Warrior is too strong in PvP

Warrior is too strong in PvP

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Posted by: Natto.5819

Natto.5819

With all the 0 physical and condition damage buffs, with attacks that can go through block, why are Warriors allowed in Ranked PvP? In Magic the Gathering tournaments, they ban OP cards like my Black Lotus. If Warrior can avoid damage and contest point, make Guadian and Engineer do the same with their invulnerability skill. It too strong in competition. Time to balance.

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Posted by: choovanski.5462

choovanski.5462

feel like you don’t even understand how stances work if you think they are equivalent to engi and guardian invuns.

warrior stances don’t prevent cap for two reasons:
- because they are only an immunity to one type of damage
- they don’t prevent CC, so you can still decap (sure balanced stance is there for that, but it’s not worth when you have outrage + eternal champ. so you will never see it).

unblockable attacks are very common these days, most if not all classes have them or can swap them in easily.

@Silv any class w max health pool (necro and warrior) can play zerker amulet fine (although marauder is better on necro for the life force gain). HP is the only reason people use marauder.

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

(edited by choovanski.5462)

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Posted by: Silv.9207

Silv.9207

Warrior is strong and actually is the only one truly able to play in full berserker “without problems”.
but there’s ways to kill them. If you survive enough to see the end of they’re stances or if they don’t have it ready (stances have a lot of cooldown), you can kill him.
Also Stances grant a partial invulnerability, granting him invulnerability to condition, direct or cc, not everything at once. That is the reason that make them able to act as usual still while invulnerable. Then they can spam stability and condi clean, but that’s a Berserker prerogative since it’s creation. It was made to totally counter condition classes and basicly there’s not actually a better class to do that. Another point is that there’s no more condition classes to counter… (the conly classes that play condi are mesmer and necro and necro don’t need more counters because every single class can kill a necro, then there’s only the mesmer and if the mesmer is catch out of guard is a fast kill for the warrior)

The warrior can pass through block and that’s one of the many reasons the warrior is the perfect counter for a guardian (also for is stuns and mobility).

Engis and guardians have a lot of Block and few Immunity skills, that let them able to contest a point still while “invulnerable”. As I know, the only thing that make a player unable to contest is Stealth.

For shure the war is one of the best class in this meta and frequently can kill you without too much effort, but at high levels it change a little because classes like ranger or mesmer (if played by a skilled player) can kill a warrior without too much problems, they only take a little longer than with other classes.

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

feel like you don’t even understand how stances work if you think they are equivalent to engi and guardian invuns.

warrior stances don’t prevent cap for two reasons:
- because they are only an immunity to one type of damage
- they don’t prevent CC, so you can still decap (sure balanced stance is there for that, but it’s not worth when you have outrage + eternal champ. so you will never see it).

unblockable attacks are very common these days, most if not all classes have them or can swap them in easily.

@Silv any class w max health pool (necro and warrior) can play zerker amulet fine (although marauder is better on necro for the life force gain). HP is the only reason people use marauder.

While what you’re saying is all true, you forget a lot of things:

Warriors also have ‘Shield Stance’ which is basically a 3 second invuln, while still being able to move, while reflecting all ranged attacks (even if you have your back turned to the enemy) and yet you can still contest points.

Warriors also have insane condi clears, even more than a guardian. Every time you weapon swap, you condi clear. Every time you use adrenaline, you condi clear. every time you use a movement skill, you clear immobilize.

Warriors have insane amounts of stability. basically as long as you’re in ‘berserk mode’ you’ll have stab. You have ‘shattering blow’ for stab on a 15 sec cooldown.

Warriors also have insane amounts of stuns. Pommel Bash is a 1 second daze. Shield Bash is a 2 second stun. Head Butt is a 3 second stun. Skull Grinder is a 1 second daze.

Add to all this 1 Berserker Stance and 2 Endure Pains and some sick regen and it’s not hard to see how warrior might be a little bit too OP.

Warrior is basically a jack of all trades, master of all. Wanna do sick damage while also being tanky? You got it. Wanna do sick condi damage while also being tanky? You got it. Wanna also do stuns for days while being extremely mobile on top of that? You got it son, warrior has you covered.

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Posted by: HeadCrowned.6834

HeadCrowned.6834

I think warrior is too tanky for the amulets they can use. Too forgiving.

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Posted by: abaddon.3290

abaddon.3290

hasnt been that long since warrior got nerfed.

im bad at sarcasm

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

hasnt been that long since warrior got nerfed.

It was a small mini nerf, and it wasn’t enough.

Which is fine. I prefer mini nerfs over big sweeping crushing nerfs. But clearly the warrior needs more mini nerfs.

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Posted by: Weo weo.6378

Weo weo.6378

My personal beef is with the current state of Arc Divider.
450 range aoe near instant cast (with innate initial quickness and might) and nice lil modifiers. At this rate you may as well make it unblockable, oh wait, the meta already has.

Make Lessen the range of Arc divider to 300. It’s way too easy to press f1 and procc lvl 3 adrenal regen in group situations. Another thing is to add a bigger tell to it, something like Arcing Slice animation.

AD is currently decapitate without the windup. At least change cast time from .5 sec to .75 like the other primal bursts.

I really think a little more thought should be added into the mechanic rather than lazy HP based damage. Why not do something like range of hit, aka the closer you are to the target, the more divider hits for on top of their hp %. Something like a sweet spot range of 1.1 at under 130 range (autoattack range) and .7 at maximum range.

I personally have no qualms with warrior’s defences or ways of sustain but I think AD is a little over the top in how easy it is to use. I love warrior as a class but this is one bit i reckon is overtuned.

RIP the average player who has over 100 ping who don’t live in duelling servers. I am aware warriors require a decent amount of skill to perform in experienced scenarios.

I’m sure that what I’ve suggested doesn’t ruin the class, just add a bit more of an element which potentially benefits both the class and people against it.

Multiple Class Disorder

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Posted by: Mutaatti.2789

Mutaatti.2789

top #4 in EU plays warrior. Have been in a match against him and he’s unkillable. No matter how good you are with your class 1v1 he can outrotate you. So please Anet, care to take care of current meta warrior? It’s little too powerful for any other class to take 1v1

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Posted by: roamzero.9486

roamzero.9486

Zerker stance should be changed so that you remove a condition every 3s, and get resistance on an incoming condition for 3s with a 3s ICD, instead of a guaranteed pulsing resistance. (Because ZS becomes OP with any sort of boon duration and a hard counter to any condi build without boonstrip)

The passive endure pain should be made so that it triggers on an action, like a stun break, or burst skill, while bellow 50% HP. (Warrior passives make it way too braindead to play)

Headbutt’s CD should be 30-40s. (Does way too much for it’s low CD, would be better if it didn’t do like 5k damage in addition to all the other stuff it does)

(edited by roamzero.9486)

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Posted by: KrHome.1920

KrHome.1920

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Posted by: Stand The Wall.6987

Stand The Wall.6987

nerf arc divider range and get rid of some condis on skull grinder, namely the cripple. maybe a 30%ish nerf to adrenal health, but I would do that after the fist nerf just to see how it settles.

also I think the endure pain auto proc should have a longer cd like other professions and their cds.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: Master Ketsu.4569

Master Ketsu.4569

10 bucks says OP is one of those people that lets the Warrior dunk on him while using endure pain instead of just kiting him for 4 seconds like every not-bronzie.

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Posted by: Gambino.2109

Gambino.2109

hasnt been that long since warrior got nerfed.

It was a small mini nerf, and it wasn’t enough.

Which is fine. I prefer mini nerfs over big sweeping crushing nerfs. But clearly the warrior needs more mini nerfs.

Mini nerfs with mini buffs no one will use like that hammer nonsense. Adrenal heal has already gotten a 20% nerf and people are demanding more.

They take and not properly give back until they finally make the huge nerf that kills the class

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Posted by: OriOri.8724

OriOri.8724

hasnt been that long since warrior got nerfed.

It was a small mini nerf, and it wasn’t enough.

Which is fine. I prefer mini nerfs over big sweeping crushing nerfs. But clearly the warrior needs more mini nerfs.

Mini nerfs with mini buffs no one will use like that hammer nonsense. Adrenal heal has already gotten a 20% nerf and people are demanding more.

They take and not properly give back until they finally make the huge nerf that kills the class

Adrenal health is fine imo but do you honestly think its balanced for a primal burst skill to count as T3 adrenaline skill? As it is, primal burst skills have a short CD with the meta build due to that adept trait, and since they count as T3 adrenaline skills they grant you T3 adrenal health, as well as cleanse 3 condis every few seconds. Its not remotely balanced with the low CD on primal burst skills, especially when coupled with the ridiculous range of Arc Divider.

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Posted by: Crinn.7864

Crinn.7864

Adrenal health is fine imo but do you honestly think its balanced for a primal burst skill to count as T3 adrenaline skill?

Except Adrenal health caps at 3 stacks and requires 15 seconds to apply the healing.

A core warrior can actually match a berserker’s AH uptime as long as the core warrior does not miss 2 f1s in a row.

Sanity is for the weak minded.
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Posted by: OriOri.8724

OriOri.8724

Adrenal health is fine imo but do you honestly think its balanced for a primal burst skill to count as T3 adrenaline skill?

Except Adrenal health caps at 3 stacks and requires 15 seconds to apply the healing.

A core warrior can actually match a berserker’s AH uptime as long as the core warrior does not miss 2 f1s in a row.

Exactly, a core warrior has to actually try, even though its just a tiny bit, to maintain a permanent 3 stacks of adrenal health. Berserkers don’t. Its applied automatically, because if you can’t manage to lang a single primal burst skill every 15 seconds with their short CDs and large ranges, then you have to be trying to miss.

Berserker is just way too forgiving with this. And its why its not balance for primal burst skills to count as T3 adrenal skills.

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Posted by: Crinn.7864

Crinn.7864

Berserker is just way too forgiving with this.

Is it? Realistically warriors are punished in that they have to land hits in order to access their primary sustain mechanic.

The only other class outside of warrior that requires landing hits for sustain is necromancer.

It may be too forgiving compared to core warrior, but core warrior is enormously underpowered and rather clunky and dysfunctional in it’s gameplay.

Sanity is for the weak minded.
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Posted by: Pyriall.1683

Pyriall.1683

When power creep goes wrong. Volume 35-Warrior health regen

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Posted by: OriOri.8724

OriOri.8724

It is way too forgiving. Core warrior might be underpowered, but how does that change how forgiving berserker is?

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Posted by: abaddon.3290

abaddon.3290

It is way too forgiving. Core warrior might be underpowered, but how does that change how forgiving berserker is?

warrior is the git gud class. having tons of issues with warriors? maybe dodge a couple attacks. i know youve never really considered this option. but jesus dodge is there for a reason.

im bad at sarcasm

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Posted by: OriOri.8724

OriOri.8724

Ah what a classic argument from you. “You can dodge their attacks, so clearly nothing is wrong with them”

I never said I have a problem fighting warriors, and I don’t. Because most of them are trash and are just being carried by the berserker line. The line is way too forgiving, just like all elite specs are.

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Posted by: Crinn.7864

Crinn.7864

I never said I have a problem fighting warriors, and I don’t. Because most of them are trash and are just being carried by the berserker line. The line is way too forgiving, just like all elite specs are.

Nothing about elite specs is forgiving when you are fighting other elite specs.

The only thing HoT did is move the bar towards more active class mechanics, compared to core where you spent half the time spamming autos while waiting for cds to come off.

Sanity is for the weak minded.
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Posted by: HeadCrowned.6834

HeadCrowned.6834

I never said I have a problem fighting warriors, and I don’t. Because most of them are trash and are just being carried by the berserker line. The line is way too forgiving, just like all elite specs are.

Nothing about elite specs is forgiving when you are fighting other elite specs.

The only thing HoT did is move the bar towards more active class mechanics, compared to core where you spent half the time spamming autos while waiting for cds to come off.

- HoT diminished build diversity
- HoT caused ‘’too much’’ of everything: too much condis, too much boons, too much CC, etc
- HoT kills non-HoT builds
- HoT forced certain professions into 1 direction/role, making the professions characteristics irrelevant
- …

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Posted by: choovanski.5462

choovanski.5462

you can describe any HoT spec and they will sound miserably OP. guess why? they are all broken af.

warrior just needs an arc divider radius nerf. the cast time and dmg is the same (dmg is a tiny bit higher, so small tho like 200) as the non zerk one. maybe increase the passive endure pain CD a bit too.

nerfing warrior to a ‘balanced’ level in the forums eyes means making it pre HoT balance, ie trash.

don’t know why i bother to post tho, game is such a mess.

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

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Posted by: Wolfric.9380

Wolfric.9380

Skull grinders condi spam was always totally strange for me and too much. A simple 1s stun and the power damage. Might feel booring but totally fitting …

Reducing arc divider to 300 range also feels more in line. But this will raise warriors skill floor which I feel is what Anet tries to avoide.

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Posted by: Vitali.5039

Vitali.5039

The worst part of skill.. skull grinder is the daze.

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Posted by: MasterD.4790

MasterD.4790

Hambow is still best bow

Gamadorn the epitome of a hotjoin hero

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Posted by: Miyu.8137

Miyu.8137

I remember when ANET nerfed Surge of the Mists (nr5 skill of Revenants staff) saying the skill provides too much at once: evade, CC and dmg. Well …. the burst skills of warrior provide just as much or even more: dmg, condi cleanse, adrenal healt and eventually also CC. It also can be basically spammed unlike Surge of the Mists.

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Posted by: Wolfric.9380

Wolfric.9380

The worst part of skill.. skull grinder is the daze.

well yes … but the combination with such a load of condies makes it too much ..
I play power war and normaly don´t use mace unless only dueling. I acidently forgot to swap weapons before a PvP match and got stuck with mace after going zerk. Well i thought wayne and used skull grinder … Interrupt … mace strike, pomel bash … interrupt …. oponent flees out of meele range for about 2 seconds till primal burst recharged and i leaped on him with another skull grinder … Well he was done … And i don´t play so much warrior and it was a power build :-/ …

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Posted by: OriOri.8724

OriOri.8724

I remember when ANET nerfed Surge of the Mists (nr5 skill of Revenants staff) saying the skill provides too much at once: evade, CC and dmg. Well …. the burst skills of warrior provide just as much or even more: dmg, condi cleanse, adrenal healt and eventually also CC. It also can be basically spammed unlike Surge of the Mists.

Yes well Warrior is one of Anet’s babies right now. They are working hard to keep the skill floor low by having the class carry you hard as kitten.

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Posted by: choovanski.5462

choovanski.5462

I remember when ANET nerfed Surge of the Mists (nr5 skill of Revenants staff) saying the skill provides too much at once: evade, CC and dmg. Well …. the burst skills of warrior provide just as much or even more: dmg, condi cleanse, adrenal healt and eventually also CC. It also can be basically spammed unlike Surge of the Mists.

dude…. you do know warriors f1 is the class mechanic?

why compare a heavily traited class mechanic to a weapon skill? makes no sense at all.
rather, compare it to traited steal, or DH virtues, or mesmer f1-f5, or dang even engineers f1-f5 + function gyro. does it seem so OP then? not really homes.

this forum, wow.

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

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Posted by: Wolfric.9380

Wolfric.9380

This is logic when looking on the total playerbase not the competative ones alone. This is also not a problem as with guard when there is a falloff and/or high skill floor on the other side. It´s good to have entrance builds that are effective. Classes with a low floor to be a threat on average players but a high floor to compete at platin or legendary are not so bad. It gets bad when the strong skills scale so that top palyers get OP. I am not shure if there is a very close balace at high level but it seems so. War and guards rock low level play. War/thief/mesmer also seem to rule average to good level play so like 80% of all games and here its going to get too one sided. Especially ele and revenant fall of hard in the current duo Q environement and i would say up to gold level. ele falls of because he doesnt have a good damage/mobile build and relies on teammates and also revenant needing a team to strengthen his back and having a high skill floor.

(edited by Wolfric.9380)

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Posted by: Chapell.1346

Chapell.1346

Given the current state of Warrior, i don’t see any further improvements unless they decided to raise the skill floor and ceiling which i doubt; because the way it was design right now and if we talk about mainstream RPG or MMO’s warriors are labeled as Easy in terms of difficulty setting.

[Urge]
Between a master and apprentice, i would love to see the differences.

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Posted by: Wolfric.9380

Wolfric.9380

Given the current state of Warrior, i don’t see any further improvements unless they decided to raise the skill floor and ceiling which i doubt; because the way it was design right now and if we talk about mainstream RPG or MMO’s warriors are labeled as Easy in terms of difficulty setting.

this is it. But shaving skull grinder and reducing AD´s radius a bit won´t break it.

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Posted by: Amaimon.7823

Amaimon.7823

The warrior’s not.. in the worst spot.. but he’s miles from being overpowered.
We’re rpactically helpess against stealth and enemies with perma-stability or perma-blocks…

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Posted by: Vitali.5039

Vitali.5039

The worst part of skill.. skull grinder is the daze.

well yes … but the combination with such a load of condies makes it too much ..
I play power war and normaly don´t use mace unless only dueling. I acidently forgot to swap weapons before a PvP match and got stuck with mace after going zerk. Well i thought wayne and used skull grinder … Interrupt … mace strike, pomel bash … interrupt …. oponent flees out of meele range for about 2 seconds till primal burst recharged and i leaped on him with another skull grinder … Well he was done … And i don´t play so much warrior and it was a power build :-/ …

Yes, skull grinder can make a warrior more cc-ing then a horde of Volatile Bloodstone Elementals, luckily only on single target.

I hit you, for 1 second you can’t hit me, your next move will miss me, i’ll headbutt you on the nose and if you are still alive i’ll do it again and again and again.
Luckily they’ll don’t add some sigil to gain further advantage of interrupts.. right?

I can understand the effect-overload of a skill like thief’s steal, but it’s a 20 sec (trained) CD skill that don’t improve it’s survival like a “base” skull grinder.

Trait sinergy it’s a good thing, but when you can combo skill and traits to reliably do everything ther’s something wrong.

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Posted by: Caedmon.6798

Caedmon.6798

The worst part of skill.. skull grinder is the daze.

well yes … but the combination with such a load of condies makes it too much ..
I play power war and normaly don´t use mace unless only dueling. I acidently forgot to swap weapons before a PvP match and got stuck with mace after going zerk. Well i thought wayne and used skull grinder … Interrupt … mace strike, pomel bash … interrupt …. oponent flees out of meele range for about 2 seconds till primal burst recharged and i leaped on him with another skull grinder … Well he was done … And i don´t play so much warrior and it was a power build :-/ …

Yes, skull grinder can make a warrior more cc-ing then a horde of Volatile Bloodstone Elementals, luckily only on single target.

I hit you, for 1 second you can’t hit me, your next move will miss me, i’ll headbutt you on the nose and if you are still alive i’ll do it again and again and again.
Luckily they’ll don’t add some sigil to gain further advantage of interrupts.. right?

I can understand the effect-overload of a skill like thief’s steal, but it’s a 20 sec (trained) CD skill that don’t improve it’s survival like a “base” skull grinder.

Trait sinergy it’s a good thing, but when you can combo skill and traits to reliably do everything ther’s something wrong.

Lets pretend people dont have dodges,lets pretend people dont have stunbreaks,lets pretend people dont have stabi,lets pretend people dont have ports,lets pretend people dont have leaps,lets pretend people dont have invulns and condi clears,lets pretend people are unable to play properply and eat everything everyone throws at em.

Yawn.

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Posted by: Vitali.5039

Vitali.5039

The worst part of skill.. skull grinder is the daze.

well yes … but the combination with such a load of condies makes it too much ..
I play power war and normaly don´t use mace unless only dueling. I acidently forgot to swap weapons before a PvP match and got stuck with mace after going zerk. Well i thought wayne and used skull grinder … Interrupt … mace strike, pomel bash … interrupt …. oponent flees out of meele range for about 2 seconds till primal burst recharged and i leaped on him with another skull grinder … Well he was done … And i don´t play so much warrior and it was a power build :-/ …

Yes, skull grinder can make a warrior more cc-ing then a horde of Volatile Bloodstone Elementals, luckily only on single target.

I hit you, for 1 second you can’t hit me, your next move will miss me, i’ll headbutt you on the nose and if you are still alive i’ll do it again and again and again.
Luckily they’ll don’t add some sigil to gain further advantage of interrupts.. right?

I can understand the effect-overload of a skill like thief’s steal, but it’s a 20 sec (trained) CD skill that don’t improve it’s survival like a “base” skull grinder.

Trait sinergy it’s a good thing, but when you can combo skill and traits to reliably do everything ther’s something wrong.

Lets pretend people dont have dodges,lets pretend people dont have stunbreaks,lets pretend people dont have stabi,lets pretend people dont have ports,lets pretend people dont have leaps,lets pretend people dont have invulns and condi clears,lets pretend people are unable to play properply and eat everything everyone throws at em.

Yawn.

Lets pretend that warriors can break your control, lets pretend that they’ll become immune to that control, lets pretend that they have a good mobility, lets pretend that they can stun you more than you can break/dodge.

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Posted by: Ragnarox.9601

Ragnarox.9601

Warrior should go down to tier 1 or 11khp company. Class that has 18k hp base can use berserker amulet 1khp/sec regen 2×4sec endure pain, perma stability and resistance, block on shield on low cd, extra high burst dmg, extra high dmg overall, aoe f1 450 range extreme dmg on low cd. And thats in pvp. And its even better inwvw by ~30%. (wvw is infested with berserkers and thieves, I wonder why….)

This should never happen but hey they are even easier mode than DH’s. Just press buttons use f1 and ppl are dead fast enough.

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Posted by: OriOri.8724

OriOri.8724

The warrior’s not.. in the worst spot.. but he’s miles from being overpowered.
We’re rpactically helpess against stealth and enemies with perma-stability or perma-blocks…

…………. really? Because its not like warrior has a signet to make all of his attacks unblockable or anything.

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Posted by: EthanLightheart.9168

EthanLightheart.9168

the survivability of this class is ridicolous at the moment. All that condi cleanse, resistance -no counter for anyone..

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Posted by: Caedmon.6798

Caedmon.6798

The worst part of skill.. skull grinder is the daze.

well yes … but the combination with such a load of condies makes it too much ..
I play power war and normaly don´t use mace unless only dueling. I acidently forgot to swap weapons before a PvP match and got stuck with mace after going zerk. Well i thought wayne and used skull grinder … Interrupt … mace strike, pomel bash … interrupt …. oponent flees out of meele range for about 2 seconds till primal burst recharged and i leaped on him with another skull grinder … Well he was done … And i don´t play so much warrior and it was a power build :-/ …

Yes, skull grinder can make a warrior more cc-ing then a horde of Volatile Bloodstone Elementals, luckily only on single target.

I hit you, for 1 second you can’t hit me, your next move will miss me, i’ll headbutt you on the nose and if you are still alive i’ll do it again and again and again.
Luckily they’ll don’t add some sigil to gain further advantage of interrupts.. right?

I can understand the effect-overload of a skill like thief’s steal, but it’s a 20 sec (trained) CD skill that don’t improve it’s survival like a “base” skull grinder.

Trait sinergy it’s a good thing, but when you can combo skill and traits to reliably do everything ther’s something wrong.

Lets pretend people dont have dodges,lets pretend people dont have stunbreaks,lets pretend people dont have stabi,lets pretend people dont have ports,lets pretend people dont have leaps,lets pretend people dont have invulns and condi clears,lets pretend people are unable to play properply and eat everything everyone throws at em.

Yawn.

Lets pretend that warriors can break your control, lets pretend that they’ll become immune to that control, lets pretend that they have a good mobility, lets pretend that they can stun you more than you can break/dodge.

People talk as if they dont have a skillset or utilities themselves,just as you do.L2p buddy.It’s pretty obvious most people on here just don’t really know how to deal with warri in question.Practice helps instead of complaining and wanting nerfs.

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Posted by: choovanski.5462

choovanski.5462

The worst part of skill.. skull grinder is the daze.

well yes … but the combination with such a load of condies makes it too much ..
I play power war and normaly don´t use mace unless only dueling. I acidently forgot to swap weapons before a PvP match and got stuck with mace after going zerk. Well i thought wayne and used skull grinder … Interrupt … mace strike, pomel bash … interrupt …. oponent flees out of meele range for about 2 seconds till primal burst recharged and i leaped on him with another skull grinder … Well he was done … And i don´t play so much warrior and it was a power build :-/ …

Yes, skull grinder can make a warrior more cc-ing then a horde of Volatile Bloodstone Elementals, luckily only on single target.

I hit you, for 1 second you can’t hit me, your next move will miss me, i’ll headbutt you on the nose and if you are still alive i’ll do it again and again and again.
Luckily they’ll don’t add some sigil to gain further advantage of interrupts.. right?

I can understand the effect-overload of a skill like thief’s steal, but it’s a 20 sec (trained) CD skill that don’t improve it’s survival like a “base” skull grinder.

Trait sinergy it’s a good thing, but when you can combo skill and traits to reliably do everything ther’s something wrong.

Lets pretend people dont have dodges,lets pretend people dont have stunbreaks,lets pretend people dont have stabi,lets pretend people dont have ports,lets pretend people dont have leaps,lets pretend people dont have invulns and condi clears,lets pretend people are unable to play properply and eat everything everyone throws at em.

Yawn.

Lets pretend that warriors can break your control, lets pretend that they’ll become immune to that control, lets pretend that they have a good mobility, lets pretend that they can stun you more than you can break/dodge.

People talk as if they dont have a skillset or utilities themselves,just as you do.L2p buddy.It’s pretty obvious most people on here just don’t really know how to deal with warri in question.Practice helps instead of complaining and wanting nerfs.

‘evaluate class in a vacuum’ has always been the go to tactic for poor players wanting nerfs.

methinks there might be some engineers in here who are yet to figure out combo finishers, or the glory of the mortar kit.

ah, but alas scrub on ye salty forum, scrub on.

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

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Posted by: Chapell.1346

Chapell.1346

I could throw a bone or two on Warrior but as far as Skull Grinder and Berserker is concern? Nope, because the moment a Warrior press F1 and whenever a Warrior turn into Berserker, you are already at disadvantage and probably upscale you up to fifty level, if we talk about mainstream MMO that is.

[Urge]
Between a master and apprentice, i would love to see the differences.

(edited by Chapell.1346)

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Posted by: Vitali.5039

Vitali.5039

The worst part of skill.. skull grinder is the daze.

well yes … but the combination with such a load of condies makes it too much ..
I play power war and normaly don´t use mace unless only dueling. I acidently forgot to swap weapons before a PvP match and got stuck with mace after going zerk. Well i thought wayne and used skull grinder … Interrupt … mace strike, pomel bash … interrupt …. oponent flees out of meele range for about 2 seconds till primal burst recharged and i leaped on him with another skull grinder … Well he was done … And i don´t play so much warrior and it was a power build :-/ …

Yes, skull grinder can make a warrior more cc-ing then a horde of Volatile Bloodstone Elementals, luckily only on single target.

I hit you, for 1 second you can’t hit me, your next move will miss me, i’ll headbutt you on the nose and if you are still alive i’ll do it again and again and again.
Luckily they’ll don’t add some sigil to gain further advantage of interrupts.. right?

I can understand the effect-overload of a skill like thief’s steal, but it’s a 20 sec (trained) CD skill that don’t improve it’s survival like a “base” skull grinder.

Trait sinergy it’s a good thing, but when you can combo skill and traits to reliably do everything ther’s something wrong.

Lets pretend people dont have dodges,lets pretend people dont have stunbreaks,lets pretend people dont have stabi,lets pretend people dont have ports,lets pretend people dont have leaps,lets pretend people dont have invulns and condi clears,lets pretend people are unable to play properply and eat everything everyone throws at em.

Yawn.

Lets pretend that warriors can break your control, lets pretend that they’ll become immune to that control, lets pretend that they have a good mobility, lets pretend that they can stun you more than you can break/dodge.

People talk as if they dont have a skillset or utilities themselves,just as you do.L2p buddy.It’s pretty obvious most people on here just don’t really know how to deal with warri in question.Practice helps instead of complaining and wanting nerfs.

People talk as if they are the only to know how professions work, just as you do.
Rolling a profession could help to understand how it work, but ther’s not much to learn about warrior (hi, I have a warrior too).
The only nerf (or balance?) needed is to remove the 1s daze form the skull grinder skill.
Pratice help a lot, but you’ll always see people seek a fair class balance.

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Posted by: SneakyTouchy.6043

SneakyTouchy.6043

I think they should remove the autoproc defy pain at 50%. Anything more could be overkill, but it certainly is way too tanky with zerk.

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Posted by: sephiroth.4217

sephiroth.4217

I only hate Warriors when I play DH.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

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Posted by: abaddon.3290

abaddon.3290

The warrior’s not.. in the worst spot.. but he’s miles from being overpowered.
We’re rpactically helpess against stealth and enemies with perma-stability or perma-blocks…

…………. really? Because its not like warrior has a signet to make all of his attacks unblockable or anything.

FOR 6 BLOODY SECONDS. your 2 dodges can fill that entire time. “all of his attacks” PUH LEASE.

im bad at sarcasm

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Posted by: Amaimon.7823

Amaimon.7823

The warrior’s not.. in the worst spot.. but he’s miles from being overpowered.
We’re rpactically helpess against stealth and enemies with perma-stability or perma-blocks…

…………. really? Because its not like warrior has a signet to make all of his attacks unblockable or anything.

FOR 6 BLOODY SECONDS. your 2 dodges can fill that entire time. “all of his attacks” PUH LEASE.

plus you have to use a second utility skill for stability, otherwise you get thrown around like a ragdoll and never get to cast that signet of power