Warrior axe cripples suck

Warrior axe cripples suck

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Posted by: gwawer.9805

gwawer.9805

Warrior cripples suck

The thief dagger throw that cripples is spammable., But most importantly the ability does not activate if you are not facing the target. I will repeat that the ability does NOT activate if you’re not facing the target. That prevents you from wasting your ability.

On the other hand the warrior ax and one handed sword cripples will activate even if you are NOT facing your target which means you will have wasted the ability and puts it on cooldown.

Please tell me, game designer, why the thief gets this easy mode training wheel on their cripple? Shouldn’t the warrior enjoy this benefit as well?

(edited by gwawer.9805)

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Posted by: Lighter.5631

Lighter.5631

What are you talking about…..you don’t waste your skill.. you throw your sword backward and still hit the target….

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

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Posted by: gwawer.9805

gwawer.9805

That’s only for the great sword. I’m talking about the one-handed sword and ax. That’s why said sword and not “great sword”. and now i editted it to specifcy “one handed sword” to be 100 percent clear to people like you.

(edited by gwawer.9805)

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Posted by: Lighter.5631

Lighter.5631

So you are complaining about how one weapon’s skill of one profession is better then another weapon’s skill of another profession, because it’s take less skills. 1st of all it’s like comparing gw2 to wow. 2nd of all, because we are boss warriors?! we don’t need freaking easy mode?! you should be thankful about me responding to your pointless thread, cuz no one else seems to care. /thread

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

(edited by Lighter.5631)

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Posted by: Vicarious.3047

Vicarious.3047

WHAT?…….

The sword #3 is one of the longest cripple durations in the game, and with sword #2 being a longass lunge it’s actually very easy to apply, if you don’t suck ofc.

Not too mention the GS cripple Lighter mentioned, the LB and rifle ranged cripples, then also the hammer AoE cripple.

Which can all in turn be specced to immobilize for one second as well.

Warrior cripples are fine.

/thread

Couldn’t resist, the shear lack of common knowledge was calling for me to input some basic info :P

/thread

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Posted by: CoaxialMazer.9140

CoaxialMazer.9140

Hammer Shock + Leg Specialist Is the best Cripple/aoe snare IMO, and savage leap is pretty good combination with Hamstring. Axe throw isn’t too reliable but its ways faster than GS. I don’t think the cripple skills are too bad, we got worse things to worry about, like gap closers and conditions =P

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Posted by: gwawer.9805

gwawer.9805

oops found a confusing typo in my original post.

On the other hand the warrior ax and one handed sword cripples will activate even if you are NOT facing your target which means you will have wasted the ability and puts it on cooldown.

The thief dagger cripple, on the other hand, will not activate if you are not facing your enemy. This prevents the ability from being wasted and promotes a less skill dependent gameplay.

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Posted by: Empiren.6401

Empiren.6401

Uh……warriors have a ton of abilities that still use the cooldown if we aren’t in range or facing the right way.

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Posted by: Lyonell.1753

Lyonell.1753

Not to mention you can turn your cripples into an immobilize, my fave trait on the warriors arsenal of anti easy mode.

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Posted by: Empiren.6401

Empiren.6401

Not to mention you can turn your cripples into an immobilize, my fave trait on the warriors arsenal of anti easy mode.

1 second immobilize…….wooo.

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Posted by: Psybunny.8906

Psybunny.8906

Warrior cripples are fine. Hell no if you want to take my ability to cripple invis players.

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Posted by: Celythia.7954

Celythia.7954

1 second immobilize…….wooo.

I can´t complain about crippling enemies. Like they said, there are plenty of other “problems” we Warriors got
HELL YEA, that 1 second is insane at chasing some1

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Posted by: Gwalchgwn.1659

Gwalchgwn.1659

The thief dagger throw that cripples is spammable., But most importantly the ability does not activate if you are not facing the target. I will repeat that the ability does NOT activate if you’re not facing the target. That prevents you from wasting your ability.

As a thief (and warrior alt) I disagree, I dodge roll a lot so I mostly have my back towards the enemy after an evade. I’d immediately get back in the fight with shadow shot (a shadowstep skill from D/P setup that blinds and hurts you while shadowstepping me to you). Because of this I have to set myself right before I can activate the skill.

We used to be able to activate a skill while not facing a target but this got updated somewhere last year (because of rangers using their shortbow quick shot I think)

Ring of Fire
GL – “The Afternoon’s Watch” [OATH]

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Posted by: Veldan.4637

Veldan.4637

Regardless of class balance, the OP has a valid point about the fact that some skills just go on cooldown without actually activating if you’re not facing your target. This is ridiculous and should be fixed. I have it really often with the axe throw cripple and tremor (mace skill 5)

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Posted by: SmoothHussler.6387

SmoothHussler.6387

Respectfully disagree. So much of my build and tactics rest on how good warrior cripples are. In fact, the only true aoe abilities we have are cripples.

If the OP is referring to the facing modifier, my engineer has the exact same issue. It kitten es me off to, but I always thought it was a profession wide issue.

?

Not to mention you can turn your cripples into an immobilize, my fave trait on the warriors arsenal of anti easy mode.

1 second immobilize…….wooo.

Oh dude, don’t knock it man. Hammer shock followed by fierce blow, follwed by back breaker and blade trail with a 100b cherry on top. Mmmmm mmmm that’s some good eats man I tell you.

Maguuma: Thug Life: [DERP][ME][PYRO] and other assorted dead guilds.

(edited by SmoothHussler.6387)

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Posted by: Gathslan.1870

Gathslan.1870

I actually like it this way and think every ability should work like this
It adds a thing called.. skill… yes?`

You are complaining about something that actually requires you to pay attention and have some sort of aim. You should be asking for all classes to have this instead of removing it from those that do.

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Posted by: Atherakhia.4086

Atherakhia.4086

I don’t see how the facing issues can be blamed on anyone but yourself.

As for the thief skills, I don’t think any of their weapon skills are on cooldown because they have initiative. So chances are these moves are using that.

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Posted by: Dimittri.3245

Dimittri.3245

Cripple don’t suck. Warrior speed stats SUCKS!
How about the trait which improves running speed while using melee weapons? Worth the points or waste of time?

~Sanctum of Rall~

(edited by Dimittri.3245)

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Posted by: gwawer.9805

gwawer.9805

In that case thieves should not enjoy the advantage of having their dagger throw be disabled if they are not facing their enemy. That means they can spamthe button regardless of direction they’re facing and not have to worry about wasting initiative if they are not facing the target. why do thieves get to enjoy this advantage when warriors do not?

Yes I know that great sword cripple will land no matter what direction you’re facing. I’m not talking about the great sword cripple. I’m talking about the ax throw, the hammer shockwave, and to a certain extent the one-handed sword cripple.

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Posted by: AlBundy.7851

AlBundy.7851

WOW HAHAHA did you guys even read what the poster wrote the middle part of this thread should be qualifiers for the Special Olympics but even then most of you would fail at that too.

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Posted by: CoaxialMazer.9140

CoaxialMazer.9140

Cripple don’t suck. Warrior speed stats SUCKS!
How about the trait which improves running speed while using melee weapons? Worth the points or waste of time?

Its only 10% and it doesn’t stack with swiftness. Since most warriors run signet of rage which gives 30s of swiftness with no boon duration, its better to grab signet mastery in the same tier trait than to get the movement bonus for using melee weapon. Since the 12 sec of removed downtown is far better for both mobility and DPS.

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Posted by: oZii.2864

oZii.2864

A thief that is spamming dancing dagger is bad and has no ini to do anything. Its situational yes you can spam it if thats what you want but why would you when heartseeker and cloak and dagger are better options for the initiative cost thats how most if not all of thief weapon skills work you use the most cost efficient initiative move at the time.

At best maybe a small cd reduction to say 12 secs traited (10 I think would be to low) for bladetrail. 10 secs on Axe isn’t bad it just doesnt return like bladetrail which I think would help the ability but not be op.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

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Posted by: Goloith.6349

Goloith.6349

You should be running sword/axe if CC is important to you.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

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Posted by: CoaxialMazer.9140

CoaxialMazer.9140

You should be running sword/axe if CC is important to you.

Im sorry but, can you explain? O.o

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Posted by: Vicarious.3047

Vicarious.3047

Yes I know that great sword cripple will land no matter what direction you’re facing. I’m not talking about the great sword cripple. I’m talking about the ax throw, the hammer shockwave, and to a certain extent the one-handed sword cripple.

I main hammer on my warrior and it’s rare for me to just completely miss my opponent, I mean sometimes they dodge it (which they can do to the thieves dagger throw as well), but other then that it’s an incredibly easy skill to land.
Yeah I do miss the axe one a lot, but usually only if I’m out of range, cause I mean if you’re close to someone already that axe throw for the cripple shouldn’t be your biggest concern lol
As for the sword cripple, it’s got a wide arc so if you throw the camera around at your opponent when you use it not only will it me very likely to land but it’ll be hard to dodge. It’s actually a very solid skill, which is why it’s so sad that sword/bleed warriors suck so bad in sPvP :P

You should be running sword/axe if CC is important to you.

Ummmmmmm… what?

With that combo you get one CC skill…. how is that any different then any other LOW CC weapon choices for the warrior? I mean you do realize CC means crowd control, right?

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Posted by: EvilSardine.9635

EvilSardine.9635

Guys, he’s complaining about how if we warriors use axe throw but our angle is off, it will not throw an axe and will set our skill on cool down. Other classes will refuse to initiate the skill if the target isn’t in front of you.

This happens a lot with tremor as well.

He’s not complaining about the cripples themselves. No one reads.

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Posted by: CoaxialMazer.9140

CoaxialMazer.9140

Guys, he’s complaining about how if we warriors use axe throw but our angle is off, it will not throw an axe and will set our skill on cool down. Other classes will refuse to initiate the skill if the target isn’t in front of you.

This happens a lot with tremor as well.

He’s not complaining about the cripples themselves. No one reads.

He changed the title, It was originally Warriors cripples suck =\

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Posted by: Vicarious.3047

Vicarious.3047

Guys, he’s complaining about how if we warriors use axe throw but our angle is off, it will not throw an axe and will set our skill on cool down. Other classes will refuse to initiate the skill if the target isn’t in front of you.

This happens a lot with tremor as well.

He’s not complaining about the cripples themselves. No one reads.

Actually no, we all read, he changed the title and his OP from our cripples sucking to our cripples going off all the time when he must have realized how bad his original argument was.

The current one has SOME merit, but most of us were still responding to our firsts posts before the topic switch which is why the thread seems a bit off topic.

No one has deductive reasoning it seems