Warrior gs vs Guardian gs

Warrior gs vs Guardian gs

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Which one has highter dps?

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Posted by: bigmonto.4215

bigmonto.4215

I believe solo warrior will do better. Fully group buffed Guardian should do better.

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Posted by: Korlash.4639

Korlash.4639

*Strike – Damage: 296 (0.8)
*Greatsword swing – Damage: 259 (0.7), Vulnerability: 8 s

*Wrathful Strike – Damage: 443 (1.2), Might: 5 s
*Brutal Strike – Damage: 333 (0.9)

Result: Guardian AA is definitely stronger than warrior, and im not sure if vul stacks will ever make up for that. Lets continue:

*Whirling Wrath – Damage (9x): 1,251, Combo Finisher: Whirl,

Also has a chance to hit mid range targets (600meters), mobile at reduced speed on 3/4 casttime

*Hundren blades – Damage (8x): 1,624 Final strike damage: 406

Immobile on 3.25 casttime

Result; while everyone says HB is a high risk high reward skill offering massive dps i completely can’t agree on that one. Its do provide high dps but over time. But what if there was no cd on those abilities?

-1 casttime of HB is equal to 4 (rounding up) Whirling Wraths for a total 5004 damage. But thats not everything

-“The spin hits 7 times and throws 7 projectiles, for a total of 14 possible hits on a single target”

-Standing inside ur enemy actually doubles damage making it on par with HB, but unlike HB casttime last olny 3/4sec making HB a pretty poor skill in comprasion. Yet making HB mobile would be OP? Lets continue:

*Leap of Faith – Damage: 406 (1.1), Blind: 3 s, Combo Finisher: Leap, Range: 600
*Whirlwind Attack – Damage: 259 (0.7), Combo Finisher: Whirl, Evade: 3/4 s, Range: 450

for Leap:
-reliable damage
-blind
-better scaling with power
-15cd.

For whirl:
-unreliable damage
-damage while evading
-worse scaling with power

Result; i olny compared utilities as both of these skills has different job to do. Is there a point to continue? I don’t think so.

*Bladetrail – Damage: 277 (0.75), Crippled: 4 s (can be counted as 2x), Combo Finisher: Physical Projectile, Range: 900

A slow projectile to slow down enemy. How ironic inst it? Current problem is that in many cases projectile doesnt return as its getting obstructed on terrain, is fairy easy to avoid just by running in circles…

*Symbol of Wrath – Damage (5x): 925 (2.75), Retaliation: 1 s (x5), Combo Field: Light

Nice combo right here, lay down a symbol and use whirling wrath to clean conditions, after that leap for addiotional 5s of retal, just to make life easier. Damage wise+utility? No commend.

*Binding Blade – aoe pull, if not used dealing damage over time
*Rush – everyone knows.

In terms of utility guardian gs wins hands down
In terms of mobility warrior gs wins without a doubt
In terms of power scaling? Obviously guardian gs.
In terms of synergy? Guardian gs without a doubt.
In terms of damage? I vote for guardian gs. Where do u place ur vote?

I do know that warrior gs has a trait for might on crit, but due to it low power scaling is not all that great as it seems to be, at the same time guardian can trait to heal per strike of gs. I do probably made some mistakes so correct me if im wrong, i am not a pro at calculations ; )

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Posted by: Corian.4068

Corian.4068

Would like to see the OP elaborate on what point he’s trying to make aside from posting something that’s just going to start arguments.

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Priorities, what to do?
Spend hours with dye

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Posted by: Relentliss.2170

Relentliss.2170

Problem with Guardian GS is that the projectiles are totally random and I doubt I’ve ever cleaned a condition off anyone.

Whirling Wrath seems awesome but it can randomly miss people in pvp. If you are not 100% on top its miss city.

These 2 things make comparing them difficult.

I’ve always liked Guardian GS better, but it definitely can be finicky at times.

Warrior GS has always been hard to land on pvp foes, requiring good timing amd skilled play, but when you do its drool-worthy. It definitely would be my choice in pve.

We don’t need to make mandatory gear treadmills, we make all of it optional

Anet lied (where’s the Manifesto now?)

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Posted by: bigmonto.4215

bigmonto.4215

The OP only asks about dps.

Warrior GS win solo simply because warriors self buff might and fury much better. In a group where everyone is Max buffed, Guardian will win.

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Posted by: Lighter.5631

Lighter.5631

dps chart. gs ele>thief>guardian>warrior
warrior do better when solo.
guardian better when being buffed by team.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

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Posted by: Cat Has Ducks.1982

Cat Has Ducks.1982

The OP only asks about dps.

Warrior GS win solo simply because warriors self buff might and fury much better. In a group where everyone is Max buffed, Guardian will win.

If he only asks about DPS, then you must assume equal buffs. In PVE coordinated dungeons, the buffs are constant when you need em. Warrior DPS is front loaded, but over time guard dps pulls away.

Having said that, neither classes stay on GS for their AA. Guards switch to sword, and warriors to axe for auto’s.(THIS IS ONLY FOR PVE). So its almost a non issue tbh.

Lord Chuck I – Guardian
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand

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Posted by: BAEK.8561

BAEK.8561

How is the final damage calculated?

Let’s say I have 3000 AP and 1000 Weapon damage
What would the formula be for Strike – Damage: 296 (0.8), against a target with 2500 toughness?

{Sanctum of Rall} Since Day -3
Weekend Guardian/Elementalist
No Guild Affiliation

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Posted by: mini.6018

mini.6018

Hundreed blades wins in pve scenario because targets are still and it’s more spammable because of shorter cd than guardian’s.

In pvp guardian’s greatsword is better in all points.Mobile damage,Buffs aoe retaliation(more damage),symbol of wrath hits like a truck(a lot more than warrior’s longbow combustive shot lvl 3just to make a comparison),Dot or aoe pull at nr 5,reliable leap plus blind also damage is good.Warrior gs looses hands down except a little more spammable.

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Posted by: quaniesan.8497

quaniesan.8497

I’m probably more interested in what goes after the conclusion. If guardian’s GS happens to be more handy than warrior’s GS, then what? unless you just wana compare x and y, then there you go.

If ya no longer see me after this post,
it means THEY got me for " neg criticism in clever disguise".
Know that it has been fun and I love ya all.

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Posted by: Juba.8406

Juba.8406

*Strike – Damage: 296 (0.8)
*Greatsword swing – Damage: 259 (0.7), Vulnerability: 8 s

*Wrathful Strike – Damage: 443 (1.2), Might: 5 s
*Brutal Strike – Damage: 333 (0.9)

Result: Guardian AA is definitely stronger than warrior, and im not sure if vul stacks will ever make up for that. Lets continue:

*Whirling Wrath – Damage (9x): 1,251, Combo Finisher: Whirl,

Also has a chance to hit mid range targets (600meters), mobile at reduced speed on 3/4 casttime

*Hundren blades – Damage (8x): 1,624 Final strike damage: 406

Immobile on 3.25 casttime

Result; while everyone says HB is a high risk high reward skill offering massive dps i completely can’t agree on that one. Its do provide high dps but over time. But what if there was no cd on those abilities?

-1 casttime of HB is equal to 4 (rounding up) Whirling Wraths for a total 5004 damage. But thats not everything

-“The spin hits 7 times and throws 7 projectiles, for a total of 14 possible hits on a single target”

-Standing inside ur enemy actually doubles damage making it on par with HB, but unlike HB casttime last olny 3/4sec making HB a pretty poor skill in comprasion. Yet making HB mobile would be OP? Lets continue:

*Leap of Faith – Damage: 406 (1.1), Blind: 3 s, Combo Finisher: Leap, Range: 600
*Whirlwind Attack – Damage: 259 (0.7), Combo Finisher: Whirl, Evade: 3/4 s, Range: 450

for Leap:
-reliable damage
-blind
-better scaling with power
-15cd.

For whirl:
-unreliable damage
-damage while evading
-worse scaling with power

Result; i olny compared utilities as both of these skills has different job to do. Is there a point to continue? I don’t think so.

*Bladetrail – Damage: 277 (0.75), Crippled: 4 s (can be counted as 2x), Combo Finisher: Physical Projectile, Range: 900

A slow projectile to slow down enemy. How ironic inst it? Current problem is that in many cases projectile doesnt return as its getting obstructed on terrain, is fairy easy to avoid just by running in circles…

*Symbol of Wrath – Damage (5x): 925 (2.75), Retaliation: 1 s (x5), Combo Field: Light

Nice combo right here, lay down a symbol and use whirling wrath to clean conditions, after that leap for addiotional 5s of retal, just to make life easier. Damage wise+utility? No commend.

*Binding Blade – aoe pull, if not used dealing damage over time
*Rush – everyone knows.

In terms of utility guardian gs wins hands down
In terms of mobility warrior gs wins without a doubt
In terms of power scaling? Obviously guardian gs.
In terms of synergy? Guardian gs without a doubt.
In terms of damage? I vote for guardian gs. Where do u place ur vote?

I do know that warrior gs has a trait for might on crit, but due to it low power scaling is not all that great as it seems to be, at the same time guardian can trait to heal per strike of gs. I do probably made some mistakes so correct me if im wrong, i am not a pro at calculations ; )

+1

but nubs QQ will never stop, even Mobility the only advantage it got over Guard GS they want it stripped.

the only thing i think War GS needs is faster Auto Attack, you cant really compare it to a heavy weapon like Hammer which logically should be slower and more damaging than GS, but its not the case, GS Auto attack is indeed weaker but got the same speed as hammer.

(edited by Juba.8406)

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Posted by: Raven.9603

Raven.9603

+1

but nubs QQ will never stop, even Mobility the only advantage it got over Guard GS they want it stripped.

the only thing i think War GS needs is faster Auto Attack, you cant really compare it to a heavy weapon like Hammer which logically should be slower and more damaging than GS, but its not the case, GS Auto attack is indeed weaker but got the same speed as hammer.

he definitely had a +1 worthy post, though im not sure you have a good context on the QQ.

looking at the big picture, warriors have a lot of things. GS mobility is debatably the best mobility in the game, and this comes on top of near immunity to snares with the addition of dogged march, the best health and armor in the game, fantastic sustain, control, and great damage. comparitively, the guardian has almost no control, much less health (which in turn prevents him from gearing to achieve damage on par with a warrior), and far, far less mobility. while i dont support improving guardian mobility or nerfing warrior greatsword, its pretty easy to see why warrior mobility is a little much when looking at all of it together.

personally i’d like to see them go the route they went with necromancers with guardians; that is, we acknowledge you cant run away, so here are the tools to keep your prey from fleeing to compensate. maybe some access to chills/snares/pulls.

SBI | Oceans | Ranger – Thief – Ele – Eng – Nec – Guard – Rev
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds

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Posted by: bigmonto.4215

bigmonto.4215

The OP only asks about dps.

Warrior GS win solo simply because warriors self buff might and fury much better. In a group where everyone is Max buffed, Guardian will win.

If he only asks about DPS, then you must assume equal buffs. In PVE coordinated dungeons, the buffs are constant when you need em. Warrior DPS is front loaded, but over time guard dps pulls away.

Having said that, neither classes stay on GS for their AA. Guards switch to sword, and warriors to axe for auto’s.(THIS IS ONLY FOR PVE). So its almost a non issue tbh.

So you are agreeing with me then. As I said solo buffed warrior wins, group buffed (equal buffed) Guardian pull ahead.

I would say it is hard to say in the dungeon, depends on class make up a guardian might not get all the might and fury to out buff the warrior’s self buff. There is a reason why people prefer warrior more in dungeons. For world boss or zerg however where all the buff caps at 25 stacks, Guardian will win hands down.

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Posted by: Dand.8231

Dand.8231

Warrior GS is pretty good, really.

1. Auto-chain is fine
2. 100bs has Pro: Crazy DPS, Con: Hard to land
3. Whirl is solid overall for evade, damage, and mobility, all in one package
4. Alright, I’ll give you this one…. this move sorta sucks. The projectile speed is slow, easily misses if your target moves even slightly to the left or right, and fails to return 75% of the time. Blah. I’d love to see it replaced with a single target pull, not unlike Guardians GS 5.
5. Rush still (still! after 13 months!) misses regularly, or leaves moonwalking JUST outside melee range from my intended target. However, it’s good for mobility, even if the strike misses it DOES close the gap. Of if you’re outnumbered, it helps you create a gap.
F1: Arcing Strike: Ugh, why is this still the greatswords burst skill?

Ok, so 4 is meh, 5 is a bit buggy, and F1 sucks. But it’s still a solid weapon, and it’s Forceful trait has excellent synergy with a critical build.

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Posted by: TheGuy.3568

TheGuy.3568

A dps guardian will not be running GS as primary as it is. The same with Warrior so….. no point discussing it from a dps perspective.

Kor The Cold Heart War
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele

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Posted by: redslion.9675

redslion.9675

Warrior GS has always been hard to land on pvp foes, requiring good timing amd skilled play, but when you do its drool-worthy. It definitely would be my choice in pve.

Sooo… you are telling me that Greatword is a hard weapon to use?

Well, I kinda agree…. I guess.

Oh my, I’m so noob I can’t even realize if something is hard to use or not.XD

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

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Posted by: Vargamonth.2047

Vargamonth.2047

Too situational.

For PvE, afaik, axe is the way to go for warrior. GS can be used as an offset for an extra evade and/or heavy burst through HB + WW (against a wall) so, thanks to Fast Hands, autos are almost never used.
For guardians it’s a Sword/Greatsword rotation, opening and finishing the GS part with WW, but with sword dealing more damage through autos when GS skills are off CD (and more damage overall I guess if just one of them can be chosen).

For PvP, there’s so much involved than there’s no answer at all.

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Korlash posted in my name as i was unable to post it for obvious reason. Personally i believed that gs needs a buff to damage (terms of pvp, screw pve) but i wanted to see what community have to say.

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Posted by: Kilandros.2098

Kilandros.2098

Talk about a loaded question. I remember reading the numbers saying that WW gives Guardian GS superior DPS under perfect situations—but how often do those perfect situations materialize so all the projectiles land? Not very often.

That being said, I prefer the “feel” of Guardian GS, whatever that means.