Warrior Reworking Brainstorming Topic

Warrior Reworking Brainstorming Topic

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Posted by: RJMazz.6798

RJMazz.6798

This topic should be used for brainstorming as an iniciative for the community. Perhaps the devs can take something from this.

My first idea is give us more burst skills per weapon. This will allow a much higher degree of versatility for each weapon and adaptability or a stance mode for at least the last two “F3” and “F4” slot, a stance which will buff us in some way. Perhaps the F3 stance being an offensive one and the F4 stance being a mobility/defensive one. This way we would have two burst skills and two stances by which consider adding a game mindset to.

I want to be on the offensive? I use my F3 stance with my F1 burst skill (well, except for Arcing Slice, which is close to useless).

Your ideas?

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Posted by: Daecollo.9578

Daecollo.9578

We could also just remove burst skills.

Eviscerate = Axe ‘4’ (give axe ‘2’ the axe 4’s animation, love it.)
Arcing Slice = Greatsword ‘4’ (Changes animation to not be stupid.)
Earthshaker = Hammer ‘4’ (No longer targetable, responds faster.)
Combustive Shot = Longbow ‘2’ (Replaces fan-o-fire.)
Skull Crack = Mace ‘2’, After the block.
Kill Shot = Rifle ‘4’ (Replaces brutal shot.)
Flurry = Sword ‘5’, After you block.

Now all ya need to do is give us decent F1-F2-F3-F4!

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Posted by: Vanthian.9267

Vanthian.9267

We could also just remove burst skills.

Eviscerate = Axe ‘4’ (give axe ‘2’ the axe 4’s animation, love it.)
Arcing Slice = Greatsword ‘4’ (Changes animation to not be stupid.)
Earthshaker = Hammer ‘4’ (No longer targetable, responds faster.)
Combustive Shot = Longbow ‘2’ (Replaces fan-o-fire.)
Skull Crack = Mace ‘2’, After the block.
Kill Shot = Rifle ‘4’ (Replaces brutal shot.)
Flurry = Sword ‘5’, After you block.

Now all ya need to do is give us decent F1-F2-F3-F4!

No….. just no. I will say that some of the skills (such as offhand Axe skill 4) needs major work to actually be useful. There would be massive problems with trying to do what you suggest. The first mainly being, would the old F1 skills still use all your adrenaline even though they are now normal weapon skills? If not, would a increase in their normal 10 second cool down be in the works?

This opens up a nightmare of problems for balancing them. Could you see having “Kill Shot” not use adrenaline and on a 10 second cool down? Hitting for in the range of (if you are glass) 8k-25k damage easy. They would be force to tone the skills down and that would destroy what use they have now.

As to adding more F skills for Warrior… I would not be opposed to this as all other classes (minus Thief) have four class skills: Guardians with virtues, Mesmers with Shatters, Engineer with Toolbelt, Elementalist with attunements, Ranger with pet commands, Necromancers with Death Shroud abilities.

In the case this does happen, then Anet would be forced to also give Thief four F skills as well. I am for it, but I am not sure what exactly the skills would be or do.

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Posted by: AlBundy.7851

AlBundy.7851

Arenanet doesn’t care about balance why would that be a problem? lol why would the thief need f skills they already have one of the best core mechanics in the game with stealth and now these super evade builds ppl are starting to abuse the crap out of.

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Posted by: Vanthian.9267

Vanthian.9267

The amount of whine that would come from the Thief forum is unthinkable if Warrior got 3 more class F skills to match the rest. The Thief class would be the only one without 4 F skills. Anet would be forced to give them 3 more just to quell them.

You could argue that their ability to stealth so much is a class mechanic F skill but that will not fly. You could try the same with mass mobility, but that will not go well either. You are talking about every other class in the game having 3 more unique options to deal with a situation. This is a clear advantage in terms of strategic game play.

I am not saying Thief needs 3 more F skills. I am not claiming Anet knows what balance is for this game. I am just here to give my opinion on the matter and that would be having more options available to a professions makes the profession better as a whole.

That statement is why the Warrior profession is in the state it is in. Warrior’s have the least amount of options to deal with a given situation. We have either High damage or try to control the target which will not work on Guardians/Rangers/Thieves/Mesmers/Engineers.

The other professions have multiple avenues on which to negate or break stuns, so that really only leaves Warrior with one viable option for a given situation: Damage. Even damage fails to get the job done when up against boon heavy targets. This leaves the Warrior profession in a horrible limbo where they are great against unskilled/paper targets. Meanwhile being absolutely useless against skilled/heavy defense targets.

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Posted by: Cygnus.6903

Cygnus.6903

The amount of whine that would come from the Thief forum is unthinkable if Warrior got 3 more class F skills to match the rest. The Thief class would be the only one without 4 F skills. Anet would be forced to give them 3 more just to quell them.

Bullcrap, they have steal, and then a huge amount of useful moves to use after stealing them. Often these moves are very useful against the class you steal them from (exception being the elementalist/engie steal, those are just very unlikely to hit with). Besides, the whole argument of giving us or them more F skills because other classes do is just weird.

A good argument would be because warriors need something to make them more sustainable. Using F skills for that could be a step in the right direction.

But retain the offensive F skills. Some need rework, and some don’t.

Why not add a ‘Control’ and a ‘Support’ skill? That way, you can choose to go offensive with your adrenaline, or defensive, or a combination of both. For example, the current Hammer burst would be the Hammer Control Burst skill (F2). F1 would be ‘EarthQuake’, using a targeting mechanic like Earthshaker, but creating a 5 second earthquake with a 900-range radius ticking for damage every second after the inital attack hits for the same damage as shaker. The F3 could be ’Pangea’s Penitence’, where the warrior smacks the ground sending out lines of awesomeness to a maximum of 5 allies (and himself), granting Stability and Aegis for 8 seconds.

Similar skills could be designed for all other weapons.

I only state my opinion unless stated otherwise.
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Posted by: XII.9401

XII.9401

This thread should be locked.

Everyone keeps posting similar threads thus diluting the benefit and wasting the devs time.

*Go under Game discussion>>suggestions. All the brainstorming links should be there. The forum managers keep movinn stuff there. Best thing you can do is contribute to it.

Here is one started after the patch:

https://forum-en.gw2archive.eu/forum/game/suggestions/Suggestions-about-the-Warrior-profession/first#post2078031

It tries and bring successful aspects of a warrior class from other mmorpgs etc as well as new ideas.

(edited by XII.9401)

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Posted by: AlBundy.7851

AlBundy.7851

I was talking about thieves initiative system and stealth together it’s very strong bordering op. So arenanet would give them something because they whine about it that’s terrible man. What a great example of what is wrong with this game.

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Posted by: Vanthian.9267

Vanthian.9267

Bullcrap, ….

No, it is common sense. Steal is a single skill that gives a item based on who you steal from. Some items are useful on varying degrees. The only reason why Thieves are not already in the same spot as Warrior is because they have stealth and a majority of skills that have built in evade. Don’t forget they also just majorly reduced the amount of damage “Mug” can do.