Warrior Specialization thoughts

Warrior Specialization thoughts

in Warrior

Posted by: lighter.2708

lighter.2708

Lets start with what’s missing

There’s Longbow range increase trait that is missing.

For banner trait, you also miss banner radius, banner cooldown, banner fall damage.


Arms grand master traits are still generally underwhelming.

Dual wielding:
what makes it worth using now with 5% damage and 5% extra attack speed add on?

It’s very limited as well, meaning if i have shield, i won’t take this trait.
also if my second weapon set is not duel wield, then it won’t activate either
I would rather take Furious or even Burst Precision.

Burst Precision: We already know that it’s not good now.
And it’s moved to Arms line, where you already have a tons of Fury up time and precision increase via certain trait, do you think it sync well with this trait?

farther more, it’s never a good idea to put a grand master trait that only focus on Burst skill, unlike steal, Burst skills are generally easy to avoid, especially Furry.

Personal Suggestion: Merge Burst Precision with Dual Wielding or Burst Mastery.
If merge Burst Precision with Dual wielding, you can introduce some interesting grand master traits, like Remove Bleed from sword and increase power damage by 100% or Leap skills become teleportations.
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Arms Master trait

Rending Strikes: Why do you think it’s worth a master trait by combining two average minor traits?

Opportunist: Why do you think it’s a worthy trait when compared with Blademaster?

Most of the immobilize of warrior comes from Sword, Blademaster gives 20% crit chance increase ( because Bleed auto attack) on top of 20% CD deduction with no ICD.
Sure, there’s leg specialist, but you will have to give up either Discipline for fast hand, or defense for Cleansing ire, on top of that, Strength line is way better for power based weapon other then sword.


Defense Master trait
Cull the weak : why do you think it’s a worthy candidate against Cleansing ire and Last stand.

Last stand : I think it’s a good trait, but why do you think it’s a worthy candidate aainst Cleansing ire

Personal Suggestion
1. Move Cleansing ire to Master Minor, move adrenaline health to adept minor, remove thick skin

2. Make Cleansing ire base line
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Defense Grand master traits

Sundering Mace: Why do you think Sundering mace is a good candidate against Defy Pain and Rousing Resilience.

Mace is never used for damage, so 10% damage increase is OKish, extra damage is never bad.
But Cause 2 Vulnerability on disabled Foe is not good. Daze is increadible short so does not apply, Mace is used the most for defense and Burst skill stun which allow you to land powerful skills from other weapons. 2 Vulnerability is not worth the time to use slow mace attacks.

Other stuff

Rifle should pierce on default

what are you going to do with stances, since every single stance is turning in to a boon except endure pain.

Warrior Specialization thoughts

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Posted by: lighter.2708

lighter.2708

just going to bump this trait.

Warrior Specialization thoughts

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

i’m really hoping the banner recharge time reduce and range increase will be made baseline.

same goes for longbow range as well.

baseline, please.

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Posted by: Gern.2978

Gern.2978

If warriors get dagger, I wan’t their elite spec to be called “The Rib Tickler.”

Hi, my name is Gern, and I’m an altoholic….

Warrior Specialization thoughts

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Posted by: Revilo G.4352

Revilo G.4352

The Arms traitline needs to add more incentives for players to use hybrid builds. The abundance of adrenaline gain and traits like, Unsuspecting Foe, Signet Mastery, Dual Wielding, Burst Precision, suggest that Arms is intended to be a full condition or hybrid traitline. My sugguestion here are meant to provide viability to alternative hybrid builds, while not strengthening pure condition as I feel they are in a good spot at the moment.

Grandmaster:
Burst Precision
I agree with you that being in Arms traitline, Burst Precision is not as desirable. I feel that it should also provide a minor benefit depending on how much adrenaline the warrior has when they hit with a burst skill. I don’t have any specific ideas but it could be something that could have value to s/rifle, s/hammer, s/greatsword and etc. We could rename it to something like “Brutal Precision”..

Dual Wielding:
I have a lot of interest in Dual Wielding as I’ve always wanted a sword/x, axe/x build that could work. I also feel that the new Dual Wielding is still lackluster as well. It should provide enough incentives for players to build around that trait while still offer flexibility to use with a variety of setups. This trait is very focused(unlike Furious), it could afford to be a bit more potent.
Besides offhand sword, the other offhands lack in damage, utlities
+15-20% attack speed when wielding an offhand axe, mace, or sword
-15-20% Axe, mace, sword offhand recharge (does not stack)
When swapping to an offhand axe, mace or sword gain 2-3 adrenaline. (Optional)

+5% damage when wielding offhand axe, mace, or sword

Master traits:
In order to compete against Blademaster, the other two traits should be altered to assist in a variety of builds. With my suggestions, Blademaster and Opportunist are the general use traits, while Rending Strikes will be the hybrid specific.

Rending Strikes:
Allows player to maintain condition pressure when using a utility or switching to weapon that causes 4 or more stacks of vulnerability (in one skill). I know this is very similar to Body Blow, but by theme and functionality we could afford to allow it. This directly benefits rifle, mainhand axe, offhand mace, “on my mark” and possibly mainhand mace if they can increase the vulnerability on Sundering Mace.
You have a 33% chance to gain swiftness and cause vulnerability on a critical hit.
Bleed (3 stacks, 7 secs) a foe whenever you inflict 4 or more stacks of vulnerability with one skill. Cooldown: X secs.

Opportunist:
I like the theme of this trait, and without making every trait bloated I feel that some as simple as this can be interesting. This is a more active approach to gaining swiftness compared to random chance.
Gain fury when you immobilize a target. (10 sec cooldown)
Gain 4-6? seconds of swiftness when you cripple a target. (10-15 sec cooldown)