Warrior Roaming in WvW

Warrior Roaming in WvW

in Warrior

Posted by: Aiyumu.3542

Aiyumu.3542

Warrior roaming in wvw seems to have greatly improved. Kind of like those perma invis thief with much more “run-away~” mobility and killing power, but no stealth.
Now correct me if I’m wrong on this, because I haven’t personally done a test, but melandru’s runes(25%) + dogged march(33%) + lemon grass(40%) brings them up to 98% reduction of movement impairing conditions. Pair that with their great mobility and shield blocks, I’ve found it incredibly hard to secure a kill on these guys. Is 98% movement condition reduction even legal?
Of course if those 3 items I mentioned isn’t additive, it will make more sense. Can someone more knowledgeable in this clarify if warriors really get 98% cripple, chill, immobilize reduction? Thanks!

PS. Seeing the forums I see a lot of GS/Mace OP~ thread. Please keep GS/Hammer + Mace out of the discussion. I just want to know if the 3 items are additive or they take the highest # (as with move speed) or maybe % of the reduced % or something. Although 98% reduction is insane lol

(edited by Aiyumu.3542)

Warrior Roaming in WvW

in Warrior

Posted by: Viking Jorun.5413

Viking Jorun.5413

Yep, it’s kind of become the meta among greatsword zerk warriors. Combined with stability it’s impossible to kite them without +CondiDuration food.

Warrior Roaming in WvW

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Posted by: Aiyumu.3542

Aiyumu.3542

Ah wow.. thanks for the clarification.

Warrior Roaming in WvW

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Posted by: Sil.4560

Sil.4560

You know though, I don’t see a problem with that. We’re designed to be in melee range. The idea that any class with a ranged weapon should be able to shut us down by kiting us is just silly.