rush to get in range is helpful, or to get better positioning on the battlefield. We don’t have shadowsteps or teles to do that.
(edited by Zagerus.8675)
I play lots of classes in spvp, including warrior. Insane fun. Good dmg, survivability…hammer CC :P but ive noticed that its really easy to either engage really fast or disengage with warrior because of their insane amounts of mobility. Coming from a multi-class player, I can say that this needs to be toned down. All you really need to escape is a greatsword or sword mainhand. It is incredibly cheesy (I feel kind of bad when I do this myself Lol) when a warrior is about to die and they use 3 —-> 5 GS, and/or 2 on sword to escape. Pretty much every warrior melee skill has some sort of “leap” or “rush” involved. Maybe the range or effectiveness of these abilities needs reworked or changed. Just something to think about.
If a Warrior is running GS or Sword, they are hindering their DPS like crazy. Only condition Warriors benefit from sword, and GS isn’t so much a PvP weapon as it is a mobility weapon for WvW. If they are using both, you shouldn’t even be complaining, because at that point the Warrior isn’t even running the cheesy Ham/Bow (which eliminates 90% of the cries for Warriors being OP).
Even despite all of that mobility, Thieves and staff Eles can STILL catch them before they take off and stick to them like glue. So all in all, your cries are falling on deaf ears.
I play lots of classes in spvp, including warrior. Insane fun. Good dmg, survivability…hammer CC :P but ive noticed that its really easy to either engage really fast or disengage with warrior because of their insane amounts of mobility. Coming from a multi-class player, I can say that this needs to be toned down. All you really need to escape is a greatsword or sword mainhand. It is incredibly cheesy (I feel kind of bad when I do this myself Lol) when a warrior is about to die and they use 3 —-> 5 GS, and/or 2 on sword to escape. Pretty much every warrior melee skill has some sort of “leap” or “rush” involved. Maybe the range or effectiveness of these abilities needs reworked or changed. Just something to think about.
If a Warrior is running GS or Sword, they are hindering their DPS like crazy. Only condition Warriors benefit from sword, and GS isn’t so much a PvP weapon as it is a mobility weapon for WvW. If they are using both, you shouldn’t even be complaining, because at that point the Warrior isn’t even running the cheesy Ham/Bow (which eliminates 90% of the cries for Warriors being OP).
Even despite all of that mobility, Thieves and staff Eles can STILL catch them before they take off and stick to them like glue. So all in all, your cries are falling on deaf ears.
I’m talking WvW and SPvP, and yeah in wvw its very hard to catch warriors if they’re running greatsword, especially since they have swiftness. 1200 range on Greatsword 5 X_X Maybe put that to 900 or 1000. Not everything has to be either 600, 900, or 1200 I don’t see why it cant be somewhere in between.
Oh well, just trying to get input and I think ive got it. Thanks for the feedback
I can approve that too. Was playing a few classes, but warrior with this mobility… What I would change would be like with RTL on ele. Double the cooldown when not hit enemy on rush or something (that 16-20 sec is just laughable comparing to rtl with 40 on squishest class). As someone said warriors – master of meele (not masters of fleeing).
I’m talking WvW and SPvP, and yeah in wvw its very hard to catch warriors if they’re running greatsword, especially since they have swiftness. 1200 range on Greatsword 5 X_X Maybe put that to 900 or 1000. Not everything has to be either 600, 900, or 1200 I don’t see why it cant be somewhere in between.
Oh well, just trying to get input and I think ive got it. Thanks for the feedback
Increase the damage GS does, and make 100blades actually useful/reliable in PvP, give it a burst skill worth using on a build that is reliant on sitting with full adrenaline, and I’ll gladly accept a mobility loss. As is, you need to be on top of your game in order to use GS effectively, so the only real draw the weapon has (other than being a generally popular weapon type no matter what game it is in) is it’s mobility.
Instead of wanting to weaken Warriro mobilitiy and making GW2 boring because of all the nerf whining, why don’t you ask ANet to improve other classes instead? Veteran players can play with new builds and classes, potential new players can see that the game is improving instead of degrading, and additional revenue for ANet because people are not leaving and possibly promoting GW2.
Win-win for all right?
Instead of wanting to weaken Warriro mobilitiy and making GW2 boring because of all the nerf whining, why don’t you ask ANet to improve other classes instead? Veteran players can play with new builds and classes, potential new players can see that the game is improving instead of degrading, and additional revenue for ANet because people are not leaving and possibly promoting GW2.
Win-win for all right?
Ehh, one point I’ll disagree with you on.
Globally raising power level is not a sign of improvement by any measure. What people are talking about when they say power creep is the effect that doing so has on the game as a whole.
Making PvE easier is obviously the biggest concern, but there are other things, like buffed skills interacting in unforeseen ways that cause additional imbalance instead of fixing any balancing problems, or a constant process of raising everything in increments because something else was accidentally made too strong.
Ahh, one of the mobility threads again.
I think it has been pointed out, at least 100 times that warriors need these skills to get close to some of the targets, especially ones that can jump around and shoot from afar.
Also, I would like to point out, 101th time, that all warrior mobility skills are leaps of some sort. They are heavily affected by cripple, immob and chill. Yes, yes, we all know, warriors run a heavy -condi duration builds to counter this and we have that zerker stance and and and.
But all this, it’s not the fault of the mobility skills, it’s the absurd synergy you can get when you pop Berserker stance + Stability of some sort and then hitting all those mobility skills, but hear me. If the warrior wants to use these skills to escape they have to preserve those skills during the actual fight so you should have pretty free time to do as you please with him.
And yea, change Rush into RTL like skill, right after you made it hit at least 75% of the time it SHOULD hit and not make warrior walk past target, stop for 3/4s to do very obvious thrust animation.
GS is a fun weapon to use in PvP combat, because it makes warrior just that bit more agile. I know you all ranged dps classes would like to take all leap skills out from warrior so they couldn’t even come close to you because you have pretty good amount of immobs, cripples, chills, teleports, leaps and what not yourself (excluding Necros, but they can cover their movement impaire skills with thousand other condis and keep spamming those).
PS. Nobody had problems with warrior mobility before meta started to move towards Conditions and they introduced Berserker stance, think about that.
(edited by Paavotar.3971)
The only problem with having to hit something with rush is that it bugs out ALOT. Rarely does the hit go off like you want it. That being said I propose an idea. What if its on a longer CD but hitting enemies or mobs with skills reduces the cool down by a second or some arbritary number. If you ever have played league of legends, think ryze/shyvana/skarner. Makes them want to actively engage rather then use it to run and imo thats what a true warrior should represent
There really is nothing wrong with a Warrior being able to “spam” his gap closers to run away. The problem is just how far the skills move the Warrior. Reducing and distance of Rush and the sword’s leap by 15%, but upping the damage GS does overall could help balance it out (Sword is a condition weapon, and would be fine without any damage modifiers after the leap nerf).
hammer CC
insane amounts of mobility.
The 10 weapon set 30/30/30/30/30 warrior strikes again.
Increase the damage GS does, and make 100blades actually useful/reliable in PvP, give it a burst skill worth using on a build that is reliant on sitting with full adrenaline, and I’ll gladly accept a mobility loss. As is, you need to be on top of your game in order to use GS effectively, so the only real draw the weapon has (other than being a generally popular weapon type no matter what game it is in) is it’s mobility.
Wait, you seriously want to make this class even easier to play, so people can stay on greatsword instead of changing to axe for eviscerate? The greatsword seems fine to me if talking about damage, it is already insane. I’dd rather recall a somehow debuff (maybe on recharge or something) instead of buffing it.
Back to the topic. For me the problem isn’t that rush is “OP”, but the combination of rush and whirl on one weapon is maybe too much. I think it would be a good idea indeed to lower some ranges.
Swap warrior’s Rush for Ele’s Fiery Rush and it’d be aces. Less range, but cleave and ACTUALLY CONNECTS would be awesome.
What change would you suggest to make mobility balanced?
You can’t balance what a profession is capable of doing based off of what another profession is capable of (I.e. Eles get their mobility nerfed so Warriors should too) it doesn’t make much sense.
It’s not profession to profession as much as it is a skill to skill comparison. RTL is essentially the same thing as Rush distance/speed wise except CD is drastically different for one and successful hit rate for the other.
The balance necessary is that they should both hit successfully unless otherwise dodged/blocked/blinded. Both shouldn’t be affected by chill/etc in its activation time but after is fine. And both should have the same cooldown probably 30s or 25s with the same punishment effect of double CD for not hitting a target BUT should count as a hit when you make contact no matter the blind/block/etc because as it stands thats the BS ele goes thru right now. So pretty much they get double CD for their intended gap closing purpose and get punished either way in closing gaps IF they miss or creating them as they flee, that’s not balanced.
Reducing and distance of Rush and the sword’s leap by 15%, but upping the damage GS does overall could help balance it out (Sword is a condition weapon, and would be fine without any damage modifiers after the leap nerf).
Yeah, this seems like a good idea. I don’t think whirl on GS should get a damage buff but everything else on GS im fine with a slight damage buff as long as rush and sword got a lower distance. Maybe change Rush to 900 and make it like RTL, and sword about 500.
BTW sorry for not putting this in profession balance. I forget its there sometimes X_X
Ahh, one of the mobility threads again.
I think it has been pointed out, at least 100 times that warriors need these skills to get close to some of the targets, especially ones that can jump around and shoot from afar.
Also, I would like to point out, 101th time, that all warrior mobility skills are leaps of some sort. They are heavily affected by cripple, immob and chill. Yes, yes, we all know, warriors run a heavy -condi duration builds to counter this and we have that zerker stance and and and.
But all this, it’s not the fault of the mobility skills, it’s the absurd synergy you can get when you pop Berserker stance + Stability of some sort and then hitting all those mobility skills, but hear me. If the warrior wants to use these skills to escape they have to preserve those skills during the actual fight so you should have pretty free time to do as you please with him.
And yea, change Rush into RTL like skill, right after you made it hit at least 75% of the time it SHOULD hit and not make warrior walk past target, stop for 3/4s to do very obvious thrust animation.
GS is a fun weapon to use in PvP combat, because it makes warrior just that bit more agile. I know you all ranged dps classes would like to take all leap skills out from warrior so they couldn’t even come close to you because you have pretty good amount of immobs, cripples, chills, teleports, leaps and what not yourself (excluding Necros, but they can cover their movement impaire skills with thousand other condis and keep spamming those).
PS. Nobody had problems with warrior mobility before meta started to move towards Conditions and they introduced Berserker stance, think about that.
a lot of warriors do run -condi duration food, melandru/resistance runes, and dogged march… so cripples, chills, and immobilizes don’t really affect them anyways, take that with mobile strikes, zerk stance, and a multitude of gap closing/leap skills, you will never catch/outrun a warrior
a warrior doesn’t really have to preserve the skills during the actual fight because they are all on a 20 sec cd or below, even less if traited
I main a warrior myself so I’m kinda conflicted on this matter. The only reason why I am posting this is cuz I have recently started playing an ele as well and can relate to the ppl (for the first time) who keep calling for warrior nerfs. I don’t really have much of a problem fighting them, but when im on my warrior, I actually find that the skill level it takes to play a warrior well is a lot lower than other classes such as ele or power rangers.
I know, I know ltd, telegraphed moves, etc. etc. But on such a low cd, you do eventually run out of dodges. Even good players will get hit by the big skills such as hammer stuns every once and awhile.
Also, idk who brought it up but I liked the idea of the nerf to rush to make it more like rtl. Although, instead of nerfing the cd, they should make rtl a lower cd instead. Keep in mind that eles (with dagger offhand) are also pretty much melee (900 range), so why should another tankier, heavy armored melee class have that much more mobility than a squisher one in light armor?
…
a lot of warriors do run -condi duration food, melandru/resistance runes, and dogged march… so cripples, chills, and immobilizes don’t really affect them anyways, take that with mobile strikes, zerk stance, and a multitude of gap closing/leap skills, you will never catch/outrun a warrior
a warrior doesn’t really have to preserve the skills during the actual fight because they are all on a 20 sec cd or below, even less if traited
I main a warrior myself so I’m kinda conflicted on this matter. The only reason why I am posting this is cuz I have recently started playing an ele as well and can relate to the ppl (for the first time) who keep calling for warrior nerfs. I don’t really have much of a problem fighting them, but when im on my warrior, I actually find that the skill level it takes to play a warrior well is a lot lower than other classes such as ele or power rangers.
I know, I know ltd, telegraphed moves, etc. etc. But on such a low cd, you do eventually run out of dodges. Even good players will get hit by the big skills such as hammer stuns every once and awhile.
Also, idk who brought it up but I liked the idea of the nerf to rush to make it more like rtl. Although, instead of nerfing the cd, they should make rtl a lower cd instead. Keep in mind that eles (with dagger offhand) are also pretty much melee (900 range), so why should another tankier, heavy armored melee class have that much more mobility than a squisher one in light armor?
What I ment was preserving stances, not rush etc. Balanced stance has 40s CD and Zerker has 60s CD. These two aren’t really “spammable” skills you don’t need to preserve.
What comes to the -condi duration. Yes, warriors tend to stack that because they pretty much die if they get cripple, chill etc stacked on them. We don’t have instant teleports that are not affected by these moving impaire skills.
Anyways, what comes to the -40% and +40% foods, they are way too OP at the moment. They should be toned to -15 and +15 or so. This way warrior wouldn’t have immunity against moving impaire stuff. At the moment warrior (and some others) can stack it to whopping -96%, and that being way lower if the enemy stacks + condi duration.
When I play my warrior I usually run around -89% condi duration to move impaires, and oh boy do they still hurt, they do. All of them still stack and the ones who can apply it most usually run +40% to +70% condi duration, which means I will have -19% to -49% condi duration to move impaire condis.
But yea, if you don’t have cripple, immob, stun etc ready when the warrior decides to speed away you won’t be seeing him for a while.
kinda agree….IMHO warriors seem to be the class that can do everything and do it better then everyone else. (except maybe condi…)
The RTL nerf needs to be reversed. At this point it just looks like developer favoritism since RTL and Rush served the same purpose, yet somehow Rush didn’t share the same fate.
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