Lets start with what’s missing
There’s Longbow range increase trait that is missing.
For banner trait, you also miss banner radius, banner cooldown, banner fall damage.
Arms grand master traits are still generally underwhelming.
Dual wielding:
what makes it worth using now with 5% damage and 5% extra attack speed add on?
It’s very limited as well, meaning if i have shield, i won’t take this trait.
also if my second weapon set is not duel wield, then it won’t activate either
I would rather take Furious or even Burst Precision.
Burst Precision: We already know that it’s not good now.
And it’s moved to Arms line, where you already have a tons of Fury up time and precision increase via certain trait, do you think it sync well with this trait?
farther more, it’s never a good idea to put a grand master trait that only focus on Burst skill, unlike steal, Burst skills are generally easy to avoid, especially Furry.
Personal Suggestion: Merge Burst Precision with Dual Wielding or Burst Mastery.
If merge Burst Precision with Dual wielding, you can introduce some interesting grand master traits, like Remove Bleed from sword and increase power damage by 100% or Leap skills become teleportations.
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Arms Master trait
Rending Strikes: Why do you think it’s worth a master trait by combining two average minor traits?
Opportunist: Why do you think it’s a worthy trait when compared with Blademaster?
Most of the immobilize of warrior comes from Sword, Blademaster gives 20% crit chance increase ( because Bleed auto attack) on top of 20% CD deduction with no ICD.
Sure, there’s leg specialist, but you will have to give up either Discipline for fast hand, or defense for Cleansing ire, on top of that, Strength line is way better for power based weapon other then sword.
Defense Master trait
Cull the weak : why do you think it’s a worthy candidate against Cleansing ire and Last stand.
Last stand : I think it’s a good trait, but why do you think it’s a worthy candidate aainst Cleansing ire
Personal Suggestion
1. Move Cleansing ire to Master Minor, move adrenaline health to adept minor, remove thick skin
2. Make Cleansing ire base line
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Defense Grand master traits
Sundering Mace: Why do you think Sundering mace is a good candidate against Defy Pain and Rousing Resilience.
Mace is never used for damage, so 10% damage increase is OKish, extra damage is never bad.
But Cause 2 Vulnerability on disabled Foe is not good. Daze is increadible short so does not apply, Mace is used the most for defense and Burst skill stun which allow you to land powerful skills from other weapons. 2 Vulnerability is not worth the time to use slow mace attacks.
Other stuff
Rifle should pierce on default
what are you going to do with stances, since every single stance is turning in to a boon except endure pain.