Warrior balance
Part 2 warrior balance
Rifle killshot increase damage by 10%
Rifle auto now pierces
Axe eviscerate increase damage by 10%
Axe Decapitate increase damage by 20%
Sword flurry increase physical damage modifier by 35%
Sword berserker burst increase physical damage modifier by 35%
Primarily, Warrior need tuned down no boost lol
Fredy Brimstone lvl 80 Mighty Warrior
Oupí lvl 80 Immortal Guardian
Is GS 2 break vs stealthing target tied to skill targeting being on?
I agree with the 50% endure pain thing its to ridic, to many mistakes are made when trying to pop the endure pain from trait or utility and if the rifle pierce has been Nerf then please make the #4 insta cast it would make rifle slightly more viable then it is at its current state and rousing is kinda kittened right now lol. and then with the shouts as well making more builds viable instead of just same old trait like over and over bring back build complexity with warrior! and the rush its to slow especially for kiting since this game is based on having a kite class or just uninstall. and yes to the dmg increase on the warrior’s burst tbh its not hiting as hard as it should unlike other classes rifle wouldnt necessarily need a 10% but a 5% rather if not less. but the evis defintetly should be looked into the 3 bar burst is like having 1 bar of adrenalin rofl like wtf, the sword flurry’s immob should last longer by 1 sec since all the condi cures anyway and all the kitting going in wvw would make it slightly more appropiate.
Defy pain @ 50 is the only thing saving you from being burst shanked by daredevils and all kinds of other terrible things if ur running full damage.
The Tiny Yuno Sniper of Ebay [EBAY]
Balance to warrior is needed
1st point for a small bugs
Shield bash, the movement is impaired with cripple and or chill.
Greatsword 2 skill gets interrupted upon enemies in stealth.Nerf adrenal health by 33%
Have bursts in berserker mode give you 2 stacks of adrenal health per burst.Have berserker mode give you 5% damage reduction on incoming physical and conditional damage with range of 600 units.
Have berserker mode grant -33% incoming condition durations AND -33% incoming stun and daze durations.Shouts in tactics base heal increase from 1000 to 1650.
Have shouts now clear ONE condition when traited.
Have major grandmaster trait powerful synergy now grant double blast of fields.
Warrior sprint granting 33% movement speed instead of 25%.
Rush skill to go from point A to B 50% faster
Defy Pain procs at 35% now instead of 50%.
Make cast time on rifle #4 skill insta cast.
Include banner cool down reduction into banner trait in discipline.
Nerf rousing resilience healing by 50%
Make fast hands baseline.
Lets take these one at a time.
Bugs
Been addressed. Thank you for restating
Sheild bash
Actually that’s all movement skills that are effected by shill. Just more noticable with sheild bash. but yeah.
Adrenal Health Nerf
No. Let me restate that again. No.
Berserker Damage reduction
No, this is probably going to be a theme in this post. No, dude. you want Berserker to be even more powerful than it already is? as it stands, players without HoT can still play a viable build. so you want to make their core functionality LESS Efective, making the elite specialization mandatory to have a viable build. so no.
Shouts heal
Actually not a bad idea, but a better option would be to have it scale better with Healing power. I’m okay with the 100 base, but healing power should effect it drastically.
- current: 1000+(1.0 x Healing Power )
- Should be: 1000+ (2.5 x Healing Power)
Shouts clear
There is a rune for that. but not a bad idea.
Powerful Synergy
Actually it should work like this,
- Blast: Blast Twice
- Projectile: double projectiles
- Leap: double aura duration
Defy Pain
no, just, no. Defy Pain is a core mechanic. What you are suggestion lessens it’s effectiveness. which means, yet again you have weakened the core mechanic while making the Elite mechanic too powerful.
Rifle 4
Eh. yes an no. yes, in that it would make the skill better, no in that the skill is perfectly fine the way it is. The way the skill is now, it can be interrupted. if you make it instant, it basically cannot be stopped. there’s nothing wrong with that, but i could see a lot of people getting bad about it.
Banners
I can get behind this, mainly because it already existed at one point, and them removing it was silly. but see, the banners have such long cooldowns anyway that a 20% reduction would be pointless. they really just need to rework banners all around.
Rousing Resilience
No. Another core mechanic heal you want to gut? do you just hate core warriors? look dude, rousing resilience is great, but almost no one has ever complained about it being overpowered. It is actually a very balanced trait, rewarding you for good gameplay (breaking stuns quickly).
Baseline Fast hands
Oh this old gem. Sure, i’d love baseline fast hands. but do you really think that would make discipline less important.the line still has Warriors sprint, Versatile rage, Brawlers Recovery, and Burst mastery, just to name a few. so yeah, baseline fast hands. we’ll add it to the stack of requests people have made for it.
EDIT: BTW, by “core mechanic” i’m talking about mechanics which the core warrior has access too. these are things that make base warriors viable, even after HoT. So yeah, I used the wording incorrectly for lack of a better term for them. sorry for the confusion, if any.
(edited by emkelly.2371)
rofl do i hate core warrior?
I ROAM ON CORE WARRIOR in TIER 2 HAVING 1V5 EVERYDAY and win
rofl do i hate core warrior?
I ROAM ON CORE WARRIOR in TIER 2 HAVING 1V5 EVERYDAY and win
Wait, what? You’ve already transferred again?
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
rofl do i hate core warrior?
I ROAM ON CORE WARRIOR in TIER 2 HAVING 1V5 EVERYDAY and win
Wait, what? You’ve already transferred again?
Haha yeah, joined a zerg bust and gvg group