Warrior class skill Ideas.

Warrior class skill Ideas.

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Posted by: Daecollo.9578

Daecollo.9578

3% Burst is pretty much useless. List the ideas that you would use to replace our “burst” line in the discipline tree.

I will start it off:
5+ to all stats per point spent. (This will mean with all 30 points, you will get 150 to all stats.) Its very fair since rangers can get 300 to all stats to there pets, while warriors are suppost to have a stable and sturdy body, which should make them stronger anyways.

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(edited by Daecollo.9578)

Warrior class skill Ideas.

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Posted by: Sil.4560

Sil.4560

I will say, while I don’t necessarily see all of your suggestions working or being necessary, you fire them off at such a rate that sooner or later Anet is going to have to take notice and draw something from them, even if just as a start. Good to see that you never give up for the sake of improvement of the warrior class. =)

As far as the +5 per thing, it might be a bit much if they were going to do something like that. Keep in mind that taking the whole tree is giving you 150 power, 7% or so crit chance, 150 toughness, 1500 HP, 150 healing, and 150 condition damage all at the same time. That’s like wearing, what, three ascended Triforge Pendants, minus the non-stat boosts? Pretty strong.

(edited by Sil.4560)

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Posted by: Arewn.2368

Arewn.2368

Perhaps increase the rate at which adrenaline is generated for every point. They’d likely have to rework adrenaline values though since it currently is something like 1 attack = 1 strike, 30 strikes = full adrenaline.

Before this, I’d like to see them do something about the oh so popular “give X for each level of adrenaline you have”, so that we actually have incentive to use our class skill instead of sit on it for passive bonuses. I feel it failed to create a system of interesting opportunity costs, so might as well get on with it and rework it, along with some tweaks/reworking of the class mechanic as a whole.
Passively sitting on full adrenaline is completely uninteresting and adds nothing to the class, burst skills should be an integral part of warrior gameplay. Our profession mechanic is burst skills, adrenaline is just the resource that fuels it.

Warrior class skill Ideas.

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Posted by: Daecollo.9578

Daecollo.9578

How about this.

The warrior heals for 0.5% of his life per trait point when he uses a burst skill.

Or

Sturdy Body: 0.5% Damage reduction per point?

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Posted by: Ambrecombe.4398

Ambrecombe.4398

What about this idea, Discipline

Breaching Burst :
- Increase vulnerability duration by 0,5% for every point spend in Discipline (max 15%).
- Burst skills inflict 1 extra stack of vulnerability, per adrenal level, during 5sec for every 5 points spend into Discipline. (max 15 stacks with 30 points in Discipline traitline)

With Burst Mastery and a weapon switch you get a quick 25 stack of vulnerability, this can seem OP but the point is more about extending the overall DPS after using your Burst skill for a very short duration.

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Posted by: Olba.5376

Olba.5376

How about this.

The warrior heals for 0.5% of his life per trait point when he uses a burst skill.

And the result of this would be that all GS warriors would cry like babies because they don’t wanna use their burst.

Sturdy Body: 0.5% Damage reduction per point?

And what would that achieve? After all, damage reduction does not effect conditions.

Also, I think that you need to consider the upcoming change to Discipline, where they combine the Grandmaster traits. So you end up with using 2/3 of your full adrenaline and lowering the cooldowns by 20%, which means you’ll be able to use the burst skill much more frequently.

Seriously, that trait needs to be extensively tested to see just how often you can burst. Only then can you start talking about giving burst extra properties like heals and whatnot.

What about this idea, Discipline
Breaching Burst :
- Increase vulnerability duration by 0,5% for every point spend in Discipline (max 15%).
- Burst skills inflict 1 extra stack of vulnerability, per adrenal level, during 5sec for every 5 points spend into Discipline. (max 15 stacks with 30 points in Discipline traitline)
With Burst Mastery and a weapon switch you get a quick 25 stack of vulnerability, this can seem OP but the point is more about extending the overall DPS after using your Burst skill for a very short duration.

Slap on 30/0/0/10/30, Rare Veggie Pizza, 2x Rune of Lyssa, 2x Rune of Mad King for +105% duration on that thing. Throw in Signet of Fury and you can easily maintain 25 stacks permanently on your enemy.

(edited by Olba.5376)

Warrior class skill Ideas.

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Posted by: Arkanis Drako.5169

Arkanis Drako.5169

I kind of imagined they would switch the abyssal burst damage with this new “boon hate” trait, that is going to be introduced next patch.

For Example: 20 Discipline would grant +2% extra damage per unique boon on the target. 10 discipline 1% per boon and so on.

Something like that.

A new 30 point trait is at least something, but it would have been a nice way to fix
the disciplineĀ“s secondary attribute.

I hope they do something about that measly 0.1% extra burst damage soon
and who knows? Maybe even with the next patch.

Warrior class skill Ideas.

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Posted by: Daecollo.9578

Daecollo.9578

Burst Abilities do 0.5% max health damage to your target, 0.05% to champions+ per trait points. It means regardless of armor, burst abilities hit for 15% max health.

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(edited by Daecollo.9578)

Warrior class skill Ideas.

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Posted by: Daecollo.9578

Daecollo.9578

Take 0.1% damage less from foes with a boon, per unique boon every trait point.

(3% damage reduction per boon with 30 points.)

If your foe for example constantly is running with 5 boons, they do 15% less damage to you.

Would work well in pvp/pve and fractals. (especially against boon-y bosses!)

It would make warriors tankier against guardians and elementalists, engineers. However not against thieves and mesmers. (Its good for balance all around, mesmers/thieves are suppost to be good against warriors.)

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(edited by Daecollo.9578)

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Posted by: Grok Krog.9581

Grok Krog.9581

Either Burst skills gain .5% damage per point or 1% chance per point to instantly recharge burst skills and gain 1 bar of adrenaline per point spent. Maybe make it .5%

Grok Walking Amongst Mere Mortals

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Posted by: Arewn.2368

Arewn.2368

Here’s a fun one:
For every point of Brawn, remove 1% of the duration of conditions on the warrior when using a burst skill.
With 30 points in Discipline, using a burst skill would remove 30%duration of conditions on the warrior.
For example, the warrior has poison for 10 secs and vulnerability for 10 seconds, uses a burst skill, and the poison and vulnerability are reduced to 7 seconds. Chain your second burst skill in and the poison/vuln are further reduced to ~5 seconds (for simplicity’s sake I’m ignoring the time that it took to actually use the burst skills :P )

Considering how weak 3% burst skill damage for 30points is, you could keep that on top of this :P

Warrior class skill Ideas.

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Posted by: killahmayne.9518

killahmayne.9518

Warriors do not need any more damage reduction, we already have enough. The #1 issue with a warrior is sustainability/healing. We have the worst utility healing out of every class (fact) even when you do not take into account % HP healed. And we lack any healing without using a shout build. Condition removal/resistance isn’t as terrible as people say it is. More viable access to condition removal in general would be nice.

I don’t really see a problem with burst damage being brought up to 1% per point. Our eviscerates hit tankier builds for 3-5K and are often hard to land. The absolute squishier builds maybe 8-9K max. Tone down the damage on F1 skills if you have to just a little bit (maybe a lot on Kill Shot to account for this change). But a really strong F1 will give us more incentive to use it.

Mace/Greatsword Video (Sept Patch)

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