Warrior class mechanic suggestion

Warrior class mechanic suggestion

in Warrior

Posted by: Prince.3682

Prince.3682

So I’ve played elementalist for about 43 ranks and decided to give warrior a try. The damage output potential is insane. I have a feeling many top end burst builds are going to be toned down however and thought it would be interesting if warrior had some more utility to compensate. So here’s my suggestion:

Give warrior more class mechanic abilities other than burst for each weaponset. F1 can be burst, F2 – F4 could be defensive or utility based abilities. More like mesmer functions than ele functions though defensive/offensive stances could be cool too.

Ultimately I think if the game is ever going to be balanced competitively some things need to be more normalized. I feel like the warrior has an abundance of damage but lacking in versatility. Elementalist has all sorts of versatility but are rather weak for the hp pool.

I’m new to warrior so its just an idle suggestion but maybe it has some merit? What do you long time warrior veterans think?

Warrior class mechanic suggestion

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

I’ve suggested this before as well. Maybe something like Engi where each utility has a secondary effect. Not overly unique a solution but I don’t have a better idea atm. Doesn’t seem fair that Ele gets several bars with of skills, mes gets 3 more, engi as well, ranger’s have pets, guardians have more bonuses. So why does war get 1 burst skill that is useless on some weapons?

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

Warrior class mechanic suggestion

in Warrior

Posted by: Olba.5376

Olba.5376

Ultimately I think if the game is ever going to be balanced competitively some things need to be more normalized. I feel like the warrior has an abundance of damage but lacking in versatility. Elementalist has all sorts of versatility but are rather weak for the hp pool.

Warriors lacking in versatility?

You do know that a Warrior can use a literal crapton of weapons, right?

And besides, when you think about a Warrior, you think about something simple. A barbaric brute. There’s no trickery, just force.

On my warrior, I carry two axes, two maces, a shield, a warhorn, a rifle and a longbow. Out of those, only the warhorn is Masterwork, the others are all rares. I used to carry around two swords as well. The only weapon I actually dislike is the greatsword. And that’s just mostly because of it being the go-to for most warriors and the fact that I had some bad experiences with Whirlwind Attack on my lower levels.

What warriors lack in professional mechanic, they make up in the total overload of weapons we get. There’s pretty much a situation for every single weapon and weapon combination out there. And that’s more than you can say for most other races, especially the ones that do not get weapon swaps.

If anything should be changed, there’s plenty to work on in the warrior utilities. There’s quite a few utilities that aren’t used simply because they are too weak, have too long cooldowns or have similar but better implemented versions with weapon skills. For example, you don’t see many people using Kick because there’s already a Rifle and a Hammer skill with the same functionality. Or you don’t see people using Berserker Stance because Signet of Fury gives better adrenaline and it has a cool passive. And you don’t see people using the Banners outside of group thingies because of the long cooldowns. Also, there’s tons of complaints about how most of the Warrior Elites are useless.

(edited by Olba.5376)

Warrior class mechanic suggestion

in Warrior

Posted by: Arewn.2368

Arewn.2368

No matter how many weapons the warrior profession has available to them, they can only wield two sets at once. In combat they are no more versatile for their large pool of weapons then any other profession.
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I like the OP’s idea, basically give an extra option to spend our adrenalin on. Maybe give each weapon an offense oriented burst skill and a defense oriented burst skill, and you’d have to decide which to spend your adrenalin on in any given situation.

It would also be pretty unique as no other profession has this kind of resource driven choice mechanic outside of their weapon skills (thief has one tied to their weapon skills, with a completely different pacing).