Warrior and his weapons

Warrior and his weapons

in Warrior

Posted by: Purifer.3946

Purifer.3946

Reading the massive number of comments about incoming changes, i’ve noticed a common issue on warrior’s weapons (at least, this is how people commented about their perception). Seems that certain weapons belong only to specific situations, and the new patch of december could increase this gap between them.

-Longbow
People like it. Someone complains about new changes. As a Wvw oriented player, i think it’s a great weapon. Good for siege time and zerg fights. Useful to stack might (only field of warrior), to catch someone and give some conditions. Not the best dmg output.
2 traits in a defense oriented path (tactic) to have it 1200 reach and CD reduction.
-Suggestion: Remove “Stronger Bowstrings”, remove the bonus damage against burning foes on “Burning arrows”. Do a master trait with 20% CD reduction and range of 1200.

-Rifle
It’s fine. Easy to use, dmg oriented. Not the best weapon, but could be a good secondary weapon for warriors. Moving Crack shot to adept will be a slight buff.
-Suggestion: none, except maybe to find something more interesting for skill n°1. Bleed is fine, but this weapon is not conditions oriented.

-Sword
I like sword. A good compromise between mobility, CC and condition damage. I think it’s the most interesting weapon for warriors.
-Suggestion: Sword lack of a CD reduction feat. Skill n°3 is a bit too slow. Burst skill is a bit underpowered. Still I really like this weapon.

-Axe
Not funny, almost zero CC. Good for sPvp (because of high dmg and easy to use).
-Suggestion: give axe a bit more CC. Change skill n°5. This things could be done togheter

-Great Sword
High mobility, very low CC. In heavy needs of stun or immobilize.
Skill 1 is autoattack, ok. Hundred Blades should not stop the warrior. At least, move with decreased speed, but not immobile. Skill 3 and 4 ok. Skill 5… another gap closer.
-Suggestion: Give the chance to move a bit with Hundred blades. Skill 5 could have a form of light CC (stun 1/2 sec?). Give F1 a form of CC, or AoE damage.
In this way it could be used in more situations.

-Hammer.
Well, hammer is strong. Good damage, good feats, hard CC. Now there is a big problem. Reduce the damage, and in pve it will be totally useless. Reduce CC and it will almost useless in pvp or wvw. It lacks hard of mobility.
-Suggestion: don’t reduce damage. Just remove unespected foe, or change it.
Burst skill could be too strong. Other skills are easily avoidable. F1 could have its CC reduced, maybe?
Consider to lower the amount of CC and add something like vulnerability (armor is cracked by the strenght of the hammer).

-Mace
I’d like to use mace. But if you are not in sPvP…
-Suggestion: F1 animation is fine. Instead, lower the stun duration (this is the real issue, with condi duration augments).
Skill 5 has a bit too much CD.

-Shield
Very high CD for bit reward.
-Suggestion: lower CD, or try someting else. Now shield it’s used to add another CC skill on warrior kitten nal. Skill 4 could be an active block (like sword and mace) that stun for 1/2 second if a melee attack is blocked. 15 sec CD would be fine.
Skill 5 could be a stance that gives damage reduction, but last longer and with less CD than the original shield stance.
Or skill 4 could be a hit that “disarm”, giving and addictional 2 second of CD on all weapon skills of target.

Warhorn
Works as it should do. Nice feats. Nothing to say.

I will not discuss underwater weapons, by the way I think that are balanced.

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Posted by: Stratos.9375

Stratos.9375

Go take a look at Rangers, Thieves or Eles. Then come again with the guts to keep complaining about your kitten warrior

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Posted by: Ethaine.8419

Ethaine.8419

In regards to your suggestion for shield and axe.

Shield in my opinion is a solid weapon, why are you trying to make it into another (as you said so yourself) sword or mace.

Same goes for the axe, why are you trying to make it into another mace, although i admit offhand axe needs some love.

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Posted by: Purifer.3946

Purifer.3946

I’m not complaining about warrior strenght, but on warrior’s options. If rogue, rangers and ele are up you should ask for buffs. In the right section of the forum. Actually, i talked about the “range problem” of ele (since he can’t swap).

Shield is solid maybe, but gives another CC to a class that is said to have too much dmg/cc, and since got high CD promotes a passive play style.

Axe need love. Mobility or CC, or simply it will not be used much. No gap closer, no cc, too much of the warrior’s game it’s related to stun chains. Skills are even so much similar. Hit, hit and hit 3 times. Hit with both axes, spin axes. One gives fury, but with great justice and signet a war is in perma fury.

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Posted by: Penguin.7906

Penguin.7906

Id only they woulld remove the cripple on sword auto chain and revert leg specialist we would see so many more viable builds.

Shuriyo

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Posted by: Stooperdale.3560

Stooperdale.3560

“I’m not complaining about warrior strenght, but on warrior’s options. "

Warriors have plenty of options. A lot of complaints about a weapon not offering cc or mobility are just sorted by pulling a different weapon out of the bag. Some classes have everything on one weapon but that’s only because they have such limited choice (elementalists).

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Posted by: Purifer.3946

Purifer.3946

Elementalists don’t have everything on a weapon. They can’t even chose a weapon dps or cc oriented. They can just chose range, and are stuck in that choice. Elementalist HAVE to have all skills.
But this is not eles’ forum, so…

Options. Ok.
Wvw: Hammer/something else. And this something else is LB, S/WH, maybe rifle, but if you don’t run WH you are not doing the best (roamers could be an exception, but read spvp).

sPvP: CC, abuse of unespected foe. Mace and Hammer are still the best choice (condi build instead? maybe).

Pve: Suddenly CC weapons are almost useless. GS, Axe got much more damage.

So what’s the real problem about that? The lack of options comes when a specific weapon is used in one setting and is not useful in others (despite build).

Since are incoming nerfs on hammer (hammer needs to be balanced, btw) warriors will have weapons that will not be used in pvp /wvw and others that will not be used in pve. Of course you COULD, but just think a moment: if you say a 2 axes warrior in your wvw party, you think he will be useful like a hammer war?
Roles are stuck in certain weapons. Maybe it’s ok, and this works as intended, but at least devs could tell us. If not, why don’t ask for some balance between weapons?