Warrior changes (GS)

Warrior changes (GS)

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Posted by: Diba.4682

Diba.4682

My thoughts on the upcoming Sept. update for warriors:

Here I am going to focus mostly on the GS since that is what I use. Otherwise I like all the changes they did, my only concern is that they fix the burst skill to actually hit when in range, because sometimes it bugs out.

100B
This skill has always been a complaint of the GS and with the 5% nerf it will further spur complaints. The problem is that you have to stand still and eat damage for the full duration, and the reward is easily diminished because you can never finish the strike before the enemy has reacted in some way -even if you had previously stunned them. Now the damage of an already (imo) poorly design ability is going to loose its damage. Problem is, it already does not feel like an awarding ability to even if/and because you equipped other utilities to bring the full effect. I run berserker in pvp and still I have players take all my damage and laugh away (rare but still there).

For a few suggested (and let me know what you think might be better) I do not mind the damage being lower (even further) if they would also decrease the cast time to match it. That means: the enemy cannot as easily run out of it before it is finished (honestly who holds still for a warrior to use 100B?). If not that, then I almost want the damage to increase because I can only get half of it out anyways. If this ability causes so much problem, then I want to turn it in for something more practical.

Whirlwind
I am okay with this ability since it is significant for its evasive capabilities, and it will only affect maybe two strikes unless pinned.

Arcing Slice
This needed to be changed, so far the change seems practical enough. I did not see the % damage increase or anything but if it is good then it may justify the lowering of 100B. My only concern will be if the cast time is timely enough or if I can still move while casting, is the range long enough, etc. Or, will I waste all my adrenaline missing all the time.

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Posted by: Straegen.2938

Straegen.2938

100B is very powerful when coupled with the hammer stuns. 5% is significant but not skill breaking. 100B is also an amazing might generating skill for might builds good to see that part will remain untouched.

Whirlwind is a meh change. I use it for mobility mostly.

Arcing Slice could be a FTW skill on some builds. Warriors have a nice consistent DPS but not a lot of spike (outside of Axe and Rifle). Adding a big instant spike damager nearly on par with HB will make non-bunker targets far easier to take down. HB was potent but easily countered by stun breaks and teleports. This will not be easily countered.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: McWolfy.5924

McWolfy.5924

the final strike is not changed, so the change is under 5%

WSR→Piken→Deso→Piken→FSP→Deso
Just the WvW
R3200+

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Posted by: Harper.4173

Harper.4173

Just to address an issue – I might be wrong in thinking about this but the nerf is 5% of the first 8 strikes with the last strike being unaffected.
The last strike of 100b provides 20% of the skill’s total damage output.
This 20% remains untouched – so the nerf only touched the rest of the 80%.
So it’s 5% of that 80% not 5% of the full 100% damage that 100b deals.

My numbers came up with a 4% total nerf in 100b final damage output.

I don’t really agree with the nerf to 100b or Whirlwind but I can see why they did it – they want to compensate for buffing AS.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: fellyn.5083

fellyn.5083

the final strike is not changed, so the change is under 5%

Actually it’s not. Each of the hits before the final strike is taking a 5% nerf. At least that’s how I understood it when watching the vod on twitch.

So it’s more like a 35% damage nerf outside of the final hit. If what I said is true, and I believe it is until I’m told otherwise.

His wording: Hundred blades has been reduced by 5% for the initial strikes.

It’s fairly ambiguous in actual meaning.

(edited by fellyn.5083)

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Posted by: Exciton.8942

Exciton.8942

the final strike is not changed, so the change is under 5%

Actually it’s not. Each of the hits before the final strike is taking a 5% nerf. At least that’s how I understood it when watching the vod on twitch.

So it’s more like a 35% damage nerf outside of the final hit. If what I said is true, and I believe it is until I’m told otherwise.

What math are you doing? Are you joking?

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Posted by: fellyn.5083

fellyn.5083

the final strike is not changed, so the change is under 5%

Actually it’s not. Each of the hits before the final strike is taking a 5% nerf. At least that’s how I understood it when watching the vod on twitch.

So it’s more like a 35% damage nerf outside of the final hit. If what I said is true, and I believe it is until I’m told otherwise.

What math are you doing? Are you joking?

Well if each hit is reduced by 5% then that’s not simply a 5% nerf. As I said in my previous post his wording remains ambiguous.

Knocking 5% off of each of the initial hits is a lot different than knocking 5% off all of them together.

Unless there is some clarification somewhere on what he means specifically then I will always see the worst case scenario as the likely option.

This is what he said, exactly: Hundred blades has been reduced by 5% for the initial strikes.

(edited by fellyn.5083)

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Posted by: wads.5730

wads.5730

the final strike is not changed, so the change is under 5%

Actually it’s not. Each of the hits before the final strike is taking a 5% nerf. At least that’s how I understood it when watching the vod on twitch.

So it’s more like a 35% damage nerf outside of the final hit. If what I said is true, and I believe it is until I’m told otherwise.

What math are you doing? Are you joking?

Well if each hit is reduced by 5% then that’s not simply a 5% nerf. As I said in my previous post his wording remains ambiguous.

Knocking 5% off of each of the initial hits is a lot different than knocking 5% off all of them together.

Unless there is some clarification somewhere on what he means specifically then I will always see the worst case scenario as the likely option.

This is what he said, exactly: Hundred blades has been reduced by 5% for the initial strikes.

uhh… 0.05*(100+100+100+100+100) = 0.05*(500)

how to math?

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Posted by: Hexalot.8194

Hexalot.8194

the final strike is not changed, so the change is under 5%

Actually it’s not. Each of the hits before the final strike is taking a 5% nerf. At least that’s how I understood it when watching the vod on twitch.

So it’s more like a 35% damage nerf outside of the final hit. If what I said is true, and I believe it is until I’m told otherwise.

What math are you doing? Are you joking?

Well if each hit is reduced by 5% then that’s not simply a 5% nerf. As I said in my previous post his wording remains ambiguous.

Knocking 5% off of each of the initial hits is a lot different than knocking 5% off all of them together.

Unless there is some clarification somewhere on what he means specifically then I will always see the worst case scenario as the likely option.

This is what he said, exactly: Hundred blades has been reduced by 5% for the initial strikes.

If an opponent eats every strike of 100b they take 100% of the skill’s damage, agreed ?

Therefore 5% nerf to each strike equals 5% nerf to total dmg of 100b (well less than 5% since last strike is unaffected.

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Posted by: fellyn.5083

fellyn.5083

the final strike is not changed, so the change is under 5%

Actually it’s not. Each of the hits before the final strike is taking a 5% nerf. At least that’s how I understood it when watching the vod on twitch.

So it’s more like a 35% damage nerf outside of the final hit. If what I said is true, and I believe it is until I’m told otherwise.

What math are you doing? Are you joking?

Well if each hit is reduced by 5% then that’s not simply a 5% nerf. As I said in my previous post his wording remains ambiguous.

Knocking 5% off of each of the initial hits is a lot different than knocking 5% off all of them together.

Unless there is some clarification somewhere on what he means specifically then I will always see the worst case scenario as the likely option.

This is what he said, exactly: Hundred blades has been reduced by 5% for the initial strikes.

uhh… 0.05*(100+100+100+100+100) = 0.05*(500)

how to math?

Great. We discovered something new. I’m terrible at math. Actually…that’s not very new.

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Posted by: Crossaber.8934

Crossaber.8934

the final strike is not changed, so the change is under 5%

Actually it’s not. Each of the hits before the final strike is taking a 5% nerf. At least that’s how I understood it when watching the vod on twitch.

So it’s more like a 35% damage nerf outside of the final hit. If what I said is true, and I believe it is until I’m told otherwise.

What math are you doing? Are you joking?

Well if each hit is reduced by 5% then that’s not simply a 5% nerf. As I said in my previous post his wording remains ambiguous.

Knocking 5% off of each of the initial hits is a lot different than knocking 5% off all of them together.

Unless there is some clarification somewhere on what he means specifically then I will always see the worst case scenario as the likely option.

This is what he said, exactly: Hundred blades has been reduced by 5% for the initial strikes.

uhh… 0.05*(100+100+100+100+100) = 0.05*(500)

how to math?

Great. We discovered something new. I’m terrible at math. Actually…that’s not very new.

Great mate you finally discovered it.
…. 100b nerf is less than 5%.

i am actually excited about the GS change. Just think signet of rage nerf and out of combat adrenaline nerf is too much.

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Posted by: Harper.4173

Harper.4173

The overall nerf is 4% to the total DPS output of the skill.

If here they fall they shall live on when ever you cry “For Ascalon!”