Warrior adjustments for team utility

Warrior adjustments for team utility

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Posted by: Rump Buffalo.2594

Rump Buffalo.2594

Does anyone else feel like they have no real team utility? Keep in mind im mostly talking about dungeons.

On my ele i feel like i can support/help my team in tons of ways with a lot of different builds.

On my engi i feel like i can support/help my team in tons of ways with a lot of different skills and kits.

On my necro i feel like i can support/help my team in tons of ways with a lot of different combo fields and soft cc (chilling blinding fear) conditions.

As a warrior i feel like i can… not really do any of those things. I feel like i do damage and i enhance the damage of my party with FGJ and maybe a banner but i really dont feel like my utility skills bring very much… utility. I understand it is hard to design something for a truly brute force physical class to be uniquely inventive and utilitarian but i just feel like our skills (utility ones) have SO much overlap and dont bring very much to a team.

Healing shouts and the #2 on banners are both useful but they just bring extremely linear support paths that dont feel like they REALLY influence combat.

I mainly feel this way in dungeons, although in pvp our lack of condition removal just gets us crippled and kited. Since knockaround is much more useful in spvp unless stability is up we have more utility there

Banners are kind of… bad
Physical skills have 3 hard ccs Knockdown, knockback, blow out (which are near useless on bosses).

I just look at a lot of my utilities and kitten so…. i dont feel like any of these make me much more useful to the team with the exception of my banners which are clunky and barely functional.

Here are some suggestions:

Traits!
-Each time you block an attack you gain 3 seconds of protection.

Skills!
Berserker Stance: Remove 1 condition per NOT full bar of adrenaline you have at the time of use.
Stomp: Leave a smokecombo field due to dust/dirt being blasted up into the air. Do the same for our Hammer Burst ability

Place a blind on Warhorn #4 in combination with the swiftness like the #5 has a defensive / offensive application (vigor/weakness).

Kick: Strips 1-2 boons (a little more cool down to compensate?)

To Generally improve banners: (increase aoe radius by 30%, banners can be picked up and placed on your back, being the new #2 on all banners to carry it while wielding weapons. This drains its active time 25% faster)

These are in addition to the buffs they already provide.
Power: Pulses (3% 5 sec)Vulnerability when summoned and once per 10sec in an aoe.
Discipline: Pulses Blind on summon and once per 10 seconds in an aoe.
Defense: Pulses (3sec) Protection on summon and once per 10 seconds in an aoe.
Tactics: Heals and grants (6sec) regeneration on summon. Pulse regeneration once every 10 seconds.

GREATSWORD:
Move 100 blades to our adrenaline burst ability. You now move at -50% move speed while casting it but you can move while using it. Cripple / chilling effects stack with this. For every bar of adrenaline used you move 10% faster (capping at a max move speed of -20%).

Scrap arcing slice. We have SO much fury… we REALLY dont need this. Now that 100 blades is a burst ability and therefore can be used less frequently give us back Uppercut to replace the missing skill on the bar. It was so much fun and made the GS more inventive and interesting. (uppercut works like singed’s fling in LoL)

(edited by Rump Buffalo.2594)

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Posted by: kwayso.5162

kwayso.5162

In general, I disagree with your assessment for lack of utility. I’ll address a few of your points specifically:

I mainly feel this way in dungeons, although in pvp our lack of condition removal just gets us crippled and kited.

I think we have pretty good condition removal options. Mending can remove 2 (self only) every 25 seconds and you can slot “Shake it Off!” to remove one from the group every 25 seconds. Warhorn #4 removes cripple / chill / immobolize if you want it. From there, trait Tactics IX to convert a condition to a boon an all party members on each warhorn ability (16 sec CD each with this talent). Equip soldier runes to remove conditions from everyone on a shout. We have above average to good condition removal.

Banners are kind of… bad

This is somewhat wrong. Traited up, you can have them up 90 of 96 seconds and provide regeneration to everyone in their range. They also provide group swiftness for moving between areas and a blast finisher. Although I agree they are pretty lacking if untraited.

Physical skills have 3 hard ccs Knockdown, knockback, blow out (which are near useless on bosses).

For supporting your group, there are better utility options, although these can be situationally handy.

If you want to do group support, shouts and banners are great group utility, especially when traited for them.

(edited by kwayso.5162)

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Posted by: Edenwolf.6328

Edenwolf.6328

I discovered a great group utility/support build last night in spvp. I was interested in seeing what the warrior healing was capable of and I was pleasently surprised.

I went with the shouts heal build, and stacked my utility bar with low cooldown shouts, highest cooldown is around 20 seconds, these shouts were healing for 1500 a pop( just from 300 healing bonus from the skill tree). The three shouts I chose were, an aoe might and fury buff, an aoe cleanse and a 10% vulnerability debuff. I chose to use the war banner for my elite as it pulses more aoe boons as well as revives downed allies when you summon it, when used correctly with your shout heals, this combo can turn tides.

For weapon choices, I like to have lots of cc to interupt heals and generally assist my allies with targets, also, I’m specced so that anytime I cripple, the targets gets 1 second immobilize. My fav combo is axe/shield and mace/mace(amazing cc and damage), but you could sub out maces for most other weapons with good cc.

For stats I’m sitting around 27k hp with the runes that grant toughness/vitality/cure conditions on shout, and a 300 bonus from spec tree. For the amulet I chose berserker so I can lay down some decent damage when necessary(5000ish eviscerate crits, 3500 mace auto attacks).

My final thought on the build:
I’ve played a support guardian to 80 befor I started my warrior and I have to say, from my experience, warrior can pump out more heals and more often, about 4500 from warrior on 20 second cooldown opposed to 2000 on 90 second cooldown(not including weapon skills). The cc warrior can bring to the table also impresses me and with my ability to clense on command, and the defencive ability from shield(my trait gives shield 90 bonus toughness and shorter cooldowns) my warrior can stay in the fight for long periods of time. Even if healing isn’t your thing, a banner spec also brings a lot to small scale fights.

I too once thought warrior had no defencive/support/heal build, but after toying with this build, I was pleasently surprised and wont look back at gaurdian again. To say warrior has no utility/healing is a misconception, as Ive had impressive results.

Alistat the White-Guardian, Edenwolf-Thief, Grimtech Jones-Necro Borlis Pass

(edited by Edenwolf.6328)

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Posted by: Nonlinear.9823

Nonlinear.9823

AOE might stacks, weakness and regen come in pretty handy.

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Posted by: Rump Buffalo.2594

Rump Buffalo.2594

im aware of all this.

Slight rebuttal:

Condition removal is very poor (this is also an opinion shared by spvp top teams and is considered to be the main issue with warrior). We seem like we have a good deal, but once you realize shake it off is borderline mandatory in many situations you’ll see how wrong that assumption is.
Banners are clunky and counter-intuitive, especially in pvp, but also in dungeons since you cant be mobile with them without losing your weapon skills.
Shout builds are solid

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Posted by: blurps.2340

blurps.2340

Condition removal is very poor (this is also an opinion shared by spvp top teams and is considered to be the main issue with warrior). We seem like we have a good deal, but once you realize shake it off is borderline mandatory in many situations you’ll see how wrong that assumption is.

Uh, what ? If you want good condition removal, or pretty much anything good, really, you have to use the appropriate weapons and utilities and equipment and build for it. Works that way for all classes, ya know.

Claiming Warriors have weak condition removal is utter BS, but unfortunately quite typical for the insane amount of baseless whining on this board.

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Posted by: pot.6805

pot.6805

Warriors do have weak condition removal, the devs even confirm it in the patch notes posted yesterday. That is a fact. We are supposed to be babysat by team mates.

BeeGee
Beast mode

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Posted by: Traitine.8713

Traitine.8713

Condition removal aside, warriors can still be a great utility class. Their physical slot skills involve lots of stunning, knocking back, etc. Crowd control, essentially. It just requires a specific intent to dedicate your build to being a support. Trying to be a DPS heavy hitter and great in a support role just isn’t going to happen. That’s called balance, not bad mechanics. Being standard DPS, but great at keeping your team in the fight, is more realistic.

I do agree banners are terrible. Putting down, picking up, moving around, staying in range – forgetaboutit. Great for contained fights so you can set it and forget it maybe, but in sPvP or WvW, no thanks. Shouts are my preferred warrior support build right now. PvE I could see where they might be more useful.

On condition removal, there have been a ton of ways in this thread listed to overcome that hurdle. If you are THAT paranoid about condition damage, use them all. I can also think of a few more. Just don’t try it with banners.

80 Warrior – Akallos Traitine
www.ConstantWarfare.com

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Posted by: Rump Buffalo.2594

Rump Buffalo.2594

I dont think i ever said that I wanted to be a great dpser and supporter at the same time. I just feel like our supporting options are extremely linear / stringent in comparison to other professions.

And we do have weak WEAK weak condition removal… this has been supported by top tpvp teams and the devs so stop trying to make arguments to the contrary… anyone trying to say we have great removal has never played another profession thoroughly.

Also there has yet to be 1 person to actually comment on the proposed fixes. This thread is meant to be a discussion about the profession, not something where you go HERE IS WHAT YOU’RE DOING WRONG.

I made no build statements nor did i say this was what i was running. I’m just stating observations and dev supported facts and trying to address them

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Posted by: Akumu.7238

Akumu.7238

^Dude, it’s a waste of time. Just forget about the warrior and play something else(or not take it seriously). Way too many good warriors left and now most of the delusional ones remain. So now we look like the crazy ones. Regardless of how detailed we write a post and compare it to every other class.

Personally, I’m tired of all this kitten. It’s meaningless to point out all these flaws just to have Anet laugh and still do nothing. I’m done doing this back and forth with players that think seeking improvements for a broken structure is “crying”.

Either Anet clean up their junk or they continue the lolwarrior era.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

(edited by Akumu.7238)

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Posted by: zone.1073

zone.1073

I find warriors very efficient at what they were designed to do.

Support builds could be buffed, though.

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Posted by: Psybunny.8906

Psybunny.8906

If you want to be useful in buffing/keeping party alive run lbow and shoutbuild (banners as 2nd choice) like 99% of whatever warriors in dungeons. In wvwvw run something hard to kill (20/0/20/10/20 for example with P/V/T gear) and if you have a solid group with our best lovepartners guardians, then go full glass, let them babysit and keep you alive and go 100% glass. You’ll come all over their pretty guardian faces for the perma protection/regen buffs and they’ll cuddle you for the 24-28k you’ll hit in return in dungeons.

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Posted by: CoaxialMazer.9140

CoaxialMazer.9140

If you want to be useful in buffing/keeping party alive run lbow and shoutbuild (banners as 2nd choice) like 99% of whatever warriors in dungeons. In wvwvw run something hard to kill (20/0/20/10/20 for example with P/V/T gear) and if you have a solid group with our best lovepartners guardians, then go full glass, let them babysit and keep you alive and go 100% glass. You’ll come all over their pretty guardian faces for the perma protection/regen buffs and they’ll cuddle you for the 24-28k you’ll hit in return in dungeons.

I loled at this (not insulting, just funny how warriors feel unwarrior like)

(edited by CoaxialMazer.9140)

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Posted by: Psybunny.8906

Psybunny.8906

If you want to be useful in buffing/keeping party alive run lbow and shoutbuild (banners as 2nd choice) like 99% of whatever warriors in dungeons. In wvwvw run something hard to kill (20/0/20/10/20 for example with P/V/T gear) and if you have a solid group with our best lovepartners guardians, then go full glass, let them babysit and keep you alive and go 100% glass. You’ll come all over their pretty guardian faces for the perma protection/regen buffs and they’ll cuddle you for the 24-28k you’ll hit in return in dungeons.

I loled for at this (not insulting, just funny how warriors feel unwarrior like)

Sad, but true.
If anyone got the wrong idea, then lbow isn’t main weapon ofc, that’s only for might stacking through combofields. You can easily get near perma 25 stacks of might with a fellow hammer/might on crit guardian buddy.

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Posted by: Geewoody.2017

Geewoody.2017

Is there any other class that can keep fury up 100% of the time?

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Posted by: Jay.3284

Jay.3284

Stop playing signet warrior and you’ll find that Warriors have great support in dungeons.

Dungeon Master 8/8 | Fractal 50
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro

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Posted by: Shifu.4321

Shifu.4321

Warriors brings among the most offensive utility of any class in a dungeon. That near perma fury alone is much better than any utility, say, an engineer can bring. Did you know that an engineer can gain 3 stacks of might from a master trait, and they NEED to use a heal skill to get it, while a warrior can give 3 stacks AND fury from FGJ alone? An engineer used to bring great healing via elixir, but that’s nerfed now. And with the unreliability of elixirs, they kinda lack support.

What makes you feel that shouts and banners don’t influence combat? Really, warriors traited right are among the best support classes (PVE perspective) and are the best burst healers in the game, give or take elementalist. The only thing they lack are fields.

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Posted by: Mox.6354

Mox.6354

I find warriors very efficient at what they were designed to do.

Support builds could be buffed, though.

What build are you running in that video?

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Posted by: Veritas.6071

Veritas.6071

I find warriors very efficient at what they were designed to do.

Support builds could be buffed, though.

What build are you running in that video?

It’s just a high power/prec/crit build. The secret is in the CC and not getting wasted when using Frenzy. Good players and teams won’t get thrashed by this build like in the video.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

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Posted by: Rump Buffalo.2594

Rump Buffalo.2594

Stop playing signet warrior and you’ll find that Warriors have great support in dungeons.

I dont play signet warrior.

Your immediate jump to conclusions based on FOTM builds is stupendously ignorant.

Thanks for your useless and completely unproductive comment