Warrior PvP Builds postpatch
We don’t know what arenanet will change, we just know a few changes based on the preview. If they happen to change anything else (which they likely will), it will invalidate your entire build, so hold off on theory crafting until after the patch is released.
They said that about Discipline Trait line? I love that trait line specifically for the weapon swap (not that I felt like I had the room to run it in PvP).
Where’d they say that?
Ehmry Bay loud and proud
Onyx Guard [oG]
I dont recall them saying that, nor have I read anyone else restate it.
It’s just been speculation at this point. That they want to reduce the importance of weapon swap/FH for success, and thus Discipline, because of this statement in the balance teaser:
“Our goal for this iteration is to give you a bit more to play with in a single weapon set so that the cooldowns feel more active and fun to play around with.”
But it’s not clear what they actually mean by that because nothing in the livestream seemed to relate to that goal, except maybe the defensive roll on rifle. Ultimately, we have no idea what’s in store except a few underwhelming changes so far.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
(edited by Choppy.4183)
Even without fast hands discipline is just too good.
And even if they make fast hands less mandatory, it will still be one of our best traits just for its ability to proc on swap sigils ( which are the best sigils in the game) twice as much.
Even without fast hands discipline is just too good.
And even if they make fast hands less mandatory, it will still be one of our best traits just for its ability to proc on swap sigils ( which are the best sigils in the game) twice as much.
Generally speaking all on swap sigils have an internal cd of 9 seconds. So by swapping every 5 seconds you bring bad synergy between more frequent sigil swaps and procs. Because of this it can be a bad idea to run the same sigil on two different weapon sets, forcing you to build into different sigils.
Even without fast hands discipline is just too good.
And even if they make fast hands less mandatory, it will still be one of our best traits just for its ability to proc on swap sigils ( which are the best sigils in the game) twice as much.
Generally speaking all on swap sigils have an internal cd of 9 seconds. So by swapping every 5 seconds you bring bad synergy between more frequent sigil swaps and procs. Because of this it can be a bad idea to run the same sigil on two different weapon sets, forcing you to build into different sigils.
There aren’t any on swap sigil that benefits from being on both weapons sets beside intel.
Even without fast hands discipline is just too good.
And even if they make fast hands less mandatory, it will still be one of our best traits just for its ability to proc on swap sigils ( which are the best sigils in the game) twice as much.
Generally speaking all on swap sigils have an internal cd of 9 seconds. So by swapping every 5 seconds you bring bad synergy between more frequent sigil swaps and procs. Because of this it can be a bad idea to run the same sigil on two different weapon sets, forcing you to build into different sigils.
There aren’t any on swap sigil that benefits from being on both weapons sets beside intel.
Sure… so then you’re still, at best, only getting 1 proc out of a weapon swap sigil every 9 seconds (at the least) -_-u
There are no extra procs vs any other class/build swapping with a 10s weapon swap.
Even without fast hands discipline is just too good.
And even if they make fast hands less mandatory, it will still be one of our best traits just for its ability to proc on swap sigils ( which are the best sigils in the game) twice as much.
Generally speaking all on swap sigils have an internal cd of 9 seconds. So by swapping every 5 seconds you bring bad synergy between more frequent sigil swaps and procs. Because of this it can be a bad idea to run the same sigil on two different weapon sets, forcing you to build into different sigils.
There aren’t any on swap sigil that benefits from being on both weapons sets beside intel.
Sure… so then you’re still, at best, only getting 1 proc out of a weapon swap sigil every 9 seconds (at the least) -_-u
There are no extra procs vs any other class/build swapping with a 10s weapon swap.
Other classes needs to put a sigil on both weapons to get as much procs as you, in that case you have double the amount of sigil.
My point was that fast hands procs a single sigil twice as much, so either you have double the procs or double the sigil, but either way it’s a huge bonus.
Even without fast hands discipline is just too good.
And even if they make fast hands less mandatory, it will still be one of our best traits just for its ability to proc on swap sigils ( which are the best sigils in the game) twice as much.
I agree that it’s a good line otherwise, but I could imagine builds that would get more out of other lines if camping a weapon for 10s was more viable. We’ll just have to see… for all we know it was just meaningless fluff text.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Even without fast hands discipline is just too good.
And even if they make fast hands less mandatory, it will still be one of our best traits just for its ability to proc on swap sigils ( which are the best sigils in the game) twice as much.
I agree that it’s a good line otherwise, but I could imagine builds that would get more out of other lines if camping a weapon for 10s was more viable. We’ll just have to see… for all we know it was just meaningless fluff text.
Well, if you want to play a melee warrior, warrior’s sprint is also mandatory considering warrior is the only kitten class not having perma swiftness now, so without it you’d get kited for days (and even with it people outrun you)
Maybe they’ll fix our gap closers too….
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
there are no pvp warrior builds that are worth using, so it can’t get any worse