Hi, My name is CoaxialMazer and I have obsessed with theorycrafting/build analyzing since release for warriors. I played multiple classes and have played every class to a decent degree of knowledge, but I have for so many years loved to play warriors. I have 2 lvl 80 warriors with different builds/specs and I love them for their uniqueness and difference, as they have proven to me that warriors are fun to play in my eyes.
Theory
I often search on the forums/reddit to help others and to learn more about warriors and certain bugs/builds/opinions of the community and tried ways to find solutions to problems that exist with warriors. I currently know that in tPvP setting, warriors are extremely scarce in population while in PvE/WvW there is fairly large number of them. This is obvious for a few reasons:
- Warriors in PvE is easy to play/learn
- Warriors excel in both small/Large group play for both small support or DpS roles
- Warriors tend to have an interesting learning curve and a simple class mechanic
- People like warriors from all other games
The sad part is warriors have a few faulty problems. I will state what I believe are the most important ones, even though their probably are a few others lying around that I am not addressing.
- Bugs on gap closing skills (Huge impact for a class meant to excel at melee combat)
- Discipline Tree is in need of rework for its secondary stat
- Condition removal is fairly difficult on warriors without using runes/utilities at level in which other classes do not suffer
- Escape abilities are far less reliable than many other classes
- Trait trees have poor synergy
- Adrenaline system is a far weaker class mechanic compared to other classes
- No Access to protection boon without using runes
From the many days since launch, these are the most common topics I have seen show up that affect warriors or put them at a disadvantage against other classes. Some may agree, and others don’t. I personally have a few agreements with them, and some I believe are not too big of a deal. But I do know of a really big issue with Warriors that seem to make melee combat a bit distasteful against classes with the ability to kite/escape easily. Truth is, that warriors are prone to being kited and have only a few ways to counter it (spec for condition removal/range weapons/help from teammates). Problem for me, is that as a stubborn melee warrior (I only use rifle/longbow under certain circumstances) I believe that there are only two ways to truly fight against other classes with superior movement/escapes/kite-ability.
- Maximum Gap closing and chasing
- Maximizing Crowd control to keep target close
These two points made me create builds that have seen a much greater success rate in almost all places (PvE/WvW/sPvP)[tPvP is not something I can test easily] compared to many other builds I have tried before. This leads to the builds I have currently been loving to build/theorycraft, and think they offer everything I feel is necessary for a warrior.
Necessities
I believe all builds need the following:
- Access to Stability
- A Stun Breaker
- A Condition remover
- Atleast 2 Gap closers
- Atleast 1 Condition Removal ability
- Some way to gain vigor or signet of stamina (they do not stack)
- Atleast 1 CC
- Mobility Strikes
I used to run shout builds, Hundred blade Frenzy builds, Whirling Axe builds, Condition builds, but all of them didn’t really feel self sufficient or able to really put the class into the players hands like a D/D ele or a Backstab Thief. I felt like those builds were far too straight forward and lacked depth.
Mobility Is King
I feel confident to say, that the most powerful “trait” is Movement. Whether its swiftness, a skill to close a gap, or to make one, Mobility is the most diverse “stat”. It can be used Offensively, Defensively, Confusing an enemy, or even to cut down time on Objectives. No other stat offers that Depth of dynamic play. Power/precision/crit dmg/condition is damage, but it doesn’t matter if you don’t hit your enemy, Toughness/vitality is worthless if you can’t kill your enemy within the limit of time that you gain extra from gaining defenses. Healing power is useless if you don’t scale well with heals, or if you are insta gibbed before it would even matter. Skills/Traits that give mobility, or take them away (CC) are the best for a melee character/class.
(edited by CoaxialMazer.9140)