Warrior Patch notes (stability)
Ok the skills names are weird but
Rampage, pulses 3 stability stacks (3sec duration) every three second, also 3 seconds of swiftness every 3 seconds.
Blanaced stance : 5 stacks of stab, no farther description
Last stance : ^
Signet of dolyak: 10 stacks.
that’s all
btw they did fix teleportation skills lol
Why is china getting updates before NA/EU shouldnt their updates be at least a year behind ours?
Why is china getting updates before NA/EU shouldnt their updates be at least a year behind ours?
lol gg rekt china
After CD another stupid nerf which will hit warrior very hard, I can understand variations of any skill depending on class. Warrior should have the best version of stability as melee class. This skill will become crap in WvW
Those mass skill changes… ANet ship is sinking very fast.
If this is true then balanced stance is getting obsoleted. Lets compare it with SYG:
- 40 second cooldown, 5 stacks for the warrior only versus
- 30 second cooldown, 5 stacks for 5 allies
And that is before the traits are applied, making the difference even bigger in SYG’s favor.
If we compare it to dolyak signet, it comes short again: - offers no passive benefit like signet does
- offers half the stability stacks
- traits make the difference even larger in favor of the signet
QA team should be all over this.
Stances are dead, move along
SyG lasts only 5s now. Balance stance is 8s and gives swiftness. IMO 5stacks is a fair amount for balance stace, but SyG should be 3 or 4.
SyG lasts only 5s now. Balance stance is 8s and gives swiftness. IMO 5stacks is a fair amount for balance stace, but SyG should be 3 or 4.
It last 5sec, but it also has 30cd and 24 when trained, and while it doesnt offer swift it offers retal instead. We cant even trait your stances for lower cd which is bs
i wonder how stance duration trait will interact with new balanced stance? if it only just increases the stacks duration now it’s going to be quite bad.