Warrior difficulty level
O_O
This is actually very interesting! I like the new ideas for the stances… it seems more fitting then swinging a sword, then after a few hits you somehow get extremely adrenalized and can do a flurry!
This also looks like it will make stances much better then what they are now, but it will make us who dont use adrenaline (namely, all GS users) want to use it, which might hurt our trait with the xtra damage for each lvl of adrenaline…
I’m a GS user, and I use my Adrenaline basically every 10 seconds with my off-weapon (Hammer).
I like the idea of stances, though something like a variable-strength health regen based on the number of bars consumed could also be a good idea. When I think about adrenaline as a concept, I think about being able to fight beyond normal physical ability, and extending one’s lifespan by consuming adrenaline to regain health feels like it fits that thought process.
Of course, it would have to be balanced, and most likely put on at least a 30 second cooldown. However, it’s SOMEthing extra instead of just an ability.
“He’s like a man with a fork in a world of soup.”
I’m a GS user, and I use my Adrenaline basically every 10 seconds with my off-weapon (Hammer).
I like the idea of stances, though something like a variable-strength health regen based on the number of bars consumed could also be a good idea. When I think about adrenaline as a concept, I think about being able to fight beyond normal physical ability, and extending one’s lifespan by consuming adrenaline to regain health feels like it fits that thought process.
Of course, it would have to be balanced, and most likely put on at least a 30 second cooldown. However, it’s SOMEthing extra instead of just an ability.
I meant if you basically use GS primarily you dont usually use adrenaline, I love hammer, I might give it a try… but I wanna keep my longbow too…
Solution: Make thread saying to give warrior another weapon slot! (jk jk XD)